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https://github.com/bevyengine/bevy
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# Objective Change detection can be spuriously triggered by setting a field to the same value as before. As a result, a common pattern is to write: ```rust if *foo != value { *foo = value; } ``` This is confusing to read, and heavy on boilerplate. Adopted from #5373, but untangled and rebased to current `bevy/main`. ## Solution 1. Add a method to the `DetectChanges` trait that implements this boilerplate when the appropriate trait bounds are met. 2. Document this minor footgun, and point users to it. ## Changelog * added the `set_if_neq` method to avoid triggering change detection when the new and previous values are equal. This will work on both components and resources. ## Migration Guide If you are manually checking if a component or resource's value is equal to its new value before setting it to avoid triggering change detection, migrate to the clearer and more convenient `set_if_neq` method. ## Context Related to #2363 as it avoids triggering change detection, but not a complete solution (as it still requires triggering it when real changes are made). Co-authored-by: Zoey <Dessix@Dessix.net>
57 lines
1.8 KiB
Rust
57 lines
1.8 KiB
Rust
//! This example illustrates how to react to component change.
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use bevy::prelude::*;
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use rand::Rng;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_startup_system(setup)
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.add_system(change_component)
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.add_system(change_detection)
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.add_system(tracker_monitoring)
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.run();
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}
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#[derive(Component, PartialEq, Debug)]
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struct MyComponent(f32);
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fn setup(mut commands: Commands) {
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commands.spawn(MyComponent(0.));
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commands.spawn(Transform::IDENTITY);
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}
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fn change_component(time: Res<Time>, mut query: Query<(Entity, &mut MyComponent)>) {
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for (entity, mut component) in &mut query {
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if rand::thread_rng().gen_bool(0.1) {
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info!("changing component {:?}", entity);
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let new_component = MyComponent(time.elapsed_seconds().round());
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// Change detection occurs on mutable derefence,
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// and does not consider whether or not a value is actually equal.
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// To avoid triggering change detection when nothing has actually changed,
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// you can use the `set_if_neq` method on any component or resource that implements PartialEq
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component.set_if_neq(new_component);
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}
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}
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}
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// There are query filters for `Changed<T>` and `Added<T>`
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// Only entities matching the filters will be in the query
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fn change_detection(query: Query<(Entity, &MyComponent), Changed<MyComponent>>) {
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for (entity, component) in &query {
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info!("{:?} changed: {:?}", entity, component,);
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}
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}
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// By looking at trackers, the query is not filtered but the information is available
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fn tracker_monitoring(
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query: Query<(
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Entity,
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Option<&MyComponent>,
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Option<ChangeTrackers<MyComponent>>,
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)>,
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) {
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for (entity, component, trackers) in &query {
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info!("{:?}: {:?} -> {:?}", entity, component, trackers);
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}
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}
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