mirror of
https://github.com/bevyengine/bevy
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6f7d0e5725
# Objective Currently text is recomputed unnecessarily on any changes to its color, which is extremely expensive. ## Solution Split up `TextStyle` into two separate components `TextFont` and `TextColor`. ## Testing I added this system to `many_buttons`: ```rust fn set_text_colors_changed(mut colors: Query<&mut TextColor>) { for mut text_color in colors.iter_mut() { text_color.set_changed(); } } ``` reports ~4fps on main, ~50fps with this PR. ## Migration Guide `TextStyle` has been renamed to `TextFont` and its `color` field has been moved to a separate component named `TextColor` which newtypes `Color`.
90 lines
2.7 KiB
Rust
90 lines
2.7 KiB
Rust
//! Text pipeline benchmark.
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//!
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//! Continuously recomputes a large block of text with 100 text spans.
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use bevy::{
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color::palettes::basic::{BLUE, YELLOW},
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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prelude::*,
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text::{LineBreak, TextBounds},
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window::{PresentMode, WindowResolution},
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winit::{UpdateMode, WinitSettings},
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};
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fn main() {
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App::new()
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.add_plugins((
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DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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present_mode: PresentMode::AutoNoVsync,
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resolution: WindowResolution::new(1920.0, 1080.0)
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.with_scale_factor_override(1.0),
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..default()
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}),
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..default()
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}),
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FrameTimeDiagnosticsPlugin,
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LogDiagnosticsPlugin::default(),
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))
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.insert_resource(WinitSettings {
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focused_mode: UpdateMode::Continuous,
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unfocused_mode: UpdateMode::Continuous,
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})
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.add_systems(Startup, spawn)
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.add_systems(Update, update_text_bounds)
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.run();
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}
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fn spawn(mut commands: Commands, asset_server: Res<AssetServer>) {
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warn!(include_str!("warning_string.txt"));
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commands.spawn(Camera2d);
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let make_spans = |i| {
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[
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(
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TextSpan("text".repeat(i)),
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TextFont {
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font: asset_server.load("fonts/FiraMono-Medium.ttf"),
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font_size: (4 + i % 10) as f32,
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..Default::default()
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},
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TextColor(BLUE.into()),
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),
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(
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TextSpan("pipeline".repeat(i)),
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TextFont {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: (4 + i % 11) as f32,
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..default()
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},
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TextColor(YELLOW.into()),
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),
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]
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};
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let spans = (1..50).flat_map(|i| make_spans(i).into_iter());
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commands
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.spawn((
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Text2d::default(),
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TextLayout {
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justify: JustifyText::Center,
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linebreak: LineBreak::AnyCharacter,
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},
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TextBounds::default(),
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))
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.with_children(|p| {
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for span in spans {
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p.spawn(span);
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}
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});
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}
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// changing the bounds of the text will cause a recomputation
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fn update_text_bounds(time: Res<Time>, mut text_bounds_query: Query<&mut TextBounds>) {
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let width = (1. + ops::sin(time.elapsed_seconds())) * 600.0;
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for mut text_bounds in text_bounds_query.iter_mut() {
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text_bounds.width = Some(width);
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}
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}
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