mirror of
https://github.com/bevyengine/bevy
synced 2024-11-26 22:50:19 +00:00
b1476015d9
based on #3031 Adds some examples showing of how to use the new pipelined rendering for custom shaders. - a minimal shader example which doesn't use render assets - the same but using glsl - an example showing how to render instanced data - a shader which uses the seconds since startup to animate some textures Instancing shader: ![grafik](https://user-images.githubusercontent.com/22177966/139299294-e176b62a-53d1-4287-9a66-02fb55affc02.png) Animated shader: ![animate_shader](https://user-images.githubusercontent.com/22177966/139299718-2940c0f3-8480-4ee0-98d7-b6ba40dc1472.gif) (the gif makes it look a bit ugly) Co-authored-by: Carter Anderson <mcanders1@gmail.com>
249 lines
8.1 KiB
Rust
249 lines
8.1 KiB
Rust
use bevy::{
|
|
core_pipeline::Transparent3d,
|
|
ecs::system::{lifetimeless::SRes, SystemParamItem},
|
|
pbr::{
|
|
DrawMesh, MeshPipeline, MeshPipelineKey, MeshUniform, SetMeshBindGroup,
|
|
SetMeshViewBindGroup,
|
|
},
|
|
prelude::*,
|
|
render::{
|
|
render_phase::{
|
|
AddRenderCommand, DrawFunctions, EntityRenderCommand, RenderCommandResult, RenderPhase,
|
|
SetItemPipeline, TrackedRenderPass,
|
|
},
|
|
render_resource::*,
|
|
renderer::{RenderDevice, RenderQueue},
|
|
view::{ComputedVisibility, ExtractedView, Msaa, Visibility},
|
|
RenderApp, RenderStage,
|
|
},
|
|
};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_plugin(CustomMaterialPlugin)
|
|
.add_startup_system(setup)
|
|
.run();
|
|
}
|
|
|
|
fn setup(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>) {
|
|
// cube
|
|
commands.spawn().insert_bundle((
|
|
meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
|
|
Transform::from_xyz(0.0, 0.5, 0.0),
|
|
GlobalTransform::default(),
|
|
CustomMaterial,
|
|
Visibility::default(),
|
|
ComputedVisibility::default(),
|
|
));
|
|
|
|
// camera
|
|
commands.spawn_bundle(PerspectiveCameraBundle {
|
|
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
|
|
..Default::default()
|
|
});
|
|
}
|
|
|
|
#[derive(Component)]
|
|
struct CustomMaterial;
|
|
|
|
pub struct CustomMaterialPlugin;
|
|
|
|
impl Plugin for CustomMaterialPlugin {
|
|
fn build(&self, app: &mut App) {
|
|
let render_device = app.world.get_resource::<RenderDevice>().unwrap();
|
|
let buffer = render_device.create_buffer(&BufferDescriptor {
|
|
label: Some("time uniform buffer"),
|
|
size: std::mem::size_of::<f32>() as u64,
|
|
usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
|
|
mapped_at_creation: false,
|
|
});
|
|
|
|
app.sub_app_mut(RenderApp)
|
|
.add_render_command::<Transparent3d, DrawCustom>()
|
|
.insert_resource(TimeMeta {
|
|
buffer,
|
|
bind_group: None,
|
|
})
|
|
.init_resource::<CustomPipeline>()
|
|
.init_resource::<SpecializedPipelines<CustomPipeline>>()
|
|
.add_system_to_stage(RenderStage::Extract, extract_time)
|
|
.add_system_to_stage(RenderStage::Extract, extract_custom_material)
|
|
.add_system_to_stage(RenderStage::Prepare, prepare_time)
|
|
.add_system_to_stage(RenderStage::Queue, queue_custom)
|
|
.add_system_to_stage(RenderStage::Queue, queue_time_bind_group);
|
|
}
|
|
}
|
|
|
|
// extract the `CustomMaterial` component into the render world
|
|
fn extract_custom_material(
|
|
mut commands: Commands,
|
|
mut previous_len: Local<usize>,
|
|
mut query: Query<Entity, With<CustomMaterial>>,
|
|
) {
|
|
let mut values = Vec::with_capacity(*previous_len);
|
|
for entity in query.iter_mut() {
|
|
values.push((entity, (CustomMaterial,)));
|
|
}
|
|
*previous_len = values.len();
|
|
commands.insert_or_spawn_batch(values);
|
|
}
|
|
|
|
// add each entity with a mesh and a `CustomMaterial` to every view's `Transparent3d` render phase using the `CustomPipeline`
|
|
fn queue_custom(
|
|
transparent_3d_draw_functions: Res<DrawFunctions<Transparent3d>>,
|
|
custom_pipeline: Res<CustomPipeline>,
|
|
msaa: Res<Msaa>,
|
|
mut pipelines: ResMut<SpecializedPipelines<CustomPipeline>>,
|
|
mut pipeline_cache: ResMut<RenderPipelineCache>,
|
|
material_meshes: Query<(Entity, &MeshUniform), (With<Handle<Mesh>>, With<CustomMaterial>)>,
|
|
mut views: Query<(&ExtractedView, &mut RenderPhase<Transparent3d>)>,
|
|
) {
|
|
let draw_custom = transparent_3d_draw_functions
|
|
.read()
|
|
.get_id::<DrawCustom>()
|
|
.unwrap();
|
