bevy/crates/bevy_sprite/src
Loch Wansbrough 56b0e88b53 Add view transform to view uniform (#3885)
(cherry picked from commit de943381bd2a8b242c94db99e6c7bbd70006d7c3)

# Objective

The view uniform lacks view transform information. The inverse transform is currently provided but this is not sufficient if you do not have access to an `inverse` function (such as in WGSL).

## Solution

Grab the view transform, put it in the view uniform, use the same matrix to compute the inverse as well.
2022-02-08 04:14:34 +00:00
..
mesh2d Add view transform to view uniform (#3885) 2022-02-08 04:14:34 +00:00
render Add 2d meshes and materials (#3460) 2022-01-08 01:29:08 +00:00
bundle.rs Add 2d meshes and materials (#3460) 2022-01-08 01:29:08 +00:00
collide_aabb.rs Add the Inside version to the Collision enum (#2489) 2022-02-01 22:40:25 +00:00
dynamic_texture_atlas_builder.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
lib.rs Add headless mode (#3439) 2022-01-08 10:39:43 +00:00
rect.rs Implement the Overflow::Hidden style property for UI (#3296) 2021-12-19 05:44:28 +00:00
sprite.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
texture_atlas.rs Add 2d meshes and materials (#3460) 2022-01-08 01:29:08 +00:00
texture_atlas_builder.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00