bevy/crates/bevy_transform/src/hierarchy/child_builder.rs
davier 336583a86b Update EntityMut's location in push_children() and insert_children() (#2604)
## Objective

This code would result in a crash:
```rust
use bevy::prelude::*;

fn main() {
    let mut world = World::new();
    let child = world.spawn().id();
    world.spawn().push_children(&[child]);
}
```

## Solution

Update the `EntityMut`'s location after inserting a component on the children entities, as it may have changed.
2021-08-10 01:12:42 +00:00

485 lines
16 KiB
Rust

use crate::prelude::{Children, Parent, PreviousParent};
use bevy_ecs::{
bundle::Bundle,
entity::Entity,
system::{Command, Commands, EntityCommands},
world::{EntityMut, World},
};
use smallvec::SmallVec;
#[derive(Debug)]
pub struct InsertChildren {
parent: Entity,
children: SmallVec<[Entity; 8]>,
index: usize,
}
impl Command for InsertChildren {
fn write(self, world: &mut World) {
for child in self.children.iter() {
world
.entity_mut(*child)
// FIXME: don't erase the previous parent (see #1545)
.insert_bundle((Parent(self.parent), PreviousParent(self.parent)));
}
{
if let Some(mut children) = world.get_mut::<Children>(self.parent) {
children.0.insert_from_slice(self.index, &self.children);
} else {
world
.entity_mut(self.parent)
.insert(Children(self.children));
}
}
}
}
#[derive(Debug)]
pub struct PushChildren {
parent: Entity,
children: SmallVec<[Entity; 8]>,
}
pub struct ChildBuilder<'a, 'b> {
commands: &'b mut Commands<'a>,
push_children: PushChildren,
}
impl Command for PushChildren {
fn write(self, world: &mut World) {
for child in self.children.iter() {
world
.entity_mut(*child)
// FIXME: don't erase the previous parent (see #1545)
.insert_bundle((Parent(self.parent), PreviousParent(self.parent)));
}
{
let mut added = false;
if let Some(mut children) = world.get_mut::<Children>(self.parent) {
children.0.extend(self.children.iter().cloned());
added = true;
}
// NOTE: ideally this is just an else statement, but currently that _incorrectly_ fails
// borrow-checking
if !added {
world
.entity_mut(self.parent)
.insert(Children(self.children));
}
}
}
}
impl<'a, 'b> ChildBuilder<'a, 'b> {
pub fn spawn_bundle(&mut self, bundle: impl Bundle) -> EntityCommands<'a, '_> {
let e = self.commands.spawn_bundle(bundle);
self.push_children.children.push(e.id());
e
}
pub fn spawn(&mut self) -> EntityCommands<'a, '_> {
let e = self.commands.spawn();
self.push_children.children.push(e.id());
e
}
pub fn parent_entity(&self) -> Entity {
self.push_children.parent
}
pub fn add_command<C: Command + 'static>(&mut self, command: C) -> &mut Self {
self.commands.add(command);
self
}
}
pub trait BuildChildren {
fn with_children(&mut self, f: impl FnOnce(&mut ChildBuilder)) -> &mut Self;
fn push_children(&mut self, children: &[Entity]) -> &mut Self;
fn insert_children(&mut self, index: usize, children: &[Entity]) -> &mut Self;
}
impl<'a, 'b> BuildChildren for EntityCommands<'a, 'b> {
fn with_children(&mut self, spawn_children: impl FnOnce(&mut ChildBuilder)) -> &mut Self {
let parent = self.id();
let push_children = {
let mut builder = ChildBuilder {
commands: self.commands(),
push_children: PushChildren {
children: SmallVec::default(),
parent,
},
};
spawn_children(&mut builder);
builder.push_children
};
self.commands().add(push_children);
self
}
fn push_children(&mut self, children: &[Entity]) -> &mut Self {
let parent = self.id();
self.commands().add(PushChildren {
children: SmallVec::from(children),
parent,
});
self
}
fn insert_children(&mut self, index: usize, children: &[Entity]) -> &mut Self {
let parent = self.id();
self.commands().add(InsertChildren {
children: SmallVec::from(children),
index,
parent,
});
self
}
}
#[derive(Debug)]
pub struct WorldChildBuilder<'w> {
world: &'w mut World,
current_entity: Option<Entity>,
parent_entities: Vec<Entity>,
}
impl<'w> WorldChildBuilder<'w> {
pub fn spawn_bundle(&mut self, bundle: impl Bundle + Send + Sync + 'static) -> EntityMut<'_> {
let parent_entity = self.parent_entity();
let entity = self
.world
.spawn()
.insert_bundle(bundle)
.insert_bundle((Parent(parent_entity), PreviousParent(parent_entity)))
.id();
self.current_entity = Some(entity);
if let Some(mut parent) = self.world.get_entity_mut(parent_entity) {
if let Some(mut children) = parent.get_mut::<Children>() {
