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(cherry picked from commit de943381bd2a8b242c94db99e6c7bbd70006d7c3) # Objective The view uniform lacks view transform information. The inverse transform is currently provided but this is not sufficient if you do not have access to an `inverse` function (such as in WGSL). ## Solution Grab the view transform, put it in the view uniform, use the same matrix to compute the inverse as well. |
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.. | ||
mesh2d | ||
render | ||
bundle.rs | ||
collide_aabb.rs | ||
dynamic_texture_atlas_builder.rs | ||
lib.rs | ||
rect.rs | ||
sprite.rs | ||
texture_atlas.rs | ||
texture_atlas_builder.rs |