bevy/crates/bevy_text/src/lib.rs
Nathan Stocks f574c2c547
Render text in 2D scenes (#1122)
Render text in 2D scenes
2020-12-27 13:19:03 -06:00

49 lines
1.2 KiB
Rust

mod draw;
mod error;
mod font;
mod font_atlas;
mod font_atlas_set;
mod font_loader;
mod glyph_brush;
mod pipeline;
mod text;
mod text2d;
pub use draw::*;
pub use error::*;
pub use font::*;
pub use font_atlas::*;
pub use font_atlas_set::*;
pub use font_loader::*;
pub use glyph_brush::*;
pub use pipeline::*;
pub use text::*;
pub use text2d::*;
pub mod prelude {
pub use crate::{Font, Text, Text2dBundle, TextAlignment, TextError, TextStyle};
pub use glyph_brush_layout::{HorizontalAlign, VerticalAlign};
}
use bevy_app::prelude::*;
use bevy_asset::AddAsset;
use bevy_ecs::{Entity, IntoSystem};
pub type DefaultTextPipeline = TextPipeline<Entity>;
#[derive(Default)]
pub struct TextPlugin;
impl Plugin for TextPlugin {
fn build(&self, app: &mut AppBuilder) {
app.add_asset::<Font>()
.add_asset::<FontAtlasSet>()
.init_asset_loader::<FontLoader>()
.add_resource(DefaultTextPipeline::default())
.add_system_to_stage(bevy_app::stage::POST_UPDATE, text2d_system.system())
.add_system_to_stage(
bevy_render::stage::DRAW,
text2d::draw_text2d_system.system(),
);
}
}