mirror of
https://github.com/bevyengine/bevy
synced 2024-11-25 22:20:20 +00:00
29508f065f
# Objective - Fixes #15236 ## Solution - Use bevy_math::ops instead of std floating point operations. ## Testing - Did you test these changes? If so, how? Unit tests and `cargo run -p ci -- test` - How can other people (reviewers) test your changes? Is there anything specific they need to know? Execute `cargo run -p ci -- test` on Windows. - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? Windows ## Migration Guide - Not a breaking change - Projects should use bevy math where applicable --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: IQuick 143 <IQuick143cz@gmail.com> Co-authored-by: Joona Aalto <jondolf.dev@gmail.com> |
||
---|---|---|
.. | ||
borders.rs | ||
button.rs | ||
display_and_visibility.rs | ||
flex_layout.rs | ||
font_atlas_debug.rs | ||
grid.rs | ||
overflow.rs | ||
overflow_debug.rs | ||
relative_cursor_position.rs | ||
render_ui_to_texture.rs | ||
size_constraints.rs | ||
text.rs | ||
text_debug.rs | ||
text_wrap_debug.rs | ||
transparency_ui.rs | ||
ui.rs | ||
ui_material.rs | ||
ui_scaling.rs | ||
ui_texture_atlas.rs | ||
ui_texture_atlas_slice.rs | ||
ui_texture_slice.rs | ||
ui_texture_slice_flip_and_tile.rs | ||
viewport_debug.rs | ||
window_fallthrough.rs | ||
z_index.rs |