bevy/assets
Carter Anderson 371c90f6fa Minor Bevy Logo Tweaks (#4050)
@BlackPhlox kindly pointed out and resolved a couple of inconsistencies in the bevy logo:
* The arc of the first bird's back had three vertices right next to each other, which created a noticeable sharp edge. This replaces them with a single vertex.
* The bottom part of the tail had a sharp edge, which was inconsistent with the top part of the tail. This was rounded out to mirror the top part.

I also took the chance to clean up some of the variants and (hopefully) improve the "bevy_logo_light_dark_and_dimmed" variant to improve how it renders on dark themes.
2022-02-27 01:38:17 +00:00
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android-res/mipmap-mdpi android example polish (#845) 2020-11-11 16:31:16 -08:00
branding Minor Bevy Logo Tweaks (#4050) 2022-02-27 01:38:17 +00:00
data Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
fonts initial text rendering 2020-05-13 13:22:12 -07:00
models add an example using UI & states to create a game menu (#2960) 2022-01-14 19:09:42 +00:00
scenes Fix warning in scene example (#1441) 2021-02-22 03:59:36 +00:00
shaders Mesh vertex buffer layouts (#3959) 2022-02-23 23:21:13 +00:00
sounds use ogg by default instead of mp3 (#3421) 2021-12-23 19:19:15 +00:00
textures Simple 2d rotation example (#3065) 2022-01-25 22:10:11 +00:00