bevy/crates/bevy_app/src/sub_app.rs
Lee-Orr 42ba9dfaea
Separate state crate (#13216)
# Objective

Extracts the state mechanisms into a new crate called "bevy_state".

This comes with a few goals:

- state wasn't really an inherent machinery of the ecs system, and so
keeping it within bevy_ecs felt forced
- by mixing it in with bevy_ecs, the maintainability of our more robust
state system was significantly compromised

moving state into a new crate makes it easier to encapsulate as it's own
feature, and easier to read and understand since it's no longer a
single, massive file.

## Solution

move the state-related elements from bevy_ecs to a new crate

## Testing

- Did you test these changes? If so, how? all the automated tests
migrated and passed, ran the pre-existing examples without changes to
validate.

---

## Migration Guide

Since bevy_state is now gated behind the `bevy_state` feature, projects
that use state but don't use the `default-features` will need to add
that feature flag.

Since it is no longer part of bevy_ecs, projects that use bevy_ecs
directly will need to manually pull in `bevy_state`, trigger the
StateTransition schedule, and handle any of the elements that bevy_app
currently sets up.

---------

Co-authored-by: Kristoffer Søholm <k.soeholm@gmail.com>
2024-05-09 18:06:05 +00:00

514 lines
16 KiB
Rust

use crate::{App, InternedAppLabel, Plugin, Plugins, PluginsState, Startup};
use bevy_ecs::{
event::EventRegistry,
prelude::*,
schedule::{InternedScheduleLabel, ScheduleBuildSettings, ScheduleLabel},
system::SystemId,
};
#[cfg(feature = "bevy_state")]
use bevy_state::{
prelude::*,
state::{setup_state_transitions_in_world, FreelyMutableState},
};
#[cfg(feature = "trace")]
use bevy_utils::tracing::info_span;
use bevy_utils::{HashMap, HashSet};
use std::fmt::Debug;
type ExtractFn = Box<dyn Fn(&mut World, &mut World) + Send>;
/// A secondary application with its own [`World`]. These can run independently of each other.
///
/// These are useful for situations where certain processes (e.g. a render thread) need to be kept
/// separate from the main application.
///
/// # Example
///
/// ```
/// # use bevy_app::{App, AppLabel, SubApp, Main};
/// # use bevy_ecs::prelude::*;
/// # use bevy_ecs::schedule::ScheduleLabel;
///
/// #[derive(Resource, Default)]
/// struct Val(pub i32);
///
/// #[derive(Debug, Clone, Copy, Hash, PartialEq, Eq, AppLabel)]
/// struct ExampleApp;
///
/// // Create an app with a certain resource.
/// let mut app = App::new();
/// app.insert_resource(Val(10));
///
/// // Create a sub-app with the same resource and a single schedule.
/// let mut sub_app = SubApp::new();
/// sub_app.insert_resource(Val(100));
///
/// // Setup an extract function to copy the resource's value in the main world.
/// sub_app.set_extract(|main_world, sub_world| {
/// sub_world.resource_mut::<Val>().0 = main_world.resource::<Val>().0;
/// });
///
/// // Schedule a system that will verify extraction is working.
/// sub_app.add_systems(Main, |counter: Res<Val>| {
/// // The value will be copied during extraction, so we should see 10 instead of 100.
/// assert_eq!(counter.0, 10);
/// });
///
/// // Add the sub-app to the main app.
/// app.insert_sub_app(ExampleApp, sub_app);
///
/// // Update the application once (using the default runner).
/// app.run();
/// ```
pub struct SubApp {
/// The data of this application.
world: World,
/// List of plugins that have been added.
pub(crate) plugin_registry: Vec<Box<dyn Plugin>>,
/// The names of plugins that have been added to this app. (used to track duplicates and
/// already-registered plugins)
pub(crate) plugin_names: HashSet<String>,
/// Panics if an update is attempted while plugins are building.
pub(crate) plugin_build_depth: usize,
