bevy/crates/bevy_render/Cargo.toml
charlotte 4c3b7679ec
#12502 Remove limit on RenderLayers. (#13317)
# Objective

Remove the limit of `RenderLayer` by using a growable mask using
`SmallVec`.

Changes adopted from @UkoeHB's initial PR here
https://github.com/bevyengine/bevy/pull/12502 that contained additional
changes related to propagating render layers.

Changes

## Solution

The main thing needed to unblock this is removing `RenderLayers` from
our shader code. This primarily affects `DirectionalLight`. We are now
computing a `skip` field on the CPU that is then used to skip the light
in the shader.

## Testing

Checked a variety of examples and did a quick benchmark on `many_cubes`.
There were some existing problems identified during the development of
the original pr (see:
https://discord.com/channels/691052431525675048/1220477928605749340/1221190112939872347).
This PR shouldn't change any existing behavior besides removing the
layer limit (sans the comment in migration about `all` layers no longer
being possible).

---

## Changelog

Removed the limit on `RenderLayers` by using a growable bitset that only
allocates when layers greater than 64 are used.

## Migration Guide

- `RenderLayers::all()` no longer exists. Entities expecting to be
visible on all layers, e.g. lights, should compute the active layers
that are in use.

---------

Co-authored-by: robtfm <50659922+robtfm@users.noreply.github.com>
2024-05-16 16:15:47 +00:00

133 lines
4.4 KiB
TOML

[package]
name = "bevy_render"
version = "0.14.0-dev"
edition = "2021"
description = "Provides rendering functionality for Bevy Engine"
homepage = "https://bevyengine.org"
repository = "https://github.com/bevyengine/bevy"
license = "MIT OR Apache-2.0"
keywords = ["bevy"]
[features]
png = ["image/png"]
exr = ["image/exr"]
hdr = ["image/hdr"]
tga = ["image/tga"]
jpeg = ["image/jpeg"]
bmp = ["image/bmp"]
webp = ["image/webp"]
dds = ["ddsfile"]
pnm = ["image/pnm"]
multi_threaded = ["bevy_tasks/multi_threaded"]
shader_format_glsl = ["naga/glsl-in", "naga/wgsl-out", "naga_oil/glsl"]
shader_format_spirv = ["wgpu/spirv", "naga/spv-in", "naga/spv-out"]
# For ktx2 supercompression
zlib = ["flate2"]
zstd = ["ruzstd"]
trace = ["profiling"]
tracing-tracy = []
wgpu_trace = ["wgpu/trace"]
ci_limits = []
webgl = ["wgpu/webgl"]
webgpu = ["wgpu/webgpu"]
ios_simulator = []
[dependencies]
# bevy
bevy_app = { path = "../bevy_app", version = "0.14.0-dev" }
bevy_asset = { path = "../bevy_asset", version = "0.14.0-dev" }
bevy_color = { path = "../bevy_color", version = "0.14.0-dev", features = [
"serialize",
"wgpu-types",
] }
bevy_core = { path = "../bevy_core", version = "0.14.0-dev" }
bevy_derive = { path = "../bevy_derive", version = "0.14.0-dev" }
bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.14.0-dev" }
bevy_ecs = { path = "../bevy_ecs", version = "0.14.0-dev" }
bevy_encase_derive = { path = "../bevy_encase_derive", version = "0.14.0-dev" }
bevy_hierarchy = { path = "../bevy_hierarchy", version = "0.14.0-dev" }
bevy_math = { path = "../bevy_math", version = "0.14.0-dev" }
bevy_mikktspace = { path = "../bevy_mikktspace", version = "0.14.0-dev" }
bevy_reflect = { path = "../bevy_reflect", version = "0.14.0-dev", features = [
"bevy",
] }
bevy_render_macros = { path = "macros", version = "0.14.0-dev" }
bevy_time = { path = "../bevy_time", version = "0.14.0-dev" }
bevy_transform = { path = "../bevy_transform", version = "0.14.0-dev" }
bevy_window = { path = "../bevy_window", version = "0.14.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.14.0-dev" }
bevy_tasks = { path = "../bevy_tasks", version = "0.14.0-dev" }
# rendering
image = { version = "0.25", default-features = false }
# misc
codespan-reporting = "0.11.0"
# `fragile-send-sync-non-atomic-wasm` feature means we can't use WASM threads for rendering
# It is enabled for now to avoid having to do a significant overhaul of the renderer just for wasm.
# When the 'atomics' feature is enabled `fragile-send-sync-non-atomic` does nothing
# and Bevy instead wraps `wgpu` types to verify they are not used off their origin thread.
wgpu = { version = "0.19.3", default-features = false, features = [
"wgsl",
"dx12",
"metal",
"naga",
"naga-ir",
"fragile-send-sync-non-atomic-wasm",
] }
naga = { version = "0.19", features = ["wgsl-in"] }
serde = { version = "1", features = ["derive"] }
bitflags = { version = "2.3", features = ["serde"] }
bytemuck = { version = "1.5", features = ["derive", "must_cast"] }
downcast-rs = "1.2.0"
thiserror = "1.0"
futures-lite = "2.0.1"
hexasphere = "12.0"
ddsfile = { version = "0.5.2", optional = true }
ktx2 = { version = "0.3.0", optional = true }
# For ktx2 supercompression
flate2 = { version = "1.0.22", optional = true }
ruzstd = { version = "0.6.0", optional = true }
# For transcoding of UASTC/ETC1S universal formats, and for .basis file support
basis-universal = { version = "0.3.0", optional = true }
encase = { version = "0.8", features = ["glam"] }
# For wgpu profiling using tracing. Use `RUST_LOG=info` to also capture the wgpu spans.
profiling = { version = "1", features = [
"profile-with-tracing",
], optional = true }
async-channel = "2.2.0"
nonmax = "0.5"
smallvec = { version = "1.11", features = ["const_new"] }
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
# Omit the `glsl` feature in non-WebAssembly by default.
naga_oil = { version = "0.13", default-features = false, features = [
"test_shader",
] }
[target.'cfg(target_arch = "wasm32")'.dependencies]
naga_oil = "0.13"
js-sys = "0.3"
web-sys = { version = "0.3.67", features = [
'Blob',
'Document',
'Element',
'HtmlElement',
'Node',
'Url',
'Window',
] }
wasm-bindgen = "0.2"
[target.'cfg(all(target_arch = "wasm32", target_feature = "atomics"))'.dependencies]
send_wrapper = "0.6.0"
[lints]
workspace = true
[package.metadata.docs.rs]
rustdoc-args = ["-Zunstable-options", "--cfg", "docsrs"]
all-features = true