mirror of
https://github.com/bevyengine/bevy
synced 2024-11-25 06:00:20 +00:00
013e11a14f
# Objective `AudioPlayer::<AudioSource>(assets.load("audio.mp3"))` is awkward and complicated to type because the `AudioSource` generic type cannot be elided. This is especially annoying because `AudioSource` is used in the majority of cases. Most users don't need to think about it. ## Solution Add an `AudioPlayer::new()` function that is hard-coded to `AudioSource`, allowing `AudioPlayer::new(assets.load("audio.mp3"))`. Prefer using that in the relevant places.
17 lines
486 B
Rust
17 lines
486 B
Rust
//! This example illustrates how to load and play an audio file.
|
|
//! For loading additional audio formats, you can enable the corresponding feature for that audio format.
|
|
|
|
use bevy::prelude::*;
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.run();
|
|
}
|
|
|
|
fn setup(asset_server: Res<AssetServer>, mut commands: Commands) {
|
|
commands.spawn(AudioPlayer::new(
|
|
asset_server.load("sounds/Windless Slopes.ogg"),
|
|
));
|
|
}
|