mirror of
https://github.com/bevyengine/bevy
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015f2c69ca
# Objective Continue improving the user experience of our UI Node API in the direction specified by [Bevy's Next Generation Scene / UI System](https://github.com/bevyengine/bevy/discussions/14437) ## Solution As specified in the document above, merge `Style` fields into `Node`, and move "computed Node fields" into `ComputedNode` (I chose this name over something like `ComputedNodeLayout` because it currently contains more than just layout info. If we want to break this up / rename these concepts, lets do that in a separate PR). `Style` has been removed. This accomplishes a number of goals: ## Ergonomics wins Specifying both `Node` and `Style` is now no longer required for non-default styles Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` ## Conceptual clarity `Style` was never a comprehensive "style sheet". It only defined "core" style properties that all `Nodes` shared. Any "styled property" that couldn't fit that mold had to be in a separate component. A "real" style system would style properties _across_ components (`Node`, `Button`, etc). We have plans to build a true style system (see the doc linked above). By moving the `Style` fields to `Node`, we fully embrace `Node` as the driving concept and remove the "style system" confusion. ## Next Steps * Consider identifying and splitting out "style properties that aren't core to Node". This should not happen for Bevy 0.15. --- ## Migration Guide Move any fields set on `Style` into `Node` and replace all `Style` component usage with `Node`. Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` For any usage of the "computed node properties" that used to live on `Node`, use `ComputedNode` instead: Before: ```rust fn system(nodes: Query<&Node>) { for node in &nodes { let computed_size = node.size(); } } ``` After: ```rust fn system(computed_nodes: Query<&ComputedNode>) { for computed_node in &computed_nodes { let computed_size = computed_node.size(); } } ```
416 lines
12 KiB
Rust
416 lines
12 KiB
Rust
//! This example demonstrates bounding volume intersections.
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use bevy::{
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color::palettes::css::*,
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math::{bounding::*, ops, Isometry2d},
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prelude::*,
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};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.init_state::<Test>()
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.add_systems(Startup, setup)
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.add_systems(
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Update,
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(update_text, spin, update_volumes, update_test_state),
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)
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.add_systems(
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PostUpdate,
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(
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render_shapes,
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(
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aabb_intersection_system.run_if(in_state(Test::AabbSweep)),
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circle_intersection_system.run_if(in_state(Test::CircleSweep)),
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ray_cast_system.run_if(in_state(Test::RayCast)),
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aabb_cast_system.run_if(in_state(Test::AabbCast)),
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bounding_circle_cast_system.run_if(in_state(Test::CircleCast)),
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),
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render_volumes,
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)
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.chain(),
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)
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.run();
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}
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#[derive(Component)]
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struct Spin;
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fn spin(time: Res<Time>, mut query: Query<&mut Transform, With<Spin>>) {
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for mut transform in query.iter_mut() {
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transform.rotation *= Quat::from_rotation_z(time.delta_secs() / 5.);
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}
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}
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#[derive(States, Default, Debug, Hash, PartialEq, Eq, Clone, Copy)]
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enum Test {
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AabbSweep,
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CircleSweep,
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#[default]
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RayCast,
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AabbCast,
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CircleCast,
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}
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fn update_test_state(
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keycode: Res<ButtonInput<KeyCode>>,
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cur_state: Res<State<Test>>,
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mut state: ResMut<NextState<Test>>,
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) {
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if !keycode.just_pressed(KeyCode::Space) {
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return;
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}
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use Test::*;
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let next = match **cur_state {
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AabbSweep => CircleSweep,
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CircleSweep => RayCast,
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RayCast => AabbCast,
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AabbCast => CircleCast,
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CircleCast => AabbSweep,
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};
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state.set(next);
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}
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fn update_text(mut text: Single<&mut Text>, cur_state: Res<State<Test>>) {
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if !cur_state.is_changed() {
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return;
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}
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text.clear();
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text.push_str("Intersection test:\n");
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use Test::*;
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for &test in &[AabbSweep, CircleSweep, RayCast, AabbCast, CircleCast] {
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let s = if **cur_state == test { "*" } else { " " };
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text.push_str(&format!(" {s} {test:?} {s}\n"));
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}
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text.push_str("\nPress space to cycle");
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}
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#[derive(Component)]
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enum Shape {
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Rectangle(Rectangle),
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Circle(Circle),
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Triangle(Triangle2d),
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Line(Segment2d),
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Capsule(Capsule2d),
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Polygon(RegularPolygon),
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}
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fn render_shapes(mut gizmos: Gizmos, query: Query<(&Shape, &Transform)>) {
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let color = GRAY;
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for (shape, transform) in query.iter() {
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let translation = transform.translation.xy();
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let rotation = transform.rotation.to_euler(EulerRot::YXZ).2;
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let isometry = Isometry2d::new(translation, Rot2::radians(rotation));
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match shape {
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Shape::Rectangle(r) => {
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gizmos.primitive_2d(r, isometry, color);
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}
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Shape::Circle(c) => {
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gizmos.primitive_2d(c, isometry, color);
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}
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Shape::Triangle(t) => {
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gizmos.primitive_2d(t, isometry, color);
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}
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Shape::Line(l) => {
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gizmos.primitive_2d(l, isometry, color);
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}
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Shape::Capsule(c) => {
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gizmos.primitive_2d(c, isometry, color);
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}
