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# Objective - Partially addresses https://github.com/bevyengine/bevy/issues/11470 (I'd like to add Spatiotemporal Blue Noise in the future, but that's a bit more controversial). - Fix cluster_debug_visualization which has not compiled for a while --- ## Changelog - Added random white noise shader functions to `bevy_pbr::utils` ## Migration Guide - The `bevy_pbr::utils::random1D` shader function has been replaced by the similar `bevy_pbr::utils::rand_f`. |
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