..
batching
Batching: replace GpuArrayBufferIndex::index with a u32 ( #12250 )
2024-03-02 16:00:28 +00:00
camera
Replace bevy_log's tracing reexport with bevy_utils' ( #12254 )
2024-03-02 18:38:04 +00:00
mesh
Replace bevy_log's tracing reexport with bevy_utils' ( #12254 )
2024-03-02 18:38:04 +00:00
primitives
Move EntityHash
related types into bevy_ecs
( #11498 )
2024-02-12 15:02:24 +00:00
render_graph
Replace bevy_log's tracing reexport with bevy_utils' ( #12254 )
2024-03-02 18:38:04 +00:00
render_phase
Port bevy_core_pipeline
to LinearRgba
( #12116 )
2024-02-26 12:25:11 +00:00
render_resource
Replace bevy_log's tracing reexport with bevy_utils' ( #12254 )
2024-03-02 18:38:04 +00:00
renderer
Multithreaded render command encoding ( #9172 )
2024-02-09 07:35:35 +00:00
texture
Port bevy_core_pipeline
to LinearRgba
( #12116 )
2024-02-26 12:25:11 +00:00
view
Replace bevy_log's tracing reexport with bevy_utils' ( #12254 )
2024-03-02 18:38:04 +00:00
alpha.rs
Move AlphaMode into bevy_render ( #12012 )
2024-02-21 19:34:10 +00:00
deterministic.rs
Option to enable deterministic rendering ( #11248 )
2024-01-09 00:46:01 +00:00
extract_component.rs
Revert rendering-related associated type name changes ( #11027 )
2024-01-22 15:01:55 +00:00
extract_instances.rs
Move EntityHash
related types into bevy_ecs
( #11498 )
2024-02-12 15:02:24 +00:00
extract_param.rs
Enable the unsafe_op_in_unsafe_fn
lint ( #11591 )
2024-01-28 23:18:11 +00:00
extract_resource.rs
Replace bevy_log's tracing reexport with bevy_utils' ( #12254 )
2024-03-02 18:38:04 +00:00
globals.rs
Update to wgpu 0.19 and raw-window-handle 0.6 ( #11280 )
2024-01-26 18:14:21 +00:00
globals.wgsl
Refactor Globals and View structs into separate shaders ( #7512 )
2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs
Reorder render sets, refactor bevy_sprite to take advantage ( #9236 )
2023-08-27 14:33:49 +00:00
lib.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
maths.wgsl
Add support for KHR_texture_transform ( #11904 )
2024-02-21 01:11:28 +00:00
pipelined_rendering.rs
wait for render app when main world is dropped ( #11737 )
2024-02-08 14:09:17 +00:00
render_asset.rs
add note about unloading assets from ram in wasm ( #12166 )
2024-02-28 00:39:49 +00:00
settings.rs
Update to wgpu 0.19 and raw-window-handle 0.6 ( #11280 )
2024-01-26 18:14:21 +00:00
spatial_bundle.rs
Implement Clone for VisibilityBundle and SpatialBundle ( #10394 )
2023-11-07 21:25:00 +00:00