mirror of
https://github.com/bevyengine/bevy
synced 2025-02-16 22:18:33 +00:00
103 lines
3.4 KiB
Rust
103 lines
3.4 KiB
Rust
use bevy::{
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component_registry::PropertyTypeRegistryContext,
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prelude::*,
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property::{ron::deserialize_dynamic_properties},
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};
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use serde::{Deserialize, Serialize};
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fn main() {
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App::build()
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.add_default_plugins()
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// If you need to deserialize custom property types, register them like this:
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.register_property_type::<CustomProperty>()
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.add_startup_system(setup.system())
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.run();
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}
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#[derive(Properties, Default)]
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pub struct Test {
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a: usize,
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custom: CustomProperty,
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nested: Nested,
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}
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#[derive(Properties, Default)]
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pub struct Nested {
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b: usize,
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}
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#[derive(Serialize, Deserialize, Default, Clone, Property)]
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pub struct CustomProperty {
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a: usize,
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}
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fn setup(property_type_registry: Res<PropertyTypeRegistryContext>) {
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let mut test = Test {
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a: 1,
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custom: CustomProperty { a: 10 },
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nested: Nested { b: 8 },
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};
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// You can set a property value like this. The type must match exactly or this will fail.
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test.set_prop_val::<usize>("a", 2);
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assert_eq!(test.a, 2);
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// You can also set properties dynamically. set_prop accepts any type that implements Property
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let x: u32 = 3;
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test.set_prop("a", &x);
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assert_eq!(test.a, 3);
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// DynamicProperties also implements the Properties trait.
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let mut patch = DynamicProperties::map();
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patch.set::<usize>("a", 4);
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// You can "apply" Properties on top of other Properties. This will only set properties with the same name and type.
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// You can use this to "patch" your components with new values.
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test.apply(&patch);
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assert_eq!(test.a, 4);
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// All properties can be serialized.
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// If you #[derive(Properties)] your type doesn't even need to directly implement the Serde trait!
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let ron_string = serialize_ron(&test.serializable().borrow()).unwrap();
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println!("{}\n", ron_string);
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// Dynamic properties can be deserialized
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let dynamic_properties =
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deserialize_dynamic_properties(&ron_string, &property_type_registry.value.read().unwrap())
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.unwrap();
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let round_tripped = serialize_ron(&dynamic_properties).unwrap();
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println!("{}", round_tripped);
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assert_eq!(ron_string, round_tripped);
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// This means you can patch Properties with dynamic properties deserialized from a string
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test.apply(&dynamic_properties);
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// Properties can also be sequences.
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// Sequences from std::collections (Vec, VecDeque) already implement the Properties trait
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let mut seq = vec![1u32, 2u32];
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let mut patch = DynamicProperties::seq();
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patch.push(Box::new(3u32), None);
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seq.apply(&patch);
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assert_eq!(seq[0], 3);
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let ron_string = serialize_ron(&patch.serializable().borrow()).unwrap();
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println!("{}\n", ron_string);
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let dynamic_properties =
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deserialize_dynamic_properties(&ron_string, &property_type_registry.value.read().unwrap())
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.unwrap();
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let round_tripped = serialize_ron(&dynamic_properties).unwrap();
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assert_eq!(ron_string, round_tripped);
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}
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fn serialize_ron<T>(properties: &T) -> Result<String, ron::Error>
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where
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T: Serialize,
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{
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let pretty_config = ron::ser::PrettyConfig::default().with_decimal_floats(true);
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let mut buf = Vec::new();
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let mut serializer = ron::ser::Serializer::new(&mut buf, Some(pretty_config), true)?;
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properties.serialize(&mut serializer)?;
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let ron_string = String::from_utf8(buf).unwrap();
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Ok(ron_string)
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}
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