bevy/crates
IceSentry 3ced49f672
Make FOG_ENABLED a shader_def instead of material flag (#13783)
# Objective

- If the fog is disabled it still generates a useless branch which can
hurt performance

## Solution

- Make the flag a shader_def instead

## Testing

- I tested enabling/disabling fog works as expected per-material in the
fog example
- I also tested that scenes that don't add the FogSettings resource
still work correctly

## Review notes

I'm not sure how to handle the removed material flag. Right now I just
commented it out and added a not to reuse it instead of creating a new
one.
2024-06-10 19:31:41 +02:00
..
bevy_a11y Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_animation Make the component types of the new animation players clonable. (#13736) 2024-06-09 01:18:07 +02:00
bevy_app fix docs around StateTransition and remove references to `apply_sta… (#13772) 2024-06-10 19:31:41 +02:00
bevy_asset Improve error handling for AssetServer::add_async (#13745) 2024-06-10 19:31:41 +02:00
bevy_audio Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_color Adds back in way to convert color to u8 array, implemented for the two RGB color types, also renames Color::linear to Color::to_linear. (#13759) 2024-06-10 19:31:41 +02:00
bevy_core Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_core_pipeline Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_derive Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_dev_tools Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_diagnostic Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_dylib Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_dynamic_plugin Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_ecs Fix EntityCommands::despawn docs (#13774) 2024-06-09 20:52:52 +02:00
bevy_encase_derive Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_gilrs Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_gizmos view.inverse_clip_from_world should be world_from_clip (#13756) 2024-06-09 16:55:22 +02:00
bevy_gltf Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_hierarchy Fix EntityCommands::despawn docs (#13774) 2024-06-09 20:52:52 +02:00
bevy_input Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_internal Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_log Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_macro_utils Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_math Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_mikktspace Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_pbr Make FOG_ENABLED a shader_def instead of material flag (#13783) 2024-06-10 19:31:41 +02:00
bevy_ptr Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_reflect Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_render Clarify error message due to missing shader file (#13766) 2024-06-10 19:31:41 +02:00
bevy_scene Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_sprite Adds back in way to convert color to u8 array, implemented for the two RGB color types, also renames Color::linear to Color::to_linear. (#13759) 2024-06-10 19:31:41 +02:00
bevy_state fix docs around StateTransition and remove references to `apply_sta… (#13772) 2024-06-10 19:31:41 +02:00
bevy_tasks Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_text Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_time Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_transform Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_ui Adds back in way to convert color to u8 array, implemented for the two RGB color types, also renames Color::linear to Color::to_linear. (#13759) 2024-06-10 19:31:41 +02:00
bevy_utils Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_window Release Candidate 0.14.0-rc.2 2024-06-06 23:56:56 +02:00
bevy_winit 13743 app exit hang (#13744) 2024-06-09 01:18:07 +02:00