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https://github.com/bevyengine/bevy
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11b41206eb
This updates the `pipelined-rendering` branch to use the latest `bevy_ecs` from `main`. This accomplishes a couple of goals: 1. prepares for upcoming `custom-shaders` branch changes, which were what drove many of the recent bevy_ecs changes on `main` 2. prepares for the soon-to-happen merge of `pipelined-rendering` into `main`. By including bevy_ecs changes now, we make that merge simpler / easier to review. I split this up into 3 commits: 1. **add upstream bevy_ecs**: please don't bother reviewing this content. it has already received thorough review on `main` and is a literal copy/paste of the relevant folders (the old folders were deleted so the directories are literally exactly the same as `main`). 2. **support manual buffer application in stages**: this is used to enable the Extract step. we've already reviewed this once on the `pipelined-rendering` branch, but its worth looking at one more time in the new context of (1). 3. **support manual archetype updates in QueryState**: same situation as (2).
18 lines
393 B
Rust
18 lines
393 B
Rust
use bevy::prelude::*;
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fn main() {
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App::new()
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.add_startup_system(startup_system)
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.add_system(normal_system)
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.run();
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}
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/// Startup systems are run exactly once when the app starts up.
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/// They run right before "normal" systems run.
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fn startup_system() {
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println!("startup system ran first");
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}
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fn normal_system() {
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println!("normal system ran second");
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}
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