bevy/pipelined
Robert Swain 40fccd29ca Use RenderQueue in BufferVec (#2847)
Using RenderQueue in BufferVec allows removal of the staging buffer entirely, as well as removal of the SpriteNode.

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2021-10-07 19:24:48 +00:00
..
bevy_core_pipeline Apply labels to wgpu resources for improved debugging/profiling (#2912) 2021-10-03 19:04:37 +00:00
bevy_gltf2 Port bevy_gltf to pipelined-rendering (#2537) 2021-07-30 03:37:34 +00:00
bevy_pbr2 Apply labels to wgpu resources for improved debugging/profiling (#2912) 2021-10-03 19:04:37 +00:00
bevy_render2 Use RenderQueue in BufferVec (#2847) 2021-10-07 19:24:48 +00:00
bevy_sprite2 Use RenderQueue in BufferVec (#2847) 2021-10-07 19:24:48 +00:00