bevy/examples/window/transparent_window.rs
ira 3aaf746675 Example cleanup (#6131)
Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-09-30 13:25:27 +00:00

31 lines
1.1 KiB
Rust

//! Shows how to display a window in transparent mode.
//!
//! This feature works as expected depending on the platform. Please check the
//! [documentation](https://docs.rs/bevy/latest/bevy/prelude/struct.WindowDescriptor.html#structfield.transparent)
//! for more details.
use bevy::prelude::*;
fn main() {
App::new()
// ClearColor must have 0 alpha, otherwise some color will bleed through
.insert_resource(ClearColor(Color::NONE))
.insert_resource(WindowDescriptor {
// Setting `transparent` allows the `ClearColor`'s alpha value to take effect
transparent: true,
// Disabling window decorations to make it feel more like a widget than a window
decorations: false,
..default()
})
.add_startup_system(setup)
.add_plugins(DefaultPlugins)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
commands.spawn(SpriteBundle {
texture: asset_server.load("branding/icon.png"),
..default()
});
}