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https://github.com/bevyengine/bevy
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bdd0af6bfb
# Objective - Required components replace bundles, but `SpatialBundle` is yet to be deprecated ## Solution - Deprecate `SpatialBundle` - Insert `Transform` and `Visibility` instead in examples using it - In `spawn` or `insert` inserting a default `Transform` or `Visibility` with component already requiring either, remove those components from the tuple ## Testing - Did you test these changes? If so, how? Yes, I ran the examples I changed and tests - Are there any parts that need more testing? The `gamepad_viewer` and and `custom_shader_instancing` examples don't work as intended due to entirely unrelated code, didn't check main. - How can other people (reviewers) test your changes? Is there anything specific they need to know? Run examples, or just check that all spawned values are identical - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? Linux, wayland trough x11 (cause that's the default feature) --- ## Migration Guide `SpatialBundle` is now deprecated, insert `Transform` and `Visibility` instead which will automatically insert all other components that were in the bundle. If you do not specify these values and any other components in your `spawn`/`insert` call already requires either of these components you can leave that one out. before: ```rust commands.spawn(SpatialBundle::default()); ``` after: ```rust commands.spawn((Transform::default(), Visibility::default()); ```
72 lines
2.5 KiB
Rust
72 lines
2.5 KiB
Rust
#![expect(deprecated)]
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use bevy_ecs::prelude::Bundle;
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use bevy_transform::prelude::{GlobalTransform, Transform};
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use crate::view::{InheritedVisibility, ViewVisibility, Visibility};
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/// A [`Bundle`] that allows the correct positional rendering of an entity.
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///
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/// It consists of transform components,
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/// controlling position, rotation and scale of the entity,
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/// but also visibility components,
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/// which determine whether the entity is visible or not.
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///
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/// Parent-child hierarchies of entities must contain
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/// all the [`Component`]s in this `Bundle`
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/// to be rendered correctly.
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///
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/// [`Component`]: bevy_ecs::component::Component
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#[derive(Bundle, Clone, Debug, Default)]
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#[deprecated(
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since = "0.15.0",
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note = "Use the `Transform` and `Visibility` components instead.
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Inserting `Transform` will now also insert a `GlobalTransform` automatically.
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Inserting 'Visibility' will now also insert `InheritedVisibility` and `ViewVisibility` automatically."
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)]
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pub struct SpatialBundle {
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/// The visibility of the entity.
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pub visibility: Visibility,
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/// The inherited visibility of the entity.
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pub inherited_visibility: InheritedVisibility,
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/// The view visibility of the entity.
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pub view_visibility: ViewVisibility,
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/// The transform of the entity.
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pub transform: Transform,
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/// The global transform of the entity.
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pub global_transform: GlobalTransform,
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}
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impl SpatialBundle {
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/// Creates a new [`SpatialBundle`] from a [`Transform`].
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///
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/// This initializes [`GlobalTransform`] as identity, and visibility as visible
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#[inline]
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pub const fn from_transform(transform: Transform) -> Self {
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SpatialBundle {
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transform,
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..Self::INHERITED_IDENTITY
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}
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}
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/// A [`SpatialBundle`] with inherited visibility and identity transform.
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pub const INHERITED_IDENTITY: Self = SpatialBundle {
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visibility: Visibility::Inherited,
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inherited_visibility: InheritedVisibility::HIDDEN,
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view_visibility: ViewVisibility::HIDDEN,
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transform: Transform::IDENTITY,
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global_transform: GlobalTransform::IDENTITY,
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};
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/// An invisible [`SpatialBundle`] with identity transform.
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pub const HIDDEN_IDENTITY: Self = SpatialBundle {
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visibility: Visibility::Hidden,
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..Self::INHERITED_IDENTITY
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};
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}
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impl From<Transform> for SpatialBundle {
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#[inline]
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fn from(transform: Transform) -> Self {
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Self::from_transform(transform)
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}
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}
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