mirror of
https://github.com/bevyengine/bevy
synced 2024-11-26 22:50:19 +00:00
015f2c69ca
# Objective Continue improving the user experience of our UI Node API in the direction specified by [Bevy's Next Generation Scene / UI System](https://github.com/bevyengine/bevy/discussions/14437) ## Solution As specified in the document above, merge `Style` fields into `Node`, and move "computed Node fields" into `ComputedNode` (I chose this name over something like `ComputedNodeLayout` because it currently contains more than just layout info. If we want to break this up / rename these concepts, lets do that in a separate PR). `Style` has been removed. This accomplishes a number of goals: ## Ergonomics wins Specifying both `Node` and `Style` is now no longer required for non-default styles Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` ## Conceptual clarity `Style` was never a comprehensive "style sheet". It only defined "core" style properties that all `Nodes` shared. Any "styled property" that couldn't fit that mold had to be in a separate component. A "real" style system would style properties _across_ components (`Node`, `Button`, etc). We have plans to build a true style system (see the doc linked above). By moving the `Style` fields to `Node`, we fully embrace `Node` as the driving concept and remove the "style system" confusion. ## Next Steps * Consider identifying and splitting out "style properties that aren't core to Node". This should not happen for Bevy 0.15. --- ## Migration Guide Move any fields set on `Style` into `Node` and replace all `Style` component usage with `Node`. Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` For any usage of the "computed node properties" that used to live on `Node`, use `ComputedNode` instead: Before: ```rust fn system(nodes: Query<&Node>) { for node in &nodes { let computed_size = node.size(); } } ``` After: ```rust fn system(computed_nodes: Query<&ComputedNode>) { for computed_node in &computed_nodes { let computed_size = computed_node.size(); } } ```
616 lines
17 KiB
Rust
616 lines
17 KiB
Rust
//! This examples compares Tonemapping options
|
|
|
|
use bevy::{
|
|
core_pipeline::tonemapping::Tonemapping,
|
|
pbr::CascadeShadowConfigBuilder,
|
|
prelude::*,
|
|
reflect::TypePath,
|
|
render::{
|
|
render_resource::{AsBindGroup, ShaderRef},
|
|
view::{ColorGrading, ColorGradingGlobal, ColorGradingSection},
|
|
},
|
|
utils::HashMap,
|
|
};
|
|
use std::f32::consts::PI;
|
|
|
|
/// This example uses a shader source file from the assets subdirectory
|
|
const SHADER_ASSET_PATH: &str = "shaders/tonemapping_test_patterns.wgsl";
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins((
|
|
DefaultPlugins,
|
|
MaterialPlugin::<ColorGradientMaterial>::default(),
|
|
))
|
|
.insert_resource(CameraTransform(
|
|
Transform::from_xyz(0.7, 0.7, 1.0).looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::Y),
|
|
))
|
|
.init_resource::<PerMethodSettings>()
|
|
.insert_resource(CurrentScene(1))
|
|
.insert_resource(SelectedParameter { value: 0, max: 4 })
|
|
.add_systems(
|
|
Startup,
|
|
(
|
|
setup,
|
|
setup_basic_scene,
|
|
setup_color_gradient_scene,
|
|
setup_image_viewer_scene,
|
|
),
|
|
)
|
|
.add_systems(
|
|
Update,
|
|
(
|
|
drag_drop_image,
|
|
resize_image,
|
|
toggle_scene,
|
|
toggle_tonemapping_method,
|
|
update_color_grading_settings,
|
|
update_ui,
|
|
),
|
|
)
|
|
.run();
|
|
}
|
|
|
|
fn setup(
|
|
mut commands: Commands,
|
|
asset_server: Res<AssetServer>,
|
|
camera_transform: Res<CameraTransform>,
|
|
) {
|
|
