bevy/examples/animation
François Mockers 5559632977
glTF labels: add enum to avoid misspelling and keep up-to-date list documented (#13586)
# Objective

- Followup to #13548
- It added a list of all possible labels to documentation. This seems
hard to keep up and doesn't stop people from making spelling mistake

## Solution

- Add an enum that can create all the labels possible, and encourage its
use rather than manually typed labels

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Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Rob Parrett <robparrett@gmail.com>
2024-05-31 23:25:57 +00:00
..
animated_fox.rs glTF labels: add enum to avoid misspelling and keep up-to-date list documented (#13586) 2024-05-31 23:25:57 +00:00
animated_transform.rs Implement the AnimationGraph, allowing for multiple animations to be blended together. (#11989) 2024-03-07 20:22:42 +00:00
animation_graph.rs glTF labels: add enum to avoid misspelling and keep up-to-date list documented (#13586) 2024-05-31 23:25:57 +00:00
color_animation.rs Move Point out of cubic splines module and expand it (#12747) 2024-03-28 13:40:26 +00:00
cubic_curve.rs Remove redundant imports (#12817) 2024-04-01 19:59:08 +00:00
custom_skinned_mesh.rs Remove redundant imports (#12817) 2024-04-01 19:59:08 +00:00
gltf_skinned_mesh.rs glTF labels: add enum to avoid misspelling and keep up-to-date list documented (#13586) 2024-05-31 23:25:57 +00:00
morph_targets.rs glTF labels: add enum to avoid misspelling and keep up-to-date list documented (#13586) 2024-05-31 23:25:57 +00:00