..
bevy_app
Fix doc_markdown
lints in bevy_app
( #3467 )
2021-12-30 09:08:19 +00:00
bevy_asset
Fix doc_markdown
lints in bevy_asset
( #3468 )
2021-12-29 17:52:39 +00:00
bevy_audio
Fix doc_markdown
lints in bevy_audio
( #3469 )
2021-12-29 17:52:42 +00:00
bevy_core
Rename fixed timestep state and add a test ( #3260 )
2021-12-12 21:26:40 +00:00
bevy_core_pipeline
make sub_app
return an &App
and add sub_app_mut() -> &mut App
( #3309 )
2021-12-24 06:57:30 +00:00
bevy_crevice
crevice derive macro: fix path to render_resource when importing from bevy ( #3438 )
2021-12-26 19:04:02 +00:00
bevy_derive
remove dead code: ShaderDefs derive ( #3490 )
2021-12-29 21:04:29 +00:00
bevy_diagnostic
Fix doc_markdown
lints in bevy_diagnostic
( #3472 )
2021-12-29 17:38:08 +00:00
bevy_dylib
Update to edition 2021 on master ( #3028 )
2021-10-27 00:12:14 +00:00
bevy_dynamic_plugin
Update to edition 2021 on master ( #3028 )
2021-10-27 00:12:14 +00:00
bevy_ecs
StorageType parameter removed from ComponentDescriptor::new_resource ( #3495 )
2021-12-30 20:08:40 +00:00
bevy_ecs_compile_fail_tests
Fix clippy lints for 1.57 ( #3238 )
2021-12-02 23:40:37 +00:00
bevy_gilrs
enable wasm-bindgen
feature on gilrs ( #3420 )
2021-12-23 19:19:14 +00:00
bevy_gltf
Fix doc_markdown
lints in bevy_gltf
( #3474 )
2021-12-29 17:38:09 +00:00
bevy_input
Fix doc_markdown
lints in bevy_input
( #3475 )
2021-12-29 17:38:10 +00:00
bevy_internal
enable Webgl2 optimisation in pbr under feature ( #3291 )
2021-12-22 20:59:48 +00:00
bevy_log
Fix doc_markdown
lints in bevy_log
( #3476 )
2021-12-29 17:38:11 +00:00
bevy_macro_utils
Prepare crevice for vendored release ( #3394 )
2021-12-23 22:49:12 +00:00
bevy_math
Replace old renderer with new renderer ( #3312 )
2021-12-14 03:58:23 +00:00
bevy_pbr
do not add plugin ExtractComponentPlugin twice for StandardMaterial ( #3502 )
2022-01-01 19:22:22 +00:00
bevy_reflect
Implement ReflectValue serialization for Duration ( #3318 )
2021-12-29 21:04:26 +00:00
bevy_render
load spirv using correct API ( #3466 )
2021-12-30 19:55:01 +00:00
bevy_scene
Renamed Entity::new to Entity::from_raw ( #3465 )
2021-12-29 20:49:00 +00:00
bevy_sprite
Fix doc_markdown
lints in bevy_sprite
( #3480 )
2021-12-29 18:49:43 +00:00
bevy_tasks
Fix doc_markdown
lints in bevy_tasks
( #3481 )
2021-12-29 17:38:13 +00:00
bevy_text
Add FromReflect trait to convert dynamic types to concrete types ( #1395 )
2021-12-26 18:49:01 +00:00
bevy_transform
Fix doc_markdown
lints in bevy_transform
( #3483 )
2021-12-30 09:23:17 +00:00
bevy_ui
bevy_ui: Check clip when handling interactions ( #3461 )
2021-12-28 20:47:45 +00:00
bevy_utils
Fix doc_markdown
lints in bevy_utils
( #3485 )
2021-12-30 09:23:18 +00:00
bevy_window
Added set_cursor_icon(...)
to Window
( #3395 )
2021-12-20 22:04:45 +00:00
bevy_winit
Added set_cursor_icon(...)
to Window
( #3395 )
2021-12-20 22:04:45 +00:00