mirror of
https://github.com/bevyengine/bevy
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47c4e3084a
# Objective - Add custom images as cursors - Fixes #9557 ## Solution - Change cursor type to accommodate both native and image cursors - I don't really like this solution because I couldn't use `Handle<Image>` directly. I would need to import `bevy_assets` and that causes a circular dependency. Alternatively we could use winit's `CustomCursor` smart pointers, but that seems hard because the event loop is needed to create those and is not easily accessable for users. So now I need to copy around rgba buffers which is sad. - I use a cache because especially on the web creating cursor images is really slow - Sorry to #14196 for yoinking, I just wanted to make a quick solution for myself and thought that I should probably share it too. Update: - Now uses `Handle<Image>`, reads rgba data in `bevy_render` and uses resources to send the data to `bevy_winit`, where the final cursors are created. ## Testing - Added example which works fine at least on Linux Wayland (winit side has been tested with all platforms). - I haven't tested if the url cursor works. ## Migration Guide - `CursorIcon` is no longer a field in `Window`, but a separate component can be inserted to a window entity. It has been changed to an enum that can hold custom images in addition to system icons. - `Cursor` is renamed to `CursorOptions` and `cursor` field of `Window` is renamed to `cursor_options` - `CursorIcon` is renamed to `SystemCursorIcon` --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Jan Hohenheim <jan@hohenheim.ch>
30 lines
855 B
Rust
30 lines
855 B
Rust
//! Demonstrates how to grab and hide the mouse cursor.
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use bevy::{prelude::*, window::CursorGrabMode};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Update, grab_mouse)
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.run();
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}
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// This system grabs the mouse when the left mouse button is pressed
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// and releases it when the escape key is pressed
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fn grab_mouse(
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mut windows: Query<&mut Window>,
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mouse: Res<ButtonInput<MouseButton>>,
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key: Res<ButtonInput<KeyCode>>,
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) {
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let mut window = windows.single_mut();
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if mouse.just_pressed(MouseButton::Left) {
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window.cursor_options.visible = false;
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window.cursor_options.grab_mode = CursorGrabMode::Locked;
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}
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if key.just_pressed(KeyCode::Escape) {
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window.cursor_options.visible = true;
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window.cursor_options.grab_mode = CursorGrabMode::None;
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}
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}
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