|
|
|
let key = MeshPipelineKey::from_msaa_samples(msaa.samples)
|
|
| MeshPipelineKey::from_primitive_topology(PrimitiveTopology::TriangleList);
|
|
let pipeline = pipelines.specialize(&mut pipeline_cache, &custom_pipeline, key);
|
|
|
|
for (view, mut transparent_phase) in views.iter_mut() {
|
|
let view_matrix = view.transform.compute_matrix();
|
|
let view_row_2 = view_matrix.row(2);
|
|
for (entity, mesh_uniform) in material_meshes.iter() {
|
|
transparent_phase.add(Transparent3d {
|
|
entity,
|
|
pipeline,
|
|
draw_function: draw_custom,
|
|
distance: view_row_2.dot(mesh_uniform.transform.col(3)),
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Default)]
|
|
struct ExtractedTime {
|
|
seconds_since_startup: f32,
|
|
}
|
|
|
|
// extract the passed time into a resource in the render world
|
|
fn extract_time(mut commands: Commands, time: Res<Time>) {
|
|
commands.insert_resource(ExtractedTime {
|
|
seconds_since_startup: time.seconds_since_startup() as f32,
|
|
});
|
|
}
|
|
|
|
struct TimeMeta {
|
|
buffer: Buffer,
|
|
bind_group: Option<BindGroup>,
|
|
}
|
|
|
|
// write the extracted time into the corresponding uniform buffer
|
|
fn prepare_time(
|
|
time: Res<ExtractedTime>,
|
|
time_meta: ResMut<TimeMeta>,
|
|
render_queue: Res<RenderQueue>,
|
|
) {
|
|
render_queue.write_buffer(
|
|
&time_meta.buffer,
|
|
0,
|
|
bevy::core::cast_slice(&[time.seconds_since_startup]),
|
|
);
|
|
}
|
|
|
|
// create a bind group for the time uniform buffer
|
|
fn queue_time_bind_group(
|
|
render_device: Res<RenderDevice>,
|
|
mut time_meta: ResMut<TimeMeta>,
|
|
pipeline: Res<CustomPipeline>,
|
|
) {
|
|
let bind_group = render_device.create_bind_group(&BindGroupDescriptor {
|
|
label: None,
|
|
layout: &pipeline.time_bind_group_layout,
|
|
entries: &[BindGroupEntry {
|
|
binding: 0,
|
|
resource: time_meta.buffer.as_entire_binding(),
|
|
}],
|
|
});
|
|
time_meta.bind_group = Some(bind_group);
|
|
}
|
|
|
|
pub struct CustomPipeline {
|
|
shader: Handle<Shader>,
|
|
mesh_pipeline: MeshPipeline,
|
|
time_bind_group_layout: BindGroupLayout,
|
|
}
|
|
|
|
impl FromWorld for CustomPipeline {
|
|
fn from_world(world: &mut World) -> Self {
|
|
let world = world.cell();
|
|
let asset_server = world.get_resource::<AssetServer>().unwrap();
|
|
let shader = asset_server.load("shaders/animate_shader.wgsl");
|
|
|
|
let render_device = world.get_resource_mut::<RenderDevice>().unwrap();
|
|
let time_bind_group_layout =
|
|
render_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
|
|
label: Some("time bind group"),
|
|
entries: &[BindGroupLayoutEntry {
|
|
binding: 0,
|
|
visibility: ShaderStages::FRAGMENT,
|
|
ty: BindingType::Buffer {
|
|
ty: BufferBindingType::Uniform,
|
|
has_dynamic_offset: false,
|
|
min_binding_size: BufferSize::new(std::mem::size_of::<f32>() as u64),
|
|
},
|
|
count: None,
|
|
}],
|
|
});
|
|
|
|
let mesh_pipeline = world.get_resource::<MeshPipeline>().unwrap();
|
|
|
|
CustomPipeline {
|
|
shader,
|
|
mesh_pipeline: mesh_pipeline.clone(),
|
|
time_bind_group_layout,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl SpecializedPipeline for CustomPipeline {
|
|
type Key = MeshPipelineKey;
|
|
|
|
fn specialize(&self, key: Self::Key) -> RenderPipelineDescriptor {
|
|
let mut descriptor = self.mesh_pipeline.specialize(key);
|
|
descriptor.vertex.shader = self.shader.clone();
|
|
descriptor.fragment.as_mut().unwrap().shader = self.shader.clone();
|
|
descriptor.layout = Some(vec![
|
|
self.mesh_pipeline.view_layout.clone(),
|
|
self.mesh_pipeline.mesh_layout.clone(),
|
|
self.time_bind_group_layout.clone(),
|
|
]);
|
|
descriptor
|
|
}
|
|
}
|
|
|
|
type DrawCustom = (
|
|
SetItemPipeline,
|
|
SetMeshViewBindGroup<0>,
|
|
SetMeshBindGroup<1>,
|
|
SetTimeBindGroup<2>,
|
|
DrawMesh,
|
|
);
|
|
|
|
struct SetTimeBindGroup<const I: usize>;
|
|
impl<const I: usize> EntityRenderCommand for SetTimeBindGroup<I> {
|
|
type Param = SRes<TimeMeta>;
|
|
|
|
fn render<'w>(
|
|
_view: Entity,
|
|
_item: Entity,
|
|
time_meta: SystemParamItem<'w, '_, Self::Param>,
|
|
pass: &mut TrackedRenderPass<'w>,
|
|
) -> RenderCommandResult {
|
|
let time_bind_group = time_meta.into_inner().bind_group.as_ref().unwrap();
|
|
pass.set_bind_group(I, time_bind_group, &[]);
|
|
|
|
RenderCommandResult::Success
|
|
}
|
|
}
|