mirror of
https://github.com/bevyengine/bevy
synced 2024-12-28 22:13:08 +00:00
4aabe983ec
switch to ahash for HashMaps and HashSets via a new bevy_utils crate
208 lines
7.5 KiB
Rust
208 lines
7.5 KiB
Rust
mod convert;
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use crate::{CalculatedSize, Node, Style};
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use bevy_ecs::{Changed, Entity, Query, Res, ResMut, With, Without};
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use bevy_math::Vec2;
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use bevy_transform::prelude::{Children, LocalTransform, Parent};
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use bevy_utils::HashMap;
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use bevy_window::{Window, WindowId, Windows};
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use stretch::{number::Number, Stretch};
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pub struct FlexSurface {
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entity_to_stretch: HashMap<Entity, stretch::node::Node>,
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window_nodes: HashMap<WindowId, stretch::node::Node>,
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stretch: Stretch,
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}
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impl Default for FlexSurface {
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fn default() -> Self {
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Self {
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entity_to_stretch: Default::default(),
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window_nodes: Default::default(),
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stretch: Stretch::new(),
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}
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}
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}
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impl FlexSurface {
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pub fn upsert_node(&mut self, entity: Entity, style: &Style) {
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let mut added = false;
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let stretch = &mut self.stretch;
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let stretch_style = style.into();
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let stretch_node = self.entity_to_stretch.entry(entity).or_insert_with(|| {
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added = true;
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stretch.new_node(stretch_style, Vec::new()).unwrap()
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});
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if !added {
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self.stretch
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.set_style(*stretch_node, stretch_style)
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.unwrap();
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}
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}
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pub fn upsert_leaf(&mut self, entity: Entity, style: &Style, calculated_size: CalculatedSize) {
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let stretch = &mut self.stretch;
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let stretch_style = style.into();
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let measure = Box::new(move |constraints: stretch::geometry::Size<Number>| {
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let mut size = stretch::geometry::Size {
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width: calculated_size.size.width,
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height: calculated_size.size.height,
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};
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match (constraints.width, constraints.height) {
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(Number::Undefined, Number::Undefined) => {}
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(Number::Defined(width), Number::Undefined) => {
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size.height = width * size.height / size.width;
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size.width = width;
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}
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(Number::Undefined, Number::Defined(height)) => {
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size.width = height * size.width / size.height;
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size.height = height;
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}
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(Number::Defined(width), Number::Defined(height)) => {
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size.width = width;
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size.height = height;
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}
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}
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Ok(size)
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});
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if let Some(stretch_node) = self.entity_to_stretch.get(&entity) {
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self.stretch
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.set_style(*stretch_node, stretch_style)
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.unwrap();
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self.stretch
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.set_measure(*stretch_node, Some(measure))
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.unwrap();
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} else {
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let stretch_node = stretch.new_leaf(stretch_style, measure).unwrap();
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self.entity_to_stretch.insert(entity, stretch_node);
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}
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}
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pub fn update_children(&mut self, entity: Entity, children: &Children) {
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let mut stretch_children = Vec::with_capacity(children.len());
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for child in children.iter() {
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let stretch_node = self.entity_to_stretch.get(child).unwrap();
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stretch_children.push(*stretch_node);
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}
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let stretch_node = self.entity_to_stretch.get(&entity).unwrap();
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self.stretch
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.set_children(*stretch_node, stretch_children)
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.unwrap();
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}
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pub fn update_window(&mut self, window: &Window) {
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let stretch = &mut self.stretch;
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let node = self.window_nodes.entry(window.id).or_insert_with(|| {
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stretch
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.new_node(stretch::style::Style::default(), Vec::new())
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.unwrap()
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});
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stretch
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.set_style(
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*node,
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stretch::style::Style {
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size: stretch::geometry::Size {
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width: stretch::style::Dimension::Points(window.width as f32),
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height: stretch::style::Dimension::Points(window.height as f32),
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},
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..Default::default()
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},
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)
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.unwrap();
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}
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pub fn set_window_children(
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&mut self,
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window_id: WindowId,
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children: impl Iterator<Item = Entity>,
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) {
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let stretch_node = self.window_nodes.get(&window_id).unwrap();
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let child_nodes = children
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.map(|e| *self.entity_to_stretch.get(&e).unwrap())
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.collect::<Vec<stretch::node::Node>>();
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self.stretch
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.set_children(*stretch_node, child_nodes)
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.unwrap();
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}
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pub fn compute_window_layouts(&mut self) {
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for window_node in self.window_nodes.values() {
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self.stretch
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.compute_layout(*window_node, stretch::geometry::Size::undefined())
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.unwrap();
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}
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}
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pub fn get_layout(&self, entity: Entity) -> Result<&stretch::result::Layout, stretch::Error> {
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let stretch_node = self.entity_to_stretch.get(&entity).unwrap();
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self.stretch.layout(*stretch_node)
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}
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}
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// SAFE: as long as MeasureFunc is Send + Sync. https://github.com/vislyhq/stretch/issues/69
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unsafe impl Send for FlexSurface {}
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unsafe impl Sync for FlexSurface {}
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pub fn flex_node_system(
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windows: Res<Windows>,
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mut flex_surface: ResMut<FlexSurface>,
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mut root_node_query: Query<With<Node, Without<Parent, Entity>>>,
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mut node_query: Query<With<Node, (Entity, Changed<Style>, Option<&CalculatedSize>)>>,
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mut changed_size_query: Query<With<Node, (Entity, &Style, Changed<CalculatedSize>)>>,
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mut children_query: Query<With<Node, (Entity, Changed<Children>)>>,
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mut node_transform_query: Query<(Entity, &mut Node, &mut LocalTransform, Option<&Parent>)>,
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) {
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// update window root nodes
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for window in windows.iter() {
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flex_surface.update_window(window);
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}
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// update changed nodes
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for (entity, style, calculated_size) in &mut node_query.iter() {
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// TODO: remove node from old hierarchy if its root has changed
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if let Some(calculated_size) = calculated_size {
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flex_surface.upsert_leaf(entity, &style, *calculated_size);
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} else {
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flex_surface.upsert_node(entity, &style);
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}
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}
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for (entity, style, calculated_size) in &mut changed_size_query.iter() {
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flex_surface.upsert_leaf(entity, &style, *calculated_size);
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}
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// TODO: handle removed nodes
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// update window children (for now assuming all Nodes live in the primary window)
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if let Some(primary_window) = windows.get_primary() {
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flex_surface.set_window_children(primary_window.id, root_node_query.iter().iter());
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}
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// update children
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for (entity, children) in &mut children_query.iter() {
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flex_surface.update_children(entity, &children);
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}
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// compute layouts
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flex_surface.compute_window_layouts();
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for (entity, mut node, mut local, parent) in &mut node_transform_query.iter() {
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let layout = flex_surface.get_layout(entity).unwrap();
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node.size = Vec2::new(layout.size.width, layout.size.height);
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let mut position = local.w_axis();
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position.set_x(layout.location.x + layout.size.width / 2.0);
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position.set_y(layout.location.y + layout.size.height / 2.0);
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if let Some(parent) = parent {
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if let Ok(parent_layout) = flex_surface.get_layout(parent.0) {
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*position.x_mut() -= parent_layout.size.width / 2.0;
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*position.y_mut() -= parent_layout.size.height / 2.0;
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}
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}
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local.set_w_axis(position);
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}
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}
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