mirror of
https://github.com/bevyengine/bevy
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6f7d0e5725
# Objective Currently text is recomputed unnecessarily on any changes to its color, which is extremely expensive. ## Solution Split up `TextStyle` into two separate components `TextFont` and `TextColor`. ## Testing I added this system to `many_buttons`: ```rust fn set_text_colors_changed(mut colors: Query<&mut TextColor>) { for mut text_color in colors.iter_mut() { text_color.set_changed(); } } ``` reports ~4fps on main, ~50fps with this PR. ## Migration Guide `TextStyle` has been renamed to `TextFont` and its `color` field has been moved to a separate component named `TextColor` which newtypes `Color`.
360 lines
15 KiB
Rust
360 lines
15 KiB
Rust
//! This example illustrates the various features of Bevy UI.
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use bevy::{
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a11y::{
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accesskit::{NodeBuilder, Role},
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AccessibilityNode,
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},
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color::palettes::basic::LIME,
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input::mouse::{MouseScrollUnit, MouseWheel},
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picking::focus::HoverMap,
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prelude::*,
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winit::WinitSettings,
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};
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fn main() {
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let mut app = App::new();
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app.add_plugins(DefaultPlugins)
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// Only run the app when there is user input. This will significantly reduce CPU/GPU use.
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.insert_resource(WinitSettings::desktop_app())
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.add_systems(Startup, setup)
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.add_systems(Update, update_scroll_position);
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#[cfg(feature = "bevy_dev_tools")]
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{
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app.add_plugins(bevy::dev_tools::ui_debug_overlay::DebugUiPlugin)
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.add_systems(Update, toggle_overlay);
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}
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app.run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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// Camera
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commands.spawn((Camera2d, IsDefaultUiCamera));
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// root node
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commands
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.spawn(NodeBundle {
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style: Style {
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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justify_content: JustifyContent::SpaceBetween,
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..default()
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},
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..default()
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})
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.insert(PickingBehavior::IGNORE)
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.with_children(|parent| {
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// left vertical fill (border)
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parent
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.spawn(NodeBundle {
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style: Style {
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width: Val::Px(200.),
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border: UiRect::all(Val::Px(2.)),
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..default()
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},
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background_color: Color::srgb(0.65, 0.65, 0.65).into(),
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..default()
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})
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.with_children(|parent| {
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// left vertical fill (content)
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parent
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.spawn(NodeBundle {
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style: Style {
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width: Val::Percent(100.),
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flex_direction: FlexDirection::Column,
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padding: UiRect::all(Val::Px(5.)),
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row_gap: Val::Px(5.),
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..default()
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},
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background_color: Color::srgb(0.15, 0.15, 0.15).into(),
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..default()
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})
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.with_children(|parent| {
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// text
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parent.spawn((
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Text::new("Text Example"),
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TextFont {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: 25.0,
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..default()
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},
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// Because this is a distinct label widget and
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// not button/list item text, this is necessary
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// for accessibility to treat the text accordingly.
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Label,
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));
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#[cfg(feature = "bevy_dev_tools")]
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// Debug overlay text
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parent.spawn((
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Text::new("Press Space to enable debug outlines."),
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TextFont {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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..default()
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},
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Label,
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));
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#[cfg(not(feature = "bevy_dev_tools"))]
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parent.spawn((
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Text::new("Try enabling feature \"bevy_dev_tools\"."),
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TextFont {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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..default()
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},
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Label,
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));
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});
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});
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// right vertical fill
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parent
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.spawn(NodeBundle {
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style: Style {
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flex_direction: FlexDirection::Column,
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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width: Val::Px(200.),
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..default()
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},
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..default()
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})
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.with_children(|parent| {
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// Title
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parent.spawn((
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Text::new("Scrolling list"),
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TextFont {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: 21.,
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..default()
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},
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Label,
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));
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// Scrolling list
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parent
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.spawn(NodeBundle {
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style: Style {
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flex_direction: FlexDirection::Column,
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align_self: AlignSelf::Stretch,
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height: Val::Percent(50.),
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overflow: Overflow::scroll_y(),
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..default()
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},
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background_color: Color::srgb(0.10, 0.10, 0.10).into(),
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..default()
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})
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.with_children(|parent| {
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// List items
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for i in 0..25 {
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parent
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.spawn((
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Text(format!("Item {i}")),
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TextFont {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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..default()
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},
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Label,
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AccessibilityNode(NodeBuilder::new(Role::ListItem)),
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))
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.insert(PickingBehavior {
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should_block_lower: false,
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..default()
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});
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}
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});
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});
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parent
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.spawn(NodeBundle {
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style: Style {
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width: Val::Px(200.0),
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height: Val::Px(200.0),
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position_type: PositionType::Absolute,
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left: Val::Px(210.),
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bottom: Val::Px(10.),
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border: UiRect::all(Val::Px(20.)),
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..default()
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},
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border_color: LIME.into(),
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background_color: Color::srgb(0.4, 0.4, 1.).into(),
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..default()
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})
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.with_children(|parent| {
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parent.spawn(NodeBundle {
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style: Style {
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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..default()
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},
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background_color: Color::srgb(0.8, 0.8, 1.).into(),
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..default()
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});
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});
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// render order test: reddest in the back, whitest in the front (flex center)
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parent
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.spawn(NodeBundle {
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style: Style {
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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position_type: PositionType::Absolute,
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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..default()
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},
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..default()
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})
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.insert(PickingBehavior::IGNORE)
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.with_children(|parent| {
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parent
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.spawn(NodeBundle {
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style: Style {
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width: Val::Px(100.0),
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height: Val::Px(100.0),
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..default()
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},
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background_color: Color::srgb(1.0, 0.0, 0.).into(),
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..default()
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})
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.with_children(|parent| {
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parent.spawn(NodeBundle {
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style: Style {
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// Take the size of the parent node.
