bevy/examples/ios
Carter Anderson 11b41206eb Add upstream bevy_ecs and prepare for custom-shaders merge (#2815)
This updates the `pipelined-rendering` branch to use the latest `bevy_ecs` from `main`. This accomplishes a couple of goals:

1. prepares for upcoming `custom-shaders` branch changes, which were what drove many of the recent bevy_ecs changes on `main`
2. prepares for the soon-to-happen merge of `pipelined-rendering` into `main`. By including bevy_ecs changes now, we make that merge simpler / easier to review. 

I split this up into 3 commits:

1. **add upstream bevy_ecs**: please don't bother reviewing this content. it has already received thorough review on `main` and is a literal copy/paste of the relevant folders (the old folders were deleted so the directories are literally exactly the same as `main`).
2. **support manual buffer application in stages**: this is used to enable the Extract step. we've already reviewed this once on the `pipelined-rendering` branch, but its worth looking at one more time in the new context of (1).
3. **support manual archetype updates in QueryState**: same situation as (2).
2021-09-14 06:14:19 +00:00
..
bevy_ios_example.xcodeproj Add audio to ios example (#1007) 2021-05-30 18:39:31 +00:00
ios-src An initial xcode setup for using xcode (#539) 2020-10-31 14:36:24 -07:00
src Add upstream bevy_ecs and prepare for custom-shaders merge (#2815) 2021-09-14 06:14:19 +00:00
.gitignore An initial xcode setup for using xcode (#539) 2020-10-31 14:36:24 -07:00
build_rust_deps.sh An initial xcode setup for using xcode (#539) 2020-10-31 14:36:24 -07:00
Cargo.toml Add upstream bevy_ecs and prepare for custom-shaders merge (#2815) 2021-09-14 06:14:19 +00:00
Makefile An initial xcode setup for using xcode (#539) 2020-10-31 14:36:24 -07:00