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Shape::Polygon(p) => {
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gizmos.primitive_2d(p, isometry, color);
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}
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}
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}
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}
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#[derive(Component)]
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enum DesiredVolume {
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Aabb,
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Circle,
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}
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#[derive(Component, Debug)]
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enum CurrentVolume {
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Aabb(Aabb2d),
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Circle(BoundingCircle),
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}
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fn update_volumes(
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mut commands: Commands,
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query: Query<
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(Entity, &DesiredVolume, &Shape, &Transform),
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Or<(Changed<DesiredVolume>, Changed<Shape>, Changed<Transform>)>,
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>,
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) {
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for (entity, desired_volume, shape, transform) in query.iter() {
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let translation = transform.translation.xy();
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let rotation = transform.rotation.to_euler(EulerRot::YXZ).2;
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let isometry = Isometry2d::new(translation, Rot2::radians(rotation));
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match desired_volume {
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DesiredVolume::Aabb => {
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let aabb = match shape {
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Shape::Rectangle(r) => r.aabb_2d(isometry),
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Shape::Circle(c) => c.aabb_2d(isometry),
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Shape::Triangle(t) => t.aabb_2d(isometry),
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Shape::Line(l) => l.aabb_2d(isometry),
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Shape::Capsule(c) => c.aabb_2d(isometry),
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Shape::Polygon(p) => p.aabb_2d(isometry),
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};
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commands.entity(entity).insert(CurrentVolume::Aabb(aabb));
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}
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DesiredVolume::Circle => {
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let circle = match shape {
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Shape::Rectangle(r) => r.bounding_circle(isometry),
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Shape::Circle(c) => c.bounding_circle(isometry),
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Shape::Triangle(t) => t.bounding_circle(isometry),
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Shape::Line(l) => l.bounding_circle(isometry),
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Shape::Capsule(c) => c.bounding_circle(isometry),
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Shape::Polygon(p) => p.bounding_circle(isometry),
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};
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commands
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.entity(entity)
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.insert(CurrentVolume::Circle(circle));
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}
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}
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}
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}
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fn render_volumes(mut gizmos: Gizmos, query: Query<(&CurrentVolume, &Intersects)>) {
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for (volume, intersects) in query.iter() {
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let color = if **intersects { AQUA } else { ORANGE_RED };
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match volume {
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CurrentVolume::Aabb(a) => {
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gizmos.rect_2d(a.center(), a.half_size() * 2., color);
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}
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CurrentVolume::Circle(c) => {
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gizmos.circle_2d(c.center(), c.radius(), color);
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}
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}
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}
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}
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#[derive(Component, Deref, DerefMut, Default)]
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struct Intersects(bool);
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const OFFSET_X: f32 = 125.;
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const OFFSET_Y: f32 = 75.;
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fn setup(mut commands: Commands) {
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commands.spawn(Camera2d);
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commands.spawn((
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Transform::from_xyz(-OFFSET_X, OFFSET_Y, 0.),
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Shape::Circle(Circle::new(45.)),
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DesiredVolume::Aabb,
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Intersects::default(),
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));
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commands.spawn((
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Transform::from_xyz(0., OFFSET_Y, 0.),
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Shape::Rectangle(Rectangle::new(80., 80.)),
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Spin,
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DesiredVolume::Circle,
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Intersects::default(),
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));
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commands.spawn((
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Transform::from_xyz(OFFSET_X, OFFSET_Y, 0.),
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Shape::Triangle(Triangle2d::new(
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Vec2::new(-40., -40.),
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Vec2::new(-20., 40.),
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Vec2::new(40., 50.),
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)),
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Spin,
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DesiredVolume::Aabb,
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Intersects::default(),
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));
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commands.spawn((
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Transform::from_xyz(-OFFSET_X, -OFFSET_Y, 0.),
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Shape::Line(Segment2d::new(Dir2::from_xy(1., 0.3).unwrap(), 90.)),
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Spin,
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DesiredVolume::Circle,
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Intersects::default(),
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));
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commands.spawn((
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Transform::from_xyz(0., -OFFSET_Y, 0.),
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Shape::Capsule(Capsule2d::new(25., 50.)),
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Spin,
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DesiredVolume::Aabb,
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Intersects::default(),
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));
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commands.spawn((
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Transform::from_xyz(OFFSET_X, -OFFSET_Y, 0.),
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Shape::Polygon(RegularPolygon::new(50., 6)),
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Spin,
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DesiredVolume::Circle,
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Intersects::default(),
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));
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commands.spawn((
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Text::default(),
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Node {
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position_type: PositionType::Absolute,
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bottom: Val::Px(12.0),
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left: Val::Px(12.0),
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..default()
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},
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));
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}
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fn draw_filled_circle(gizmos: &mut Gizmos, position: Vec2, color: Srgba) {
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for r in [1., 2., 3.] {
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gizmos.circle_2d(position, r, color);
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}