// camera
|
|
commands.spawn((
|
|
Camera3d::default(),
|
|
Camera {
|
|
hdr: true,
|
|
..default()
|
|
},
|
|
camera_transform.0,
|
|
DistanceFog {
|
|
color: Color::srgb_u8(43, 44, 47),
|
|
falloff: FogFalloff::Linear {
|
|
start: 1.0,
|
|
end: 8.0,
|
|
},
|
|
..default()
|
|
},
|
|
EnvironmentMapLight {
|
|
diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
|
|
specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
|
|
intensity: 2000.0,
|
|
..default()
|
|
},
|
|
));
|
|
|
|
// ui
|
|
commands.spawn((
|
|
Text::default(),
|
|
Node {
|
|
position_type: PositionType::Absolute,
|
|
top: Val::Px(12.0),
|
|
left: Val::Px(12.0),
|
|
..default()
|
|
},
|
|
));
|
|
}
|
|
|
|
fn setup_basic_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|
// Main scene
|
|
commands.spawn((
|
|
SceneRoot(asset_server.load(
|
|
GltfAssetLabel::Scene(0).from_asset("models/TonemappingTest/TonemappingTest.gltf"),
|
|
)),
|
|
SceneNumber(1),
|
|
));
|
|
|
|
// Flight Helmet
|
|
commands.spawn((
|
|
SceneRoot(
|
|
asset_server
|
|
.load(GltfAssetLabel::Scene(0).from_asset("models/FlightHelmet/FlightHelmet.gltf")),
|
|
),
|
|
Transform::from_xyz(0.5, 0.0, -0.5).with_rotation(Quat::from_rotation_y(-0.15 * PI)),
|
|
SceneNumber(1),
|
|
));
|
|
|
|
// light
|
|
commands.spawn((
|
|
DirectionalLight {
|
|
illuminance: 15_000.,
|
|
shadows_enabled: true,
|
|
..default()
|
|
},
|
|
Transform::from_rotation(Quat::from_euler(EulerRot::ZYX, 0.0, PI * -0.15, PI * -0.15)),
|
|
CascadeShadowConfigBuilder {
|
|
maximum_distance: 3.0,
|
|
first_cascade_far_bound: 0.9,
|
|
..default()
|
|
}
|
|
.build(),
|
|
SceneNumber(1),
|
|
));
|
|
}
|
|
|
|
fn setup_color_gradient_scene(
|
|
mut commands: Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<ColorGradientMaterial>>,
|
|
camera_transform: Res<CameraTransform>,
|
|
) {
|
|
let mut transform = camera_transform.0;
|
|
transform.translation += *transform.forward();
|
|
|
|
commands.spawn((
|
|
Mesh3d(meshes.add(Rectangle::new(0.7, 0.7))),
|
|
MeshMaterial3d(materials.add(ColorGradientMaterial {})),
|
|
transform,
|
|
Visibility::Hidden,
|
|
SceneNumber(2),
|
|
));
|
|
}
|
|
|
|
fn setup_image_viewer_scene(
|
|
mut commands: Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
camera_transform: Res<CameraTransform>,
|
|
) {
|
|
let mut transform = camera_transform.0;
|
|
transform.translation += *transform.forward();
|
|
|
|
// exr/hdr viewer (exr requires enabling bevy feature)
|
|
commands.spawn((
|
|
Mesh3d(meshes.add(Rectangle::default())),
|
|
MeshMaterial3d(materials.add(StandardMaterial {
|
|
base_color_texture: None,
|
|
unlit: true,
|
|
..default()
|
|
})),
|
|
transform,
|
|
Visibility::Hidden,
|
|
SceneNumber(3),
|
|
HDRViewer,
|
|
));
|
|
|
|
commands.spawn((
|
|
Text::new("Drag and drop an HDR or EXR file"),
|
|
TextFont {
|
|
font_size: 36.0,
|
|
..default()
|
|
},
|
|
TextColor(Color::BLACK),
|
|
TextLayout::new_with_justify(JustifyText::Center),
|
|
Node {
|
|
align_self: AlignSelf::Center,
|
|
margin: UiRect::all(Val::Auto),
|
|
..default()
|
|
},
|
|
SceneNumber(3),
|
|
Visibility::Hidden,
|
|
));
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
fn drag_drop_image(
|
|
image_mat: Query<&MeshMaterial3d<StandardMaterial>, With<HDRViewer>>,
|
|
text: Query<Entity, (With<Text>, With<SceneNumber>)>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
mut drop_events: EventReader<FileDragAndDrop>,
|
|
asset_server: Res<AssetServer>,
|
|
mut commands: Commands,
|
|
) {
|
|
let Some(new_image) = drop_events.read().find_map(|e| match e {
|
|
