mirror of
https://github.com/bevyengine/bevy
synced 2024-11-23 05:03:47 +00:00
3a6f6de277
System Inputs, Outputs, Chaining, and Registration Ergo
160 lines
5.2 KiB
Rust
160 lines
5.2 KiB
Rust
use bevy::{
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diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin},
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prelude::*,
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};
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const BIRDS_PER_SECOND: u32 = 1000;
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const GRAVITY: f32 = -9.8 * 100.0;
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const MAX_VELOCITY: f32 = 750.;
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const BIRD_SCALE: f32 = 0.15;
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const HALF_BIRD_SIZE: f32 = 256. * BIRD_SCALE * 0.5;
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struct BevyCounter {
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pub count: u128,
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}
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struct Bird {
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velocity: Vec3,
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}
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struct BirdMaterial(Handle<ColorMaterial>);
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impl FromResources for BirdMaterial {
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fn from_resources(resources: &Resources) -> Self {
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let mut color_materials = resources.get_mut::<Assets<ColorMaterial>>().unwrap();
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let asset_server = resources.get_mut::<AssetServer>().unwrap();
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BirdMaterial(color_materials.add(asset_server.load("branding/icon.png").into()))
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}
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}
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fn main() {
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App::build()
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.add_resource(WindowDescriptor {
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title: "BevyMark".to_string(),
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width: 800,
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height: 600,
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vsync: true,
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resizable: false,
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..Default::default()
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})
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.add_plugins(DefaultPlugins)
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.add_plugin(FrameTimeDiagnosticsPlugin::default())
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.add_resource(BevyCounter { count: 0 })
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.init_resource::<BirdMaterial>()
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.add_startup_system(setup)
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.add_system(mouse_handler)
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.add_system(movement_system)
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.add_system(collision_system)
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.add_system(counter_system)
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.run();
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}
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fn setup(commands: &mut Commands, asset_server: Res<AssetServer>) {
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commands
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.spawn(Camera2dBundle::default())
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.spawn(UiCameraBundle::default())
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.spawn(TextBundle {
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text: Text {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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value: "Bird Count:".to_string(),
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style: TextStyle {
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color: Color::rgb(0.0, 1.0, 0.0),
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font_size: 40.0,
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..Default::default()
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},
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},
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style: Style {
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position_type: PositionType::Absolute,
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position: Rect {
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top: Val::Px(5.0),
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left: Val::Px(5.0),
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..Default::default()
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},
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..Default::default()
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},
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..Default::default()
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});
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}
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fn mouse_handler(
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commands: &mut Commands,
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time: Res<Time>,
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mouse_button_input: Res<Input<MouseButton>>,
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window: Res<WindowDescriptor>,
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bird_material: Res<BirdMaterial>,
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mut counter: ResMut<BevyCounter>,
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) {
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if mouse_button_input.pressed(MouseButton::Left) {
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let spawn_count = (BIRDS_PER_SECOND as f32 * time.delta_seconds) as u128;
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let bird_x = (window.width as i32 / -2) as f32 + HALF_BIRD_SIZE;
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let bird_y = (window.height / 2) as f32 - HALF_BIRD_SIZE;
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for count in 0..spawn_count {
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let bird_position = Vec3::new(bird_x, bird_y, (counter.count + count) as f32 * 0.00001);
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let mut transform = Transform::from_translation(bird_position);
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transform.scale = Vec3::new(BIRD_SCALE, BIRD_SCALE, BIRD_SCALE);
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commands
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.spawn(SpriteBundle {
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material: bird_material.0.clone(),
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transform,
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draw: Draw {
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is_transparent: true,
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..Default::default()
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},
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..Default::default()
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})
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.with(Bird {
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velocity: Vec3::new(
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rand::random::<f32>() * MAX_VELOCITY - (MAX_VELOCITY * 0.5),
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0.,
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0.,
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),
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});
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}
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counter.count += spawn_count;
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}
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}
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fn movement_system(time: Res<Time>, mut bird_query: Query<(&mut Bird, &mut Transform)>) {
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for (mut bird, mut transform) in bird_query.iter_mut() {
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*transform.translation.x_mut() += bird.velocity.x() * time.delta_seconds;
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*transform.translation.y_mut() += bird.velocity.y() * time.delta_seconds;
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*bird.velocity.y_mut() += GRAVITY * time.delta_seconds;
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}
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}
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fn collision_system(window: Res<WindowDescriptor>, mut bird_query: Query<(&mut Bird, &Transform)>) {
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let half_width = window.width as f32 * 0.5;
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let half_height = window.height as f32 * 0.5;
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for (mut bird, transform) in bird_query.iter_mut() {
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let x_vel = bird.velocity.x();
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let y_vel = bird.velocity.y();
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let x_pos = transform.translation.x();
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let y_pos = transform.translation.y();
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if (x_vel > 0. && x_pos + HALF_BIRD_SIZE > half_width)
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|| (x_vel <= 0. && x_pos - HALF_BIRD_SIZE < -(half_width))
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{
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bird.velocity.set_x(-x_vel);
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}
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if y_vel < 0. && y_pos - HALF_BIRD_SIZE < -half_height {
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bird.velocity.set_y(-y_vel);
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}
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}
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}
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fn counter_system(
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diagnostics: Res<Diagnostics>,
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counter: Res<BevyCounter>,
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mut query: Query<&mut Text>,
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) {
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if let Some(fps) = diagnostics.get(FrameTimeDiagnosticsPlugin::FPS) {
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if let Some(average) = fps.average() {
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for mut text in query.iter_mut() {
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text.value = format!("Bird Count: {}\nAverage FPS: {:.2}", counter.count, average);
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}
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}
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};
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}
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