mirror of
https://github.com/bevyengine/bevy
synced 2024-11-14 08:58:04 +00:00
1f97717a3d
# Objective - Resolves #10853 ## Solution - ~~Changed the name of `Input` struct to `PressableInput`.~~ - Changed the name of `Input` struct to `ButtonInput`. ## Migration Guide - Breaking Change: Users need to rename `Input` to `ButtonInput` in their projects.
78 lines
2.7 KiB
Rust
78 lines
2.7 KiB
Rust
//! Shows how to trigger force-feedback, making gamepads rumble when buttons are
|
|
//! pressed.
|
|
|
|
use bevy::{
|
|
input::gamepad::{GamepadRumbleIntensity, GamepadRumbleRequest},
|
|
prelude::*,
|
|
utils::Duration,
|
|
};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Update, gamepad_system)
|
|
.run();
|
|
}
|
|
|
|
fn gamepad_system(
|
|
gamepads: Res<Gamepads>,
|
|
button_inputs: Res<ButtonInput<GamepadButton>>,
|
|
mut rumble_requests: EventWriter<GamepadRumbleRequest>,
|
|
) {
|
|
for gamepad in gamepads.iter() {
|
|
let button_pressed = |button| {
|
|
button_inputs.just_pressed(GamepadButton {
|
|
gamepad,
|
|
button_type: button,
|
|
})
|
|
};
|
|
|
|
if button_pressed(GamepadButtonType::North) {
|
|
info!(
|
|
"North face button: strong (low-frequency) with low intensity for rumble for 5 seconds. Press multiple times to increase intensity."
|
|
);
|
|
rumble_requests.send(GamepadRumbleRequest::Add {
|
|
gamepad,
|
|
intensity: GamepadRumbleIntensity::strong_motor(0.1),
|
|
duration: Duration::from_secs(5),
|
|
});
|
|
}
|
|
|
|
if button_pressed(GamepadButtonType::East) {
|
|
info!("East face button: maximum rumble on both motors for 5 seconds");
|
|
rumble_requests.send(GamepadRumbleRequest::Add {
|
|
gamepad,
|
|
duration: Duration::from_secs(5),
|
|
intensity: GamepadRumbleIntensity::MAX,
|
|
});
|
|
}
|
|
|
|
if button_pressed(GamepadButtonType::South) {
|
|
info!("South face button: low-intensity rumble on the weak motor for 0.5 seconds");
|
|
rumble_requests.send(GamepadRumbleRequest::Add {
|
|
gamepad,
|
|
duration: Duration::from_secs_f32(0.5),
|
|
intensity: GamepadRumbleIntensity::weak_motor(0.25),
|
|
});
|
|
}
|
|
|
|
if button_pressed(GamepadButtonType::West) {
|
|
info!("West face button: custom rumble intensity for 5 second");
|
|
rumble_requests.send(GamepadRumbleRequest::Add {
|
|
gamepad,
|
|
intensity: GamepadRumbleIntensity {
|
|
// intensity low-frequency motor, usually on the left-hand side
|
|
strong_motor: 0.5,
|
|
// intensity of high-frequency motor, usually on the right-hand side
|
|
weak_motor: 0.25,
|
|
},
|
|
duration: Duration::from_secs(5),
|
|
});
|
|
}
|
|
|
|
if button_pressed(GamepadButtonType::Start) {
|
|
info!("Start button: Interrupt the current rumble");
|
|
rumble_requests.send(GamepadRumbleRequest::Stop { gamepad });
|
|
}
|
|
}
|
|
}
|