mirror of
https://github.com/bevyengine/bevy
synced 2025-01-04 17:28:56 +00:00
ffecb05a0a
This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release. The examples are all ported over and operational with a few exceptions: * I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure. * Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example. * Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
78 lines
3.4 KiB
TOML
78 lines
3.4 KiB
TOML
[package]
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name = "bevy_internal"
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version = "0.5.0"
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edition = "2021"
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description = "An internal Bevy crate used to facilitate optional dynamic linking via the 'dynamic' feature"
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT OR Apache-2.0"
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keywords = ["game", "engine", "gamedev", "graphics", "bevy"]
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categories = ["game-engines", "graphics", "gui", "rendering"]
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[features]
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trace = [ "bevy_app/trace", "bevy_ecs/trace", "bevy_render/trace" ]
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trace_chrome = [ "bevy_log/tracing-chrome" ]
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trace_tracy = [ "bevy_log/tracing-tracy" ]
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wgpu_trace = ["bevy_render/wgpu_trace"]
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# Image format support for texture loading (PNG and HDR are enabled by default)
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hdr = ["bevy_render/hdr"]
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png = ["bevy_render/png"]
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dds = ["bevy_render/dds"]
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tga = ["bevy_render/tga"]
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jpeg = ["bevy_render/jpeg"]
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bmp = ["bevy_render/bmp"]
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# Audio format support (MP3 is enabled by default)
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flac = ["bevy_audio/flac"]
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mp3 = ["bevy_audio/mp3"]
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vorbis = ["bevy_audio/vorbis"]
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wav = ["bevy_audio/wav"]
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# Enable watching file system for asset hot reload
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filesystem_watcher = ["bevy_asset/filesystem_watcher"]
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serialize = ["bevy_input/serialize"]
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# Display server protocol support (X11 is enabled by default)
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wayland = ["bevy_winit/wayland"]
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x11 = ["bevy_winit/x11"]
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# enable rendering of font glyphs using subpixel accuracy
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subpixel_glyph_atlas = ["bevy_text/subpixel_glyph_atlas"]
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# enable systems that allow for automated testing on CI
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bevy_ci_testing = ["bevy_app/bevy_ci_testing", "bevy_render/ci_limits"]
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[dependencies]
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# bevy
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bevy_app = { path = "../bevy_app", version = "0.5.0" }
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bevy_asset = { path = "../bevy_asset", version = "0.5.0" }
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bevy_core = { path = "../bevy_core", version = "0.5.0" }
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bevy_derive = { path = "../bevy_derive", version = "0.5.0" }
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bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.5.0" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.5.0" }
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bevy_input = { path = "../bevy_input", version = "0.5.0" }
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bevy_log = { path = "../bevy_log", version = "0.5.0" }
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bevy_math = { path = "../bevy_math", version = "0.5.0" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.5.0", features = ["bevy"] }
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bevy_scene = { path = "../bevy_scene", version = "0.5.0" }
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bevy_transform = { path = "../bevy_transform", version = "0.5.0" }
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bevy_utils = { path = "../bevy_utils", version = "0.5.0" }
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bevy_window = { path = "../bevy_window", version = "0.5.0" }
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bevy_tasks = { path = "../bevy_tasks", version = "0.5.0" }
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# bevy (optional)
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bevy_audio = { path = "../bevy_audio", optional = true, version = "0.5.0" }
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bevy_core_pipeline = { path = "../bevy_core_pipeline", optional = true, version = "0.5.0" }
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bevy_gltf = { path = "../bevy_gltf", optional = true, version = "0.5.0" }
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bevy_pbr = { path = "../bevy_pbr", optional = true, version = "0.5.0" }
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bevy_render = { path = "../bevy_render", optional = true, version = "0.5.0" }
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bevy_dynamic_plugin = { path = "../bevy_dynamic_plugin", optional = true, version = "0.5.0" }
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bevy_sprite = { path = "../bevy_sprite", optional = true, version = "0.5.0" }
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bevy_text = { path = "../bevy_text", optional = true, version = "0.5.0" }
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bevy_ui = { path = "../bevy_ui", optional = true, version = "0.5.0" }
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bevy_winit = { path = "../bevy_winit", optional = true, version = "0.5.0" }
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bevy_gilrs = { path = "../bevy_gilrs", optional = true, version = "0.5.0" }
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[target.'cfg(target_os = "android")'.dependencies]
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ndk-glue = {version = "0.5", features = ["logger"]}
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