mirror of
https://github.com/bevyengine/bevy
synced 2024-11-25 06:00:20 +00:00
37 lines
1.2 KiB
Rust
37 lines
1.2 KiB
Rust
use bevy::prelude::*;
|
|
|
|
/// This example shows how to configure Multi-Sample Anti-Aliasing. Setting the sample count higher
|
|
/// will result in smoother edges, but it will also increase the cost to render those edges. The
|
|
/// range should generally be somewhere between 1 (no multi sampling, but cheap) to 8 (crisp but
|
|
/// expensive)
|
|
fn main() {
|
|
App::new()
|
|
.insert_resource(Msaa { samples: 4 })
|
|
.add_plugins(DefaultPlugins)
|
|
.add_startup_system(setup.system())
|
|
.run();
|
|
}
|
|
|
|
/// set up a simple 3D scene
|
|
fn setup(
|
|
mut commands: Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
) {
|
|
// cube
|
|
commands.spawn_bundle(PbrBundle {
|
|
mesh: meshes.add(Mesh::from(shape::Cube { size: 2.0 })),
|
|
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
|
|
..Default::default()
|
|
});
|
|
// light
|
|
commands.spawn_bundle(PointLightBundle {
|
|
transform: Transform::from_xyz(4.0, 8.0, 4.0),
|
|
..Default::default()
|
|
});
|
|
// camera
|
|
commands.spawn_bundle(PerspectiveCameraBundle {
|
|
transform: Transform::from_xyz(-3.0, 3.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
|
|
..Default::default()
|
|
});
|
|
}
|