bevy/examples/stress_tests/text_pipeline.rs
ickshonpe 6f7d0e5725
split up TextStyle (#15857)
# Objective

Currently text is recomputed unnecessarily on any changes to its color,
which is extremely expensive.

## Solution
Split up `TextStyle` into two separate components `TextFont` and
`TextColor`.

## Testing

I added this system to `many_buttons`:
```rust
fn set_text_colors_changed(mut colors: Query<&mut TextColor>) {
    for mut text_color in colors.iter_mut() {
        text_color.set_changed();
    }
}
```

reports ~4fps on main, ~50fps with this PR.

## Migration Guide
`TextStyle` has been renamed to `TextFont` and its `color` field has
been moved to a separate component named `TextColor` which newtypes
`Color`.
2024-10-13 17:06:22 +00:00

90 lines
2.7 KiB
Rust

//! Text pipeline benchmark.
//!
//! Continuously recomputes a large block of text with 100 text spans.
use bevy::{
color::palettes::basic::{BLUE, YELLOW},
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
prelude::*,
text::{LineBreak, TextBounds},
window::{PresentMode, WindowResolution},
winit::{UpdateMode, WinitSettings},
};
fn main() {
App::new()
.add_plugins((
DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
present_mode: PresentMode::AutoNoVsync,
resolution: WindowResolution::new(1920.0, 1080.0)
.with_scale_factor_override(1.0),
..default()
}),
..default()
}),
FrameTimeDiagnosticsPlugin,
LogDiagnosticsPlugin::default(),
))
.insert_resource(WinitSettings {
focused_mode: UpdateMode::Continuous,
unfocused_mode: UpdateMode::Continuous,
})
.add_systems(Startup, spawn)
.add_systems(Update, update_text_bounds)
.run();
}
fn spawn(mut commands: Commands, asset_server: Res<AssetServer>) {
warn!(include_str!("warning_string.txt"));
commands.spawn(Camera2d);
let make_spans = |i| {
[
(
TextSpan("text".repeat(i)),
TextFont {
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
font_size: (4 + i % 10) as f32,
..Default::default()
},
TextColor(BLUE.into()),
),
(
TextSpan("pipeline".repeat(i)),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: (4 + i % 11) as f32,
..default()
},
TextColor(YELLOW.into()),
),
]
};
let spans = (1..50).flat_map(|i| make_spans(i).into_iter());
commands
.spawn((
Text2d::default(),
TextLayout {
justify: JustifyText::Center,
linebreak: LineBreak::AnyCharacter,
},
TextBounds::default(),
))
.with_children(|p| {
for span in spans {
p.spawn(span);
}
});
}
// changing the bounds of the text will cause a recomputation
fn update_text_bounds(time: Res<Time>, mut text_bounds_query: Query<&mut TextBounds>) {
let width = (1. + ops::sin(time.elapsed_seconds())) * 600.0;
for mut text_bounds in text_bounds_query.iter_mut() {
text_bounds.width = Some(width);
}
}