pub(crate) plugins_state: PluginsState,
/// The schedule that will be run by [`update`](Self::update).
pub update_schedule: Option<InternedScheduleLabel>,
/// A function that gives mutable access to two app worlds. This is primarily
/// intended for copying data from the main world to secondary worlds.
extract: Option<ExtractFn>,
}
impl Debug for SubApp {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "SubApp")
}
}
impl Default for SubApp {
fn default() -> Self {
let mut world = World::new();
world.init_resource::<Schedules>();
Self {
world,
plugin_registry: Vec::default(),
plugin_names: HashSet::default(),
plugin_build_depth: 0,
plugins_state: PluginsState::Adding,
update_schedule: None,
extract: None,
}
}
}
impl SubApp {
/// Returns a default, empty [`SubApp`].
pub fn new() -> Self {
Self::default()
}
/// This method is a workaround. Each [`SubApp`] can have its own plugins, but [`Plugin`]
/// works on an [`App`] as a whole.
fn run_as_app<F>(&mut self, f: F)
where
F: FnOnce(&mut App),
{
let mut app = App::empty();
std::mem::swap(self, &mut app.sub_apps.main);
f(&mut app);
std::mem::swap(self, &mut app.sub_apps.main);
}
/// Returns a reference to the [`World`].
pub fn world(&self) -> &World {
&self.world
}
/// Returns a mutable reference to the [`World`].
pub fn world_mut(&mut self) -> &mut World {
&mut self.world
}
/// Runs the default schedule.
pub fn update(&mut self) {
if self.is_building_plugins() {
panic!("SubApp::update() was called while a plugin was building.");
}
if let Some(label) = self.update_schedule {
self.world.run_schedule(label);
}
self.world.clear_trackers();
}
/// Extracts data from `world` into the app's world using the registered extract method.
///
/// **Note:** There is no default extract method. Calling `extract` does nothing if
/// [`set_extract`](Self::set_extract) has not been called.
pub fn extract(&mut self, world: &mut World) {
if let Some(f) = self.extract.as_mut() {
f(world, &mut self.world);
}
}
/// Sets the method that will be called by [`extract`](Self::extract).
///
/// The first argument is the `World` to extract data from, the second argument is the app `World`.
pub fn set_extract<F>(&mut self, extract: F) -> &mut Self
where
F: Fn(&mut World, &mut World) + Send + 'static,
{
self.extract = Some(Box::new(extract));
self
}
/// See [`App::insert_resource`].
pub fn insert_resource<R: Resource>(&mut self, resource: R) -> &mut Self {
self.world.insert_resource(resource);
self
}
/// See [`App::init_resource`].
pub fn init_resource<R: Resource + FromWorld>(&mut self) -> &mut Self {
self.world.init_resource::<R>();
self
}
/// See [`App::add_systems`].
pub fn add_systems<M>(
&mut self,
schedule: impl ScheduleLabel,
systems: impl IntoSystemConfigs<M>,
) -> &mut Self {
let mut schedules = self.world.resource_mut::<Schedules>();
schedules.add_systems(schedule, systems);
self
}
/// See [`App::register_system`].
pub fn register_system<I: 'static, O: 'static, M, S: IntoSystem<I, O, M> + 'static>(
&mut self,
system: S,
) -> SystemId<I, O> {
self.world.register_system(system)
}
/// See [`App::configure_sets`].
#[track_caller]
pub fn configure_sets(
&mut self,
schedule: impl ScheduleLabel,
sets: impl IntoSystemSetConfigs,
) -> &mut Self {
let mut schedules = self.world.resource_mut::<Schedules>();
schedules.configure_sets(schedule, sets);
self
}
/// See [`App::add_schedule`].
pub fn add_schedule(&mut self, schedule: Schedule) -> &mut Self {
let mut schedules = self.world.resource_mut::<Schedules>();
schedules.insert(schedule);
self
}
/// See [`App::init_schedule`].
pub fn init_schedule(&mut self, label: impl ScheduleLabel) -> &mut Self {
let label = label.intern();
let mut schedules = self.world.resource_mut::<Schedules>();
if !schedules.contains(label) {
schedules.insert(Schedule::new(label));