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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position_type: PositionType::Absolute,
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left: Val::Px(20.),
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bottom: Val::Px(20.),
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..default()
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},
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background_color: Color::srgb(1.0, 0.3, 0.3).into(),
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..default()
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});
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parent.spawn(NodeBundle {
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style: Style {
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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position_type: PositionType::Absolute,
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left: Val::Px(40.),
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bottom: Val::Px(40.),
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..default()
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},
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background_color: Color::srgb(1.0, 0.5, 0.5).into(),
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..default()
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});
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parent.spawn(NodeBundle {
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style: Style {
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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position_type: PositionType::Absolute,
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left: Val::Px(60.),
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bottom: Val::Px(60.),
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..default()
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},
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background_color: Color::srgb(1.0, 0.7, 0.7).into(),
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..default()
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});
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// alpha test
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parent.spawn(NodeBundle {
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style: Style {
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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position_type: PositionType::Absolute,
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left: Val::Px(80.),
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bottom: Val::Px(80.),
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..default()
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},
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background_color: Color::srgba(1.0, 0.9, 0.9, 0.4).into(),
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..default()
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});
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});
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});
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// bevy logo (flex center)
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parent
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.spawn(NodeBundle {
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style: Style {
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width: Val::Percent(100.0),
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position_type: PositionType::Absolute,
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justify_content: JustifyContent::Center,
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align_items: AlignItems::FlexStart,
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..default()
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},
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..default()
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})
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.with_children(|parent| {
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// bevy logo (image)
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// A `NodeBundle` is used to display the logo the image as an `ImageBundle` can't automatically
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// size itself with a child node present.
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parent
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.spawn((
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NodeBundle {
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style: Style {
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width: Val::Px(500.0),
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height: Val::Px(125.0),
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margin: UiRect::top(Val::VMin(5.)),
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..default()
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},
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..default()
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},
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UiImage::new(asset_server.load("branding/bevy_logo_dark_big.png")),
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))
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.with_children(|parent| {
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// alt text
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// This UI node takes up no space in the layout and the `Text` component is used by the accessibility module
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// and is not rendered.
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parent.spawn((
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NodeBundle {
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style: Style {
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display: Display::None,
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..Default::default()
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},
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..Default::default()
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},
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Text::new("Bevy logo"),
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));
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});
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});
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});
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}
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#[cfg(feature = "bevy_dev_tools")]
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// The system that will enable/disable the debug outlines around the nodes
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fn toggle_overlay(
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input: Res<ButtonInput<KeyCode>>,
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mut options: ResMut<bevy::dev_tools::ui_debug_overlay::UiDebugOptions>,
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) {
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info_once!("The debug outlines are enabled, press Space to turn them on/off");
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if input.just_pressed(KeyCode::Space) {
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// The toggle method will enable the debug_overlay if disabled and disable if enabled
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options.toggle();
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}
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}
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/// Updates the scroll position of scrollable nodes in response to mouse input
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pub fn update_scroll_position(
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mut mouse_wheel_events: EventReader<MouseWheel>,
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hover_map: Res<HoverMap>,
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mut scrolled_node_query: Query<&mut ScrollPosition>,
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keyboard_input: Res<ButtonInput<KeyCode>>,
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) {
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for mouse_wheel_event in mouse_wheel_events.read() {
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let (mut dx, mut dy) = match mouse_wheel_event.unit {
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MouseScrollUnit::Line => (mouse_wheel_event.x * 20., mouse_wheel_event.y * 20.),
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MouseScrollUnit::Pixel => (mouse_wheel_event.x, mouse_wheel_event.y),
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};
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if keyboard_input.pressed(KeyCode::ShiftLeft) || keyboard_input.pressed(KeyCode::ShiftRight)
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{
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std::mem::swap(&mut dx, &mut dy);
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}
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for (_pointer, pointer_map) in hover_map.iter() {
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for (entity, _hit) in pointer_map.iter() {
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if let Ok(mut scroll_position) = scrolled_node_query.get_mut(*entity) {
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scroll_position.offset_x -= dx;
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scroll_position.offset_y -= dy;
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}
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}
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}
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}
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}
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