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# Objective Provide a starting point for #3951, or a partial solution. Providing a few comment blocks to discuss, and hopefully find better one in the process. ## Solution Since I am pretty new to pretty much anything in this context, I figured I'd just start with a draft for some file level doc blocks. For some of them I found more relevant details (or at least things I considered interessting), for some others there is less. ## Changelog - Moved some existing comments from main() functions in the 2d examples to the file header level - Wrote some more comment blocks for most other 2d examples TODO: - [x] 2d/sprite_sheet, wasnt able to come up with something good yet - [x] all other example groups... Also: Please let me know if the commit style is okay, or to verbose. I could certainly squash these things, or add more details if needed. I also hope its okay to raise this PR this early, with just a few files changed. Took me long enough and I dont wanted to let it go to waste because I lost motivation to do the whole thing. Additionally I am somewhat uncertain over the style and contents of the commets. So let me know what you thing please.
20 lines
473 B
Rust
20 lines
473 B
Rust
//! Demonstrates a startup system (one that runs once when the app starts up).
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use bevy::prelude::*;
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fn main() {
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App::new()
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.add_startup_system(startup_system)
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.add_system(normal_system)
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.run();
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}
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/// Startup systems are run exactly once when the app starts up.
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/// They run right before "normal" systems run.
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fn startup_system() {
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println!("startup system ran first");
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}
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fn normal_system() {
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println!("normal system ran second");
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}
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