children.0.push(entity);
} else {
parent.insert(Children(smallvec::smallvec![entity]));
}
}
self.world.entity_mut(entity)
}
pub fn spawn(&mut self) -> EntityMut<'_> {
let parent_entity = self.parent_entity();
let entity = self
.world
.spawn()
.insert_bundle((Parent(parent_entity), PreviousParent(parent_entity)))
.id();
self.current_entity = Some(entity);
if let Some(mut parent) = self.world.get_entity_mut(parent_entity) {
if let Some(mut children) = parent.get_mut::<Children>() {
children.0.push(entity);
} else {
parent.insert(Children(smallvec::smallvec![entity]));
}
}
self.world.entity_mut(entity)
}
pub fn parent_entity(&self) -> Entity {
self.parent_entities
.last()
.cloned()
.expect("There should always be a parent at this point.")
}
}
pub trait BuildWorldChildren {
fn with_children(&mut self, spawn_children: impl FnOnce(&mut WorldChildBuilder)) -> &mut Self;
fn push_children(&mut self, children: &[Entity]) -> &mut Self;
fn insert_children(&mut self, index: usize, children: &[Entity]) -> &mut Self;
}
impl<'w> BuildWorldChildren for EntityMut<'w> {
fn with_children(&mut self, spawn_children: impl FnOnce(&mut WorldChildBuilder)) -> &mut Self {
{
let entity = self.id();
let mut builder = WorldChildBuilder {
current_entity: None,
parent_entities: vec![entity],
// SAFE: self.update_location() is called below. It is impossible to make EntityMut
// function calls on `self` within the scope defined here
world: unsafe { self.world_mut() },
};
spawn_children(&mut builder);
}
self.update_location();
self
}
fn push_children(&mut self, children: &[Entity]) -> &mut Self {
let parent = self.id();
{
// SAFE: parent entity is not modified and its location is updated manually
let world = unsafe { self.world_mut() };
for child in children.iter() {
world
.entity_mut(*child)
// FIXME: don't erase the previous parent (see #1545)
.insert_bundle((Parent(parent), PreviousParent(parent)));
}
// Inserting a bundle in the children entities may change the parent entity's location if they were of the same archetype
self.update_location();
}
if let Some(mut children_component) = self.get_mut::<Children>() {
children_component.0.extend(children.iter().cloned());
} else {
self.insert(Children::with(children));
}
self
}
fn insert_children(&mut self, index: usize, children: &[Entity]) -> &mut Self {
let parent = self.id();
{
// SAFE: parent entity is not modified and its location is updated manually
let world = unsafe { self.world_mut() };
for child in children.iter() {
world
.entity_mut(*child)
// FIXME: don't erase the previous parent (see #1545)
.insert_bundle((Parent(parent), PreviousParent(parent)));
}
// Inserting a bundle in the children entities may change the parent entity's location if they were of the same archetype
self.update_location();
}
if let Some(mut children_component) = self.get_mut::<Children>() {
children_component.0.insert_from_slice(index, children);
} else {
self.insert(Children::with(children));
}
self
}
}
impl<'w> BuildWorldChildren for WorldChildBuilder<'w> {
fn with_children(
&mut self,
spawn_children: impl FnOnce(&mut WorldChildBuilder<'w>),
) -> &mut Self {
let current_entity = self
.current_entity
.expect("Cannot add children without a parent. Try creating an entity first.");
self.parent_entities.push(current_entity);
self.current_entity = None;
spawn_children(self);
self.current_entity = self.parent_entities.pop();
self
}
fn push_children(&mut self, children: &[Entity]) -> &mut Self {
let parent = self
.current_entity
.expect("Cannot add children without a parent. Try creating an entity first.");
for child in children.iter() {
self.world
.entity_mut(*child)
// FIXME: don't erase the previous parent (see #1545)
.insert_bundle((Parent(parent), PreviousParent(parent)));
}
if let Some(mut children_component) = self.world.get_mut::<Children>(parent) {
children_component.0.extend(children.iter().cloned());
} else {
self.world
.entity_mut(parent)
.insert(Children::with(children));
}
self
}
fn insert_children(&mut self, index: usize, children: &[Entity]) -> &mut Self {
let parent = self
.current_entity
.expect("Cannot add children without a parent. Try creating an entity first.");
for child in children.iter() {
self.world
.entity_mut(*child)
// FIXME: don't erase the previous parent (see #1545)
