bevy/examples/3d/load_gltf.rs
Carter Anderson 3a6f6de277
System Inputs, Outputs, Chaining, and Registration Ergo (#876)
System Inputs, Outputs, Chaining, and Registration Ergo
2020-11-16 18:18:00 -08:00

23 lines
726 B
Rust

use bevy::prelude::*;
fn main() {
App::build()
.add_resource(Msaa { samples: 4 })
.add_plugins(DefaultPlugins)
.add_startup_system(setup)
.run();
}
fn setup(commands: &mut Commands, asset_server: Res<AssetServer>) {
commands
.spawn_scene(asset_server.load("models/FlightHelmet/FlightHelmet.gltf"))
.spawn(LightBundle {
transform: Transform::from_translation(Vec3::new(4.0, 5.0, 4.0)),
..Default::default()
})
.spawn(Camera3dBundle {
transform: Transform::from_translation(Vec3::new(0.7, 0.7, 1.0))
.looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::unit_y()),
..Default::default()
});
}