mirror of
https://github.com/bevyengine/bevy
synced 2024-12-24 20:13:07 +00:00
7482a0d26d
Fixes #15834 ## Migration Guide The APIs of `Time`, `Timer` and `Stopwatch` have been cleaned up for consistency with each other and the standard library's `Duration` type. The following methods have been renamed: - `Stowatch::paused` -> `Stopwatch::is_paused` - `Time::elapsed_seconds` -> `Time::elasped_secs` (including `_f64` and `_wrapped` variants)
59 lines
1.7 KiB
Rust
59 lines
1.7 KiB
Rust
//! Shows how to animate material properties
|
|
|
|
use bevy::prelude::*;
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, animate_materials)
|
|
.run();
|
|
}
|
|
|
|
fn setup(
|
|
mut commands: Commands,
|
|
asset_server: Res<AssetServer>,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
) {
|
|
commands.spawn((
|
|
Camera3d::default(),
|
|
Transform::from_xyz(3.0, 1.0, 3.0).looking_at(Vec3::new(0.0, -0.5, 0.0), Vec3::Y),
|
|
EnvironmentMapLight {
|
|
diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
|
|
specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
|
|
intensity: 2_000.0,
|
|
..default()
|
|
},
|
|
));
|
|
|
|
let cube = meshes.add(Cuboid::new(0.5, 0.5, 0.5));
|
|
|
|
const GOLDEN_ANGLE: f32 = 137.507_77;
|
|
|
|
let mut hsla = Hsla::hsl(0.0, 1.0, 0.5);
|
|
for x in -1..2 {
|
|
for z in -1..2 {
|
|
commands.spawn((
|
|
Mesh3d(cube.clone()),
|
|
MeshMaterial3d(materials.add(Color::from(hsla))),
|
|
Transform::from_translation(Vec3::new(x as f32, 0.0, z as f32)),
|
|
));
|
|
hsla = hsla.rotate_hue(GOLDEN_ANGLE);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn animate_materials(
|
|
material_handles: Query<&MeshMaterial3d<StandardMaterial>>,
|
|
time: Res<Time>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
) {
|
|
for material_handle in material_handles.iter() {
|
|
if let Some(material) = materials.get_mut(material_handle) {
|
|
if let Color::Hsla(ref mut hsla) = material.base_color {
|
|
*hsla = hsla.rotate_hue(time.delta_secs() * 100.0);
|
|
}
|
|
}
|
|
}
|
|
}
|