}
self
}
/// See [`App::get_schedule`].
pub fn get_schedule(&self, label: impl ScheduleLabel) -> Option<&Schedule> {
let schedules = self.world.get_resource::<Schedules>()?;
schedules.get(label)
}
/// See [`App::get_schedule_mut`].
pub fn get_schedule_mut(&mut self, label: impl ScheduleLabel) -> Option<&mut Schedule> {
let schedules = self.world.get_resource_mut::<Schedules>()?;
// We must call `.into_inner` here because the borrow checker only understands reborrows
// using ordinary references, not our `Mut` smart pointers.
schedules.into_inner().get_mut(label)
}
/// See [`App::edit_schedule`].
pub fn edit_schedule(
&mut self,
label: impl ScheduleLabel,
mut f: impl FnMut(&mut Schedule),
) -> &mut Self {
let label = label.intern();
let mut schedules = self.world.resource_mut::<Schedules>();
if !schedules.contains(label) {
schedules.insert(Schedule::new(label));
}
let schedule = schedules.get_mut(label).unwrap();
f(schedule);
self
}
/// See [`App::configure_schedules`].
pub fn configure_schedules(
&mut self,
schedule_build_settings: ScheduleBuildSettings,
) -> &mut Self {
self.world_mut()
.resource_mut::<Schedules>()
.configure_schedules(schedule_build_settings);
self
}
/// See [`App::allow_ambiguous_component`].
pub fn allow_ambiguous_component<T: Component>(&mut self) -> &mut Self {
self.world_mut().allow_ambiguous_component::<T>();
self
}
/// See [`App::allow_ambiguous_resource`].
pub fn allow_ambiguous_resource<T: Resource>(&mut self) -> &mut Self {
self.world_mut().allow_ambiguous_resource::<T>();
self
}
/// See [`App::ignore_ambiguity`].
#[track_caller]
pub fn ignore_ambiguity<M1, M2, S1, S2>(
&mut self,
schedule: impl ScheduleLabel,
a: S1,
b: S2,
) -> &mut Self
where
S1: IntoSystemSet<M1>,
S2: IntoSystemSet<M2>,
{
let schedule = schedule.intern();
let mut schedules = self.world.resource_mut::<Schedules>();
schedules.ignore_ambiguity(schedule, a, b);
self
}
#[cfg(feature = "bevy_state")]
/// See [`App::init_state`].
pub fn init_state<S: FreelyMutableState + FromWorld>(&mut self) -> &mut Self {
if !self.world.contains_resource::<State<S>>() {
setup_state_transitions_in_world(&mut self.world, Some(Startup.intern()));
self.init_resource::<State<S>>()
.init_resource::<NextState<S>>()
.add_event::<StateTransitionEvent<S>>();
let schedule = self.get_schedule_mut(StateTransition).unwrap();
S::register_state(schedule);
}
self
}
#[cfg(feature = "bevy_state")]
/// See [`App::insert_state`].
pub fn insert_state<S: FreelyMutableState>(&mut self, state: S) -> &mut Self {
if !self.world.contains_resource::<State<S>>() {
setup_state_transitions_in_world(&mut self.world, Some(Startup.intern()));
self.insert_resource::<State<S>>(State::new(state))
.init_resource::<NextState<S>>()
.add_event::<StateTransitionEvent<S>>();
let schedule = self.get_schedule_mut(StateTransition).unwrap();
S::register_state(schedule);
}
self
}
#[cfg(feature = "bevy_state")]
/// See [`App::add_computed_state`].
pub fn add_computed_state<S: ComputedStates>(&mut self) -> &mut Self {
if !self
.world
.contains_resource::<Events<StateTransitionEvent<S>>>()
{
setup_state_transitions_in_world(&mut self.world, Some(Startup.intern()));
self.add_event::<StateTransitionEvent<S>>();
let schedule = self.get_schedule_mut(StateTransition).unwrap();
S::register_computed_state_systems(schedule);
}
self
}
#[cfg(feature = "bevy_state")]
/// See [`App::add_sub_state`].
pub fn add_sub_state<S: SubStates>(&mut self) -> &mut Self {
if !self
.world
.contains_resource::<Events<StateTransitionEvent<S>>>()
{
setup_state_transitions_in_world(&mut self.world, Some(Startup.intern()));
self.init_resource::<NextState<S>>();
self.add_event::<StateTransitionEvent<S>>();
let schedule = self.get_schedule_mut(StateTransition).unwrap();
