bevy/crates/bevy_glam/Cargo.toml
2020-05-03 16:55:17 -07:00

83 lines
1.9 KiB
TOML

[package]
name = "glam"
version = "0.8.7" # remember to update html_root_url
edition = "2018"
authors = ["Cameron Hart <cameron.hart@gmail.com>"]
description = "A simple and fast 3D math library for games and graphics"
repository = "https://github.com/bitshifter/glam-rs"
readme = "README.md"
license = "MIT OR Apache-2.0"
keywords = ["gamedev", "math", "matrix", "vector", "quaternion"]
categories = ["game-engines"]
build = "build.rs"
[badges]
travis-ci = { repository = "bitshifter/glam-rs" }
coveralls = { repository = "bitshifter/glam-rs" }
maintenance = { status = "experimental" }
[features]
default = ["std"]
# enable support for the standard library
std = []
# enable additional glam checks if debug assertions are enabled
debug-glam-assert = []
# always enable additional glam checks
glam-assert = []
# opt out of Vec3 and Mat3 using SIMD (and thus being 16 byte aligned)
packed-vec3 = []
# this is primarily for testing the fallback implementation
scalar-math = []
# trying out transform types instead of matrices but they are generally slower
# at everything except for inverse. They are 16 bytes smaller than a Mat4.
transform-types = []
[dependencies]
mint = { version = "0.5", optional = true, default-features = false }
rand = { version = "0.7", optional = true, default-features = false }
serde = { version = "1.0", optional = true, features = ["derive"] }
zerocopy = { version = "0.3.0" }
[dev-dependencies]
criterion = "0.3"
# rand_xoshiro is required for tests if rand is enabled
rand_xoshiro = "0.4"
serde_json = "1.0"
[[bench]]
name = "mat2"
harness = false
[[bench]]
name = "mat3"
harness = false
[[bench]]
name = "mat4"
harness = false
[[bench]]
name = "quat"
harness = false
[[bench]]
name = "transform"
harness = false
required-features = ["transform-types"]
[[bench]]
name = "vec2"
harness = false
[[bench]]
name = "vec3"
harness = false
[[bench]]
name = "vec4"
harness = false