mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
fcd7c0fc3d
Rebased and finished version of https://github.com/bevyengine/bevy/pull/8407. Huge thanks to @GitGhillie for adjusting all the examples, and the many other people who helped write this PR (@superdump , @coreh , among others) :) Fixes https://github.com/bevyengine/bevy/issues/8369 --- ## Changelog - Added a `brightness` control to `Skybox`. - Added an `intensity` control to `EnvironmentMapLight`. - Added `ExposureSettings` and `PhysicalCameraParameters` for controlling exposure of 3D cameras. - Removed the baked-in `DirectionalLight` exposure Bevy previously hardcoded internally. ## Migration Guide - If using a `Skybox` or `EnvironmentMapLight`, use the new `brightness` and `intensity` controls to adjust their strength. - All 3D scene will now have different apparent brightnesses due to Bevy implementing proper exposure controls. You will have to adjust the intensity of your lights and/or your camera exposure via the new `ExposureSettings` component to compensate. --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: GitGhillie <jillisnoordhoek@gmail.com> Co-authored-by: Marco Buono <thecoreh@gmail.com> Co-authored-by: vero <email@atlasdostal.com> Co-authored-by: atlas dostal <rodol@rivalrebels.com>
139 lines
4 KiB
Rust
139 lines
4 KiB
Rust
//! This example illustrates how to load and play an audio file, and control where the sounds seems to come from.
|
|
use bevy::prelude::*;
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, update_positions)
|
|
.add_systems(Update, update_listener)
|
|
.run();
|
|
}
|
|
|
|
fn setup(
|
|
mut commands: Commands,
|
|
asset_server: Res<AssetServer>,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
) {
|
|
// Space between the two ears
|
|
let gap = 4.0;
|
|
|
|
// sound emitter
|
|
commands.spawn((
|
|
PbrBundle {
|
|
mesh: meshes.add(shape::UVSphere {
|
|
radius: 0.2,
|
|
..default()
|
|
}),
|
|
material: materials.add(Color::BLUE),
|
|
transform: Transform::from_xyz(0.0, 0.0, 0.0),
|
|
..default()
|
|
},
|
|
Emitter::default(),
|
|
AudioBundle {
|
|
source: asset_server.load("sounds/Windless Slopes.ogg"),
|
|
settings: PlaybackSettings::LOOP.with_spatial(true),
|
|
},
|
|
));
|
|
|
|
let listener = SpatialListener::new(gap);
|
|
commands
|
|
.spawn((SpatialBundle::default(), listener.clone()))
|
|
.with_children(|parent| {
|
|
// left ear indicator
|
|
parent.spawn(PbrBundle {
|
|
mesh: meshes.add(shape::Cube { size: 0.2 }),
|
|
material: materials.add(Color::RED),
|
|
transform: Transform::from_translation(listener.left_ear_offset),
|
|
..default()
|
|
});
|
|
|
|
// right ear indicator
|
|
parent.spawn(PbrBundle {
|
|
mesh: meshes.add(shape::Cube { size: 0.2 }),
|
|
material: materials.add(Color::GREEN),
|
|
transform: Transform::from_translation(listener.right_ear_offset),
|
|
..default()
|
|
});
|
|
});
|
|
|
|
// light
|
|
commands.spawn(PointLightBundle {
|
|
point_light: PointLight {
|
|
intensity: 1_000_000.0,
|
|
shadows_enabled: true,
|
|
..default()
|
|
},
|
|
transform: Transform::from_xyz(4.0, 8.0, 4.0),
|
|
..default()
|
|
});
|
|
|
|
// example instructions
|
|
commands.spawn(
|
|
TextBundle::from_section(
|
|
"Up/Down/Left/Right: Move Listener\nSpace: Toggle Emitter Movement",
|
|
TextStyle {
|
|
font_size: 20.0,
|
|
..default()
|
|
},
|
|
)
|
|
.with_style(Style {
|
|
position_type: PositionType::Absolute,
|
|
bottom: Val::Px(12.0),
|
|
left: Val::Px(12.0),
|
|
..default()
|
|
}),
|
|
);
|
|
|
|
// camera
|
|
commands.spawn(Camera3dBundle {
|
|
transform: Transform::from_xyz(0.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
|
|
..default()
|
|
});
|
|
}
|
|
|
|
#[derive(Component, Default)]
|
|
struct Emitter {
|
|
stopped: bool,
|
|
}
|
|
|
|
fn update_positions(
|
|
time: Res<Time>,
|
|
mut emitters: Query<(&mut Transform, &mut Emitter), With<Emitter>>,
|
|
keyboard: Res<ButtonInput<KeyCode>>,
|
|
) {
|
|
for (mut emitter_transform, mut emitter) in emitters.iter_mut() {
|
|
if keyboard.just_pressed(KeyCode::Space) {
|
|
emitter.stopped = !emitter.stopped;
|
|
}
|
|
|
|
if !emitter.stopped {
|
|
emitter_transform.translation.x = time.elapsed_seconds().sin() * 3.0;
|
|
emitter_transform.translation.z = time.elapsed_seconds().cos() * 3.0;
|
|
}
|
|
}
|
|
}
|
|
|
|
fn update_listener(
|
|
keyboard: Res<ButtonInput<KeyCode>>,
|
|
time: Res<Time>,
|
|
mut listeners: Query<&mut Transform, With<SpatialListener>>,
|
|
) {
|
|
let mut transform = listeners.single_mut();
|
|
|
|
let speed = 2.;
|
|
|
|
if keyboard.pressed(KeyCode::ArrowRight) {
|
|
transform.translation.x += speed * time.delta_seconds();
|
|
}
|
|
if keyboard.pressed(KeyCode::ArrowLeft) {
|
|
transform.translation.x -= speed * time.delta_seconds();
|
|
}
|
|
if keyboard.pressed(KeyCode::ArrowDown) {
|
|
transform.translation.z += speed * time.delta_seconds();
|
|
}
|
|
if keyboard.pressed(KeyCode::ArrowUp) {
|
|
transform.translation.z -= speed * time.delta_seconds();
|
|
}
|
|
}
|