bevy/crates/bevy_render/src/globals.rs
Gino Valente 3827316100 bevy_reflect: Register missing reflected types for bevy_render (#6725)
# Objective 

Many types in `bevy_render` implemented `Reflect` but were not registered.

## Solution

Register all types in `bevy_render` that impl `Reflect`.

This also registers additional dependent types (i.e. field types).

> Note: Adding these dependent types would not be needed using something like #5781 😉 

---

## Changelog

- Register missing `bevy_render` types in the `TypeRegistry`:
  - `camera::RenderTarget`
  - `globals::GlobalsUniform`
  - `texture::Image`
  - `view::ComputedVisibility`
  - `view::Visibility`
  - `view::VisibleEntities`
- Register additional dependent types:
  - `view::ComputedVisibilityFlags`
  - `Vec<Entity>`
2022-11-23 00:41:21 +00:00

76 lines
2.4 KiB
Rust

use crate::{
extract_resource::ExtractResource,
render_resource::{ShaderType, UniformBuffer},
renderer::{RenderDevice, RenderQueue},
Extract, RenderApp, RenderStage,
};
use bevy_app::{App, Plugin};
use bevy_core::FrameCount;
use bevy_ecs::prelude::*;
use bevy_reflect::Reflect;
use bevy_time::Time;
pub struct GlobalsPlugin;
impl Plugin for GlobalsPlugin {
fn build(&self, app: &mut App) {
app.register_type::<GlobalsUniform>();
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
render_app
.init_resource::<GlobalsBuffer>()
.init_resource::<Time>()
.add_system_to_stage(RenderStage::Extract, extract_frame_count)
.add_system_to_stage(RenderStage::Extract, extract_time)
.add_system_to_stage(RenderStage::Prepare, prepare_globals_buffer);
}
}
}
fn extract_frame_count(mut commands: Commands, frame_count: Extract<Res<FrameCount>>) {
commands.insert_resource(**frame_count);
}
fn extract_time(mut commands: Commands, time: Extract<Res<Time>>) {
commands.insert_resource(time.clone());
}
/// Contains global values useful when writing shaders.
/// Currently only contains values related to time.
#[derive(Default, Clone, Resource, ExtractResource, Reflect, ShaderType)]
#[reflect(Resource)]
pub struct GlobalsUniform {
/// The time since startup in seconds.
/// Wraps to 0 after 1 hour.
time: f32,
/// The delta time since the previous frame in seconds
delta_time: f32,
/// Frame count since the start of the app.
/// It wraps to zero when it reaches the maximum value of a u32.
frame_count: u32,
/// WebGL2 structs must be 16 byte aligned.
#[cfg(feature = "webgl")]
_wasm_padding: f32,
}
/// The buffer containing the [`GlobalsUniform`]
#[derive(Resource, Default)]
pub struct GlobalsBuffer {
pub buffer: UniformBuffer<GlobalsUniform>,
}
fn prepare_globals_buffer(
render_device: Res<RenderDevice>,
render_queue: Res<RenderQueue>,
mut globals_buffer: ResMut<GlobalsBuffer>,
time: Res<Time>,
frame_count: Res<FrameCount>,
) {
let buffer = globals_buffer.buffer.get_mut();
buffer.time = time.elapsed_seconds_wrapped();
buffer.delta_time = time.delta_seconds();
buffer.frame_count = frame_count.0;
globals_buffer
.buffer
.write_buffer(&render_device, &render_queue);
}