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https://github.com/bevyengine/bevy
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d70595b667
# Objective - Fixes #6370 - Closes #6581 ## Solution - Added the following lints to the workspace: - `std_instead_of_core` - `std_instead_of_alloc` - `alloc_instead_of_core` - Used `cargo +nightly fmt` with [item level use formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Item%5C%3A) to split all `use` statements into single items. - Used `cargo clippy --workspace --all-targets --all-features --fix --allow-dirty` to _attempt_ to resolve the new linting issues, and intervened where the lint was unable to resolve the issue automatically (usually due to needing an `extern crate alloc;` statement in a crate root). - Manually removed certain uses of `std` where negative feature gating prevented `--all-features` from finding the offending uses. - Used `cargo +nightly fmt` with [crate level use formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Crate%5C%3A) to re-merge all `use` statements matching Bevy's previous styling. - Manually fixed cases where the `fmt` tool could not re-merge `use` statements due to conditional compilation attributes. ## Testing - Ran CI locally ## Migration Guide The MSRV is now 1.81. Please update to this version or higher. ## Notes - This is a _massive_ change to try and push through, which is why I've outlined the semi-automatic steps I used to create this PR, in case this fails and someone else tries again in the future. - Making this change has no impact on user code, but does mean Bevy contributors will be warned to use `core` and `alloc` instead of `std` where possible. - This lint is a critical first step towards investigating `no_std` options for Bevy. --------- Co-authored-by: François Mockers <francois.mockers@vleue.com>
68 lines
2.3 KiB
Rust
68 lines
2.3 KiB
Rust
use core::marker::PhantomData;
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use bevy_app::{App, Plugin};
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use bevy_ecs::prelude::*;
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pub use bevy_render_macros::ExtractResource;
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use crate::{Extract, ExtractSchedule, RenderApp};
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/// Describes how a resource gets extracted for rendering.
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///
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/// Therefore the resource is transferred from the "main world" into the "render world"
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/// in the [`ExtractSchedule`] step.
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pub trait ExtractResource: Resource {
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type Source: Resource;
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/// Defines how the resource is transferred into the "render world".
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fn extract_resource(source: &Self::Source) -> Self;
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}
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/// This plugin extracts the resources into the "render world".
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///
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/// Therefore it sets up the[`ExtractSchedule`] step
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/// for the specified [`Resource`].
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pub struct ExtractResourcePlugin<R: ExtractResource>(PhantomData<R>);
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impl<R: ExtractResource> Default for ExtractResourcePlugin<R> {
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fn default() -> Self {
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Self(PhantomData)
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}
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}
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impl<R: ExtractResource> Plugin for ExtractResourcePlugin<R> {
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fn build(&self, app: &mut App) {
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if let Some(render_app) = app.get_sub_app_mut(RenderApp) {
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render_app.add_systems(ExtractSchedule, extract_resource::<R>);
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} else {
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bevy_utils::error_once!(
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"Render app did not exist when trying to add `extract_resource` for <{}>.",
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core::any::type_name::<R>()
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);
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}
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}
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}
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/// This system extracts the resource of the corresponding [`Resource`] type
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pub fn extract_resource<R: ExtractResource>(
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mut commands: Commands,
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main_resource: Extract<Option<Res<R::Source>>>,
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target_resource: Option<ResMut<R>>,
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) {
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if let Some(main_resource) = main_resource.as_ref() {
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if let Some(mut target_resource) = target_resource {
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if main_resource.is_changed() {
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*target_resource = R::extract_resource(main_resource);
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}
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} else {
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#[cfg(debug_assertions)]
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if !main_resource.is_added() {
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bevy_utils::warn_once!(
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"Removing resource {} from render world not expected, adding using `Commands`.
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This may decrease performance",
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core::any::type_name::<R>()
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);
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}
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commands.insert_resource(R::extract_resource(main_resource));
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}
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}
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}
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