FileDragAndDrop::DroppedFile { path_buf, .. } => {
|
|
Some(asset_server.load(path_buf.to_string_lossy().to_string()))
|
|
}
|
|
_ => None,
|
|
}) else {
|
|
return;
|
|
};
|
|
|
|
for mat_h in &image_mat {
|
|
if let Some(mat) = materials.get_mut(mat_h) {
|
|
mat.base_color_texture = Some(new_image.clone());
|
|
|
|
// Despawn the image viewer instructions
|
|
if let Ok(text_entity) = text.get_single() {
|
|
commands.entity(text_entity).despawn();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn resize_image(
|
|
image_mesh: Query<(&MeshMaterial3d<StandardMaterial>, &Mesh3d), With<HDRViewer>>,
|
|
materials: Res<Assets<StandardMaterial>>,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
images: Res<Assets<Image>>,
|
|
mut image_events: EventReader<AssetEvent<Image>>,
|
|
) {
|
|
for event in image_events.read() {
|
|
let (AssetEvent::Added { id } | AssetEvent::Modified { id }) = event else {
|
|
continue;
|
|
};
|
|
|
|
for (mat_h, mesh_h) in &image_mesh {
|
|
let Some(mat) = materials.get(mat_h) else {
|
|
continue;
|
|
};
|
|
|
|
let Some(ref base_color_texture) = mat.base_color_texture else {
|
|
continue;
|
|
};
|
|
|
|
if *id != base_color_texture.id() {
|
|
continue;
|
|
};
|
|
|
|
let Some(image_changed) = images.get(*id) else {
|
|
continue;
|
|
};
|
|
|
|
let size = image_changed.size_f32().normalize_or_zero() * 1.4;
|
|
// Resize Mesh
|
|
let quad = Mesh::from(Rectangle::from_size(size));
|
|
meshes.insert(mesh_h, quad);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn toggle_scene(
|
|
keys: Res<ButtonInput<KeyCode>>,
|
|
mut query: Query<(&mut Visibility, &SceneNumber)>,
|
|
mut current_scene: ResMut<CurrentScene>,
|
|
) {
|
|
let mut pressed = None;
|
|
if keys.just_pressed(KeyCode::KeyQ) {
|
|
pressed = Some(1);
|
|
} else if keys.just_pressed(KeyCode::KeyW) {
|
|
pressed = Some(2);
|
|
} else if keys.just_pressed(KeyCode::KeyE) {
|
|
pressed = Some(3);
|
|
}
|
|
|
|
if let Some(pressed) = pressed {
|
|
current_scene.0 = pressed;
|
|
|
|
for (mut visibility, scene) in query.iter_mut() {
|
|
if scene.0 == pressed {
|
|
*visibility = Visibility::Visible;
|
|
} else {
|
|
*visibility = Visibility::Hidden;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn toggle_tonemapping_method(
|
|
keys: Res<ButtonInput<KeyCode>>,
|
|
mut tonemapping: Single<&mut Tonemapping>,
|
|
mut color_grading: Single<&mut ColorGrading>,
|
|
per_method_settings: Res<PerMethodSettings>,
|
|
) {
|
|
if keys.just_pressed(KeyCode::Digit1) {
|
|
**tonemapping = Tonemapping::None;
|
|
} else if keys.just_pressed(KeyCode::Digit2) {
|
|
**tonemapping = Tonemapping::Reinhard;
|
|
} else if keys.just_pressed(KeyCode::Digit3) {
|
|
**tonemapping = Tonemapping::ReinhardLuminance;
|
|
} else if keys.just_pressed(KeyCode::Digit4) {
|
|
**tonemapping = Tonemapping::AcesFitted;
|
|
} else if keys.just_pressed(KeyCode::Digit5) {
|
|
**tonemapping = Tonemapping::AgX;
|
|
} else if keys.just_pressed(KeyCode::Digit6) {
|
|
**tonemapping = Tonemapping::SomewhatBoringDisplayTransform;
|
|
} else if keys.just_pressed(KeyCode::Digit7) {
|
|
**tonemapping = Tonemapping::TonyMcMapface;
|
|
} else if keys.just_pressed(KeyCode::Digit8) {
|
|
**tonemapping = Tonemapping::BlenderFilmic;
|
|
}
|
|
|
|
**color_grading = (*per_method_settings
|
|
.settings
|
|
.get::<Tonemapping>(&tonemapping)
|
|
.as_ref()
|
|
.unwrap())
|
|
.clone();
|
|
}
|
|
|
|
#[derive(Resource)]
|
|
struct SelectedParameter {
|
|
value: i32,
|
|
max: i32,
|
|
}
|
|
|
|
impl SelectedParameter {
|
|
fn next(&mut self) {
|
|