S::register_sub_state_systems(schedule);
}
self
}
/// See [`App::add_event`].
pub fn add_event<T>(&mut self) -> &mut Self
where
T: Event,
{
if !self.world.contains_resource::<Events<T>>() {
EventRegistry::register_event::<T>(self.world_mut());
}
self
}
/// See [`App::add_plugins`].
pub fn add_plugins<M>(&mut self, plugins: impl Plugins<M>) -> &mut Self {
self.run_as_app(|app| plugins.add_to_app(app));
self
}
/// See [`App::is_plugin_added`].
pub fn is_plugin_added<T>(&self) -> bool
where
T: Plugin,
{
self.plugin_names.contains(std::any::type_name::<T>())
}
/// See [`App::get_added_plugins`].
pub fn get_added_plugins<T>(&self) -> Vec<&T>
where
T: Plugin,
{
self.plugin_registry
.iter()
.filter_map(|p| p.downcast_ref())
.collect()
}
/// Returns `true` if there is no plugin in the middle of being built.
pub(crate) fn is_building_plugins(&self) -> bool {
self.plugin_build_depth > 0
}
/// Return the state of plugins.
#[inline]
pub fn plugins_state(&mut self) -> PluginsState {
match self.plugins_state {
PluginsState::Adding => {
let mut state = PluginsState::Ready;
let plugins = std::mem::take(&mut self.plugin_registry);
self.run_as_app(|app| {
for plugin in &plugins {
if !plugin.ready(app) {
state = PluginsState::Adding;
return;
}
}
});
self.plugin_registry = plugins;
state
}
state => state,
}
}
/// Runs [`Plugin::finish`] for each plugin.
pub fn finish(&mut self) {
let plugins = std::mem::take(&mut self.plugin_registry);
self.run_as_app(|app| {
for plugin in &plugins {
plugin.finish(app);
}
});
self.plugin_registry = plugins;
self.plugins_state = PluginsState::Finished;
}
/// Runs [`Plugin::cleanup`] for each plugin.
pub fn cleanup(&mut self) {
let plugins = std::mem::take(&mut self.plugin_registry);
self.run_as_app(|app| {
for plugin in &plugins {
plugin.cleanup(app);
}
});
self.plugin_registry = plugins;
self.plugins_state = PluginsState::Cleaned;
}
/// See [`App::register_type`].
#[cfg(feature = "bevy_reflect")]
pub fn register_type<T: bevy_reflect::GetTypeRegistration>(&mut self) -> &mut Self {
let registry = self.world.resource_mut::<AppTypeRegistry>();
registry.write().register::<T>();
self
}
/// See [`App::register_type_data`].
#[cfg(feature = "bevy_reflect")]
pub fn register_type_data<
T: bevy_reflect::Reflect + bevy_reflect::TypePath,
D: bevy_reflect::TypeData + bevy_reflect::FromType<T>,
>(
&mut self,
) -> &mut Self {
let registry = self.world.resource_mut::<AppTypeRegistry>();
registry.write().register_type_data::<T, D>();
self
}
}
/// The collection of sub-apps that belong to an [`App`].
#[derive(Default)]
pub struct SubApps {
/// The primary sub-app that contains the "main" world.
pub main: SubApp,
/// Other, labeled sub-apps.
pub sub_apps: HashMap<InternedAppLabel, SubApp>,
}
impl SubApps {
/// Calls [`update`](SubApp::update) for the main sub-app, and then calls
/// [`extract`](SubApp::extract) and [`update`](SubApp::update) for the rest.
pub fn update(&mut self) {
#[cfg(feature = "trace")]
let _bevy_update_span = info_span!("update").entered();
{
#[cfg(feature = "trace")]
let _bevy_frame_update_span = info_span!("main app").entered();
self.main.update();
}
for (_label, sub_app) in self.sub_apps.iter_mut() {
#[cfg(feature = "trace")]
let _sub_app_span = info_span!("sub app", name = ?_label).entered();
sub_app.extract(&mut self.main.world);
sub_app.update();
}
self.main.world.clear_trackers();
}
/// Returns an iterator over the sub-apps (starting with the main one).
pub fn iter(&self) -> impl Iterator<Item = &SubApp> + '_ {
std::iter::once(&self.main).chain(self.sub_apps.values())
}
/// Returns a mutable iterator over the sub-apps (starting with the main one).
pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut SubApp> + '_ {
std::iter::once(&mut self.main).chain(self.sub_apps.values_mut())
}
}