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}
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fn draw_ray(gizmos: &mut Gizmos, ray: &RayCast2d) {
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gizmos.line_2d(
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ray.ray.origin,
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ray.ray.origin + *ray.ray.direction * ray.max,
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WHITE,
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);
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draw_filled_circle(gizmos, ray.ray.origin, FUCHSIA);
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}
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fn get_and_draw_ray(gizmos: &mut Gizmos, time: &Time) -> RayCast2d {
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let ray = Vec2::new(ops::cos(time.elapsed_secs()), ops::sin(time.elapsed_secs()));
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let dist = 150. + ops::sin(0.5 * time.elapsed_secs()).abs() * 500.;
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let aabb_ray = Ray2d {
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origin: ray * 250.,
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direction: Dir2::new_unchecked(-ray),
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};
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let ray_cast = RayCast2d::from_ray(aabb_ray, dist - 20.);
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draw_ray(gizmos, &ray_cast);
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ray_cast
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}
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fn ray_cast_system(
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mut gizmos: Gizmos,
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time: Res<Time>,
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mut volumes: Query<(&CurrentVolume, &mut Intersects)>,
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) {
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let ray_cast = get_and_draw_ray(&mut gizmos, &time);
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for (volume, mut intersects) in volumes.iter_mut() {
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let toi = match volume {
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CurrentVolume::Aabb(a) => ray_cast.aabb_intersection_at(a),
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CurrentVolume::Circle(c) => ray_cast.circle_intersection_at(c),
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};
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**intersects = toi.is_some();
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if let Some(toi) = toi {
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draw_filled_circle(
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&mut gizmos,
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ray_cast.ray.origin + *ray_cast.ray.direction * toi,
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LIME,
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);
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}
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}
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}
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fn aabb_cast_system(
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mut gizmos: Gizmos,
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time: Res<Time>,
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mut volumes: Query<(&CurrentVolume, &mut Intersects)>,
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) {
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let ray_cast = get_and_draw_ray(&mut gizmos, &time);
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let aabb_cast = AabbCast2d {
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aabb: Aabb2d::new(Vec2::ZERO, Vec2::splat(15.)),
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ray: ray_cast,
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};
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for (volume, mut intersects) in volumes.iter_mut() {
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let toi = match *volume {
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CurrentVolume::Aabb(a) => aabb_cast.aabb_collision_at(a),
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CurrentVolume::Circle(_) => None,
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};
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**intersects = toi.is_some();
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if let Some(toi) = toi {
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gizmos.rect_2d(
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aabb_cast.ray.ray.origin + *aabb_cast.ray.ray.direction * toi,
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aabb_cast.aabb.half_size() * 2.,
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LIME,
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);
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}
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}
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}
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fn bounding_circle_cast_system(
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mut gizmos: Gizmos,
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time: Res<Time>,
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mut volumes: Query<(&CurrentVolume, &mut Intersects)>,
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) {
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let ray_cast = get_and_draw_ray(&mut gizmos, &time);
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let circle_cast = BoundingCircleCast {
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circle: BoundingCircle::new(Vec2::ZERO, 15.),
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ray: ray_cast,
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};
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for (volume, mut intersects) in volumes.iter_mut() {
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let toi = match *volume {
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CurrentVolume::Aabb(_) => None,
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CurrentVolume::Circle(c) => circle_cast.circle_collision_at(c),
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};
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**intersects = toi.is_some();
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if let Some(toi) = toi {
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gizmos.circle_2d(
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circle_cast.ray.ray.origin + *circle_cast.ray.ray.direction * toi,
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circle_cast.circle.radius(),
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LIME,
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);
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}
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}
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}
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fn get_intersection_position(time: &Time) -> Vec2 {
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let x = ops::cos(0.8 * time.elapsed_secs()) * 250.;
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let y = ops::sin(0.4 * time.elapsed_secs()) * 100.;
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Vec2::new(x, y)
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}
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fn aabb_intersection_system(
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mut gizmos: Gizmos,
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time: Res<Time>,
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mut volumes: Query<(&CurrentVolume, &mut Intersects)>,
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) {
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let center = get_intersection_position(&time);
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let aabb = Aabb2d::new(center, Vec2::splat(50.));
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gizmos.rect_2d(center, aabb.half_size() * 2., YELLOW);
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for (volume, mut intersects) in volumes.iter_mut() {
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let hit = match volume {
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CurrentVolume::Aabb(a) => aabb.intersects(a),
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CurrentVolume::Circle(c) => aabb.intersects(c),
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};
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**intersects = hit;
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}
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}
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fn circle_intersection_system(
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mut gizmos: Gizmos,
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time: Res<Time>,
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mut volumes: Query<(&CurrentVolume, &mut Intersects)>,
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) {
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let center = get_intersection_position(&time);
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let circle = BoundingCircle::new(center, 50.);
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gizmos.circle_2d(center, circle.radius(), YELLOW);
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for (volume, mut intersects) in volumes.iter_mut() {
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let hit = match volume {
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CurrentVolume::Aabb(a) => circle.intersects(a),
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CurrentVolume::Circle(c) => circle.intersects(c),
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};
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**intersects = hit;
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}
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}
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