self.value = (self.value + 1).rem_euclid(self.max);
|
|
}
|
|
fn prev(&mut self) {
|
|
self.value = (self.value - 1).rem_euclid(self.max);
|
|
}
|
|
}
|
|
|
|
fn update_color_grading_settings(
|
|
keys: Res<ButtonInput<KeyCode>>,
|
|
time: Res<Time>,
|
|
mut per_method_settings: ResMut<PerMethodSettings>,
|
|
tonemapping: Single<&Tonemapping>,
|
|
current_scene: Res<CurrentScene>,
|
|
mut selected_parameter: ResMut<SelectedParameter>,
|
|
) {
|
|
let color_grading = per_method_settings.settings.get_mut(*tonemapping).unwrap();
|
|
let mut dt = time.delta_secs() * 0.25;
|
|
if keys.pressed(KeyCode::ArrowLeft) {
|
|
dt = -dt;
|
|
}
|
|
|
|
if keys.just_pressed(KeyCode::ArrowDown) {
|
|
selected_parameter.next();
|
|
}
|
|
if keys.just_pressed(KeyCode::ArrowUp) {
|
|
selected_parameter.prev();
|
|
}
|
|
if keys.pressed(KeyCode::ArrowLeft) || keys.pressed(KeyCode::ArrowRight) {
|
|
match selected_parameter.value {
|
|
0 => {
|
|
color_grading.global.exposure += dt;
|
|
}
|
|
1 => {
|
|
color_grading
|
|
.all_sections_mut()
|
|
.for_each(|section| section.gamma += dt);
|
|
}
|
|
2 => {
|
|
color_grading
|
|
.all_sections_mut()
|
|
.for_each(|section| section.saturation += dt);
|
|
}
|
|
3 => {
|
|
color_grading.global.post_saturation += dt;
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
|
|
if keys.just_pressed(KeyCode::Space) {
|
|
for (_, grading) in per_method_settings.settings.iter_mut() {
|
|
*grading = ColorGrading::default();
|
|
}
|
|
}
|
|
|
|
if keys.just_pressed(KeyCode::Enter) && current_scene.0 == 1 {
|
|
for (mapper, grading) in per_method_settings.settings.iter_mut() {
|
|
*grading = PerMethodSettings::basic_scene_recommendation(*mapper);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn update_ui(
|
|
mut text_query: Single<&mut Text, Without<SceneNumber>>,
|
|
settings: Single<(&Tonemapping, &ColorGrading)>,
|
|
current_scene: Res<CurrentScene>,
|
|
selected_parameter: Res<SelectedParameter>,
|
|
mut hide_ui: Local<bool>,
|
|
keys: Res<ButtonInput<KeyCode>>,
|
|
) {
|
|
if keys.just_pressed(KeyCode::KeyH) {
|
|
*hide_ui = !*hide_ui;
|
|
}
|
|
|
|
if *hide_ui {
|
|
if !text_query.is_empty() {
|
|
// single_mut() always triggers change detection,
|
|
// so only access if text actually needs changing
|
|
text_query.clear();
|
|
}
|
|
return;
|
|
}
|
|
|
|
let (tonemapping, color_grading) = *settings;
|
|
let tonemapping = *tonemapping;
|
|
|
|
let mut text = String::with_capacity(text_query.len());
|
|
|
|
let scn = current_scene.0;
|
|
text.push_str("(H) Hide UI\n\n");
|
|
text.push_str("Test Scene: \n");
|
|
text.push_str(&format!(
|
|
"(Q) {} Basic Scene\n",
|
|
if scn == 1 { ">" } else { "" }
|
|
));
|
|
text.push_str(&format!(
|
|
"(W) {} Color Sweep\n",
|
|
if scn == 2 { ">" } else { "" }
|
|
));
|
|
text.push_str(&format!(
|
|
"(E) {} Image Viewer\n",
|
|
if scn == 3 { ">" } else { "" }
|
|
));
|
|
|
|
text.push_str("\n\nTonemapping Method:\n");
|
|
text.push_str(&format!(
|
|
"(1) {} Disabled\n",
|
|
if tonemapping == Tonemapping::None {
|
|
">"
|
|
} else {
|
|
""
|
|
}
|
|
));
|
|
text.push_str(&format!(
|
|
"(2) {} Reinhard\n",
|
|
if tonemapping == Tonemapping::Reinhard {
|
|
"> "
|
|
} else {
|
|
""
|
|
}
|
|
));
|
|
text.push_str(&format!(
|
|
"(3) {} Reinhard Luminance\n",
|
|
if tonemapping == Tonemapping::ReinhardLuminance {
|
|
">"
|
|
} else {
|
|
""
|
|
}
|
|
));
|
|
text.push_str(&format!(
|
|
"(4) {} ACES Fitted\n",
|
|
if tonemapping == Tonemapping::AcesFitted {
|
|
">"
|
|
} else {
|
|
""
|
|
}
|
|
));
|
|
text.push_str(&format!(
|
|
"(5) {} AgX\n",
|
|
if tonemapping == Tonemapping::AgX {
|
|
">"
|
|
} else {
|
|
""
|
|
}
|
|
));
|
|
text.push_str(&format!(
|
|
"(6) {} SomewhatBoringDisplayTransform\n",
|
|
if tonemapping == Tonemapping::SomewhatBoringDisplayTransform {
|
|
">"
|
|
} else {
|
|
""
|
|
}
|
|
));
|
|
text.push_str(&format!(
|
|
"(7) {} TonyMcMapface\n",
|
|
if tonemapping == Tonemapping::TonyMcMapface {
|
|
">"
|
|
} else {
|
|
""
|
|
}
|
|
));
|
|
text.push_str(&format!(
|
|
"(8) {} Blender Filmic\n",
|
|
if tonemapping == Tonemapping::BlenderFilmic {
|
|
">"
|
|
} else {
|
|
""
|
|
}
|
|
));
|
|
|
|
text.push_str("\n\nColor Grading:\n");
|
|
text.push_str("(arrow keys)\n");
|
|
if selected_parameter.value == 0 {
|
|
text.push_str("> ");
|
|
}
|
|
text.push_str(&format!("Exposure: {}\n", color_grading.global.exposure));
|
|
if selected_parameter.value == 1 {
|
|
text.push_str("> ");
|
|
}
|
|
text.push_str(&format!("Gamma: {}\n", color_grading.shadows.gamma));
|
|
if selected_parameter.value == 2 {
|
|
text.push_str("> ");
|
|
}
|
|
text.push_str(&format!(
|
|
"PreSaturation: {}\n",
|
|
color_grading.shadows.saturation
|
|
));
|
|
if selected_parameter.value == 3 {
|
|
text.push_str("> ");
|
|
}
|
|
text.push_str(&format!(
|
|
"PostSaturation: {}\n",
|
|
color_grading.global.post_saturation
|
|
));
|
|
text.push_str("(Space) Reset all to default\n");
|
|
|
|
if current_scene.0 == 1 {
|
|
text.push_str("(Enter) Reset all to scene recommendation\n");
|
|
}
|
|
|
|
if text != text_query.as_str() {
|
|
// single_mut() always triggers change detection,
|
|
// so only access if text actually changed
|
|
text_query.0 = text;
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#[derive(Resource)]
|
|
struct PerMethodSettings {
|
|
settings: HashMap<Tonemapping, ColorGrading>,
|
|
}
|
|
|
|
impl PerMethodSettings {
|
|
fn basic_scene_recommendation(method: Tonemapping) -> ColorGrading {
|
|
match method {
|
|
Tonemapping::Reinhard | Tonemapping::ReinhardLuminance => ColorGrading {
|
|
global: ColorGradingGlobal {
|
|
exposure: 0.5,
|
|
..default()
|
|
},
|
|
..default()
|
|
},
|
|
Tonemapping::AcesFitted => ColorGrading {
|
|
global: ColorGradingGlobal {
|
|
exposure: 0.35,
|
|
..default()
|
|
},
|
|
..default()
|
|
},
|
|
Tonemapping::AgX => ColorGrading::with_identical_sections(
|
|
ColorGradingGlobal {
|
|
exposure: -0.2,
|
|
post_saturation: 1.1,
|
|
..default()
|
|
},
|
|
ColorGradingSection {
|
|
saturation: 1.1,
|
|
..default()
|
|
},
|
|
),
|
|
_ => ColorGrading::default(),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Default for PerMethodSettings {
|
|
fn default() -> Self {
|
|
let mut settings = HashMap::new();
|
|
|
|
for method in [
|
|
Tonemapping::None,
|
|
Tonemapping::Reinhard,
|
|
Tonemapping::ReinhardLuminance,
|
|
Tonemapping::AcesFitted,
|
|
Tonemapping::AgX,
|
|
Tonemapping::SomewhatBoringDisplayTransform,
|
|
Tonemapping::TonyMcMapface,
|
|
Tonemapping::BlenderFilmic,
|
|
] {
|
|
settings.insert(
|
|
method,
|
|
PerMethodSettings::basic_scene_recommendation(method),
|
|
);
|
|
}
|
|
|
|
Self { settings }
|
|
}
|
|
}
|
|
|
|
impl Material for ColorGradientMaterial {
|
|
fn fragment_shader() -> ShaderRef {
|
|
SHADER_ASSET_PATH.into()
|
|
}
|
|
}
|
|
|
|
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
|
|
struct ColorGradientMaterial {}
|
|
|
|
#[derive(Resource)]
|
|
struct CameraTransform(Transform);
|
|
|
|
#[derive(Resource)]
|
|
struct CurrentScene(u32);
|
|
|
|
#[derive(Component)]
|
|
struct SceneNumber(u32);
|
|
|
|
#[derive(Component)]
|
|
struct HDRViewer;
|