.insert_bundle((Parent(parent), PreviousParent(parent)));
}
if let Some(mut children_component) = self.world.get_mut::<Children>(parent) {
children_component.0.insert_from_slice(index, children);
} else {
self.world
.entity_mut(parent)
.insert(Children::with(children));
}
self
}
}
#[cfg(test)]
mod tests {
use super::{BuildChildren, BuildWorldChildren};
use crate::prelude::{Children, Parent, PreviousParent};
use bevy_ecs::{
entity::Entity,
system::{CommandQueue, Commands},
world::World,
};
use smallvec::{smallvec, SmallVec};
#[test]
fn build_children() {
let mut world = World::default();
let mut queue = CommandQueue::default();
let mut commands = Commands::new(&mut queue, &world);
let mut children = Vec::new();
let parent = commands.spawn().insert(1).id();
commands.entity(parent).with_children(|parent| {
children.push(parent.spawn().insert(2).id());
children.push(parent.spawn().insert(3).id());
children.push(parent.spawn().insert(4).id());
});
queue.apply(&mut world);
assert_eq!(
world.get::<Children>(parent).unwrap().0.as_slice(),
children.as_slice(),
);
assert_eq!(*world.get::<Parent>(children[0]).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(children[1]).unwrap(), Parent(parent));
assert_eq!(
*world.get::<PreviousParent>(children[0]).unwrap(),
PreviousParent(parent)
);
assert_eq!(
*world.get::<PreviousParent>(children[1]).unwrap(),
PreviousParent(parent)
);
}
#[test]
fn push_and_insert_children_commands() {
let mut world = World::default();
let entities = world
.spawn_batch(vec![(1,), (2,), (3,), (4,), (5,)])
.collect::<Vec<Entity>>();
let mut queue = CommandQueue::default();
{
let mut commands = Commands::new(&mut queue, &world);
commands.entity(entities[0]).push_children(&entities[1..3]);
}
queue.apply(&mut world);
let parent = entities[0];
let child1 = entities[1];
let child2 = entities[2];
let child3 = entities[3];
let child4 = entities[4];
let expected_children: SmallVec<[Entity; 8]> = smallvec![child1, child2];
assert_eq!(
world.get::<Children>(parent).unwrap().0.clone(),
expected_children
);
assert_eq!(*world.get::<Parent>(child1).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(child2).unwrap(), Parent(parent));
assert_eq!(
*world.get::<PreviousParent>(child1).unwrap(),
PreviousParent(parent)
);
assert_eq!(
*world.get::<PreviousParent>(child2).unwrap(),
PreviousParent(parent)
);
{
let mut commands = Commands::new(&mut queue, &world);
commands.entity(parent).insert_children(1, &entities[3..]);
}
queue.apply(&mut world);
let expected_children: SmallVec<[Entity; 8]> = smallvec![child1, child3, child4, child2];
assert_eq!(
world.get::<Children>(parent).unwrap().0.clone(),
expected_children
);
assert_eq!(*world.get::<Parent>(child3).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(child4).unwrap(), Parent(parent));
assert_eq!(
*world.get::<PreviousParent>(child3).unwrap(),
PreviousParent(parent)
);
assert_eq!(
*world.get::<PreviousParent>(child4).unwrap(),
PreviousParent(parent)
);
}
#[test]
fn push_and_insert_children_world() {
let mut world = World::default();
let entities = world
.spawn_batch(vec![(1,), (2,), (3,), (4,), (5,)])
.collect::<Vec<Entity>>();
world.entity_mut(entities[0]).push_children(&entities[1..3]);
let parent = entities[0];
let child1 = entities[1];
let child2 = entities[2];
let child3 = entities[3];
let child4 = entities[4];
let expected_children: SmallVec<[Entity; 8]> = smallvec![child1, child2];
assert_eq!(
world.get::<Children>(parent).unwrap().0.clone(),
expected_children
);
assert_eq!(*world.get::<Parent>(child1).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(child2).unwrap(), Parent(parent));
assert_eq!(
*world.get::<PreviousParent>(child1).unwrap(),
PreviousParent(parent)
);
assert_eq!(
*world.get::<PreviousParent>(child2).unwrap(),
PreviousParent(parent)
);
world.entity_mut(parent).insert_children(1, &entities[3..]);
let expected_children: SmallVec<[Entity; 8]> = smallvec![child1, child3, child4, child2];
assert_eq!(
world.get::<Children>(parent).unwrap().0.clone(),
expected_children
);
assert_eq!(*world.get::<Parent>(child3).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(child4).unwrap(), Parent(parent));
assert_eq!(
*world.get::<PreviousParent>(child3).unwrap(),
PreviousParent(parent)
);
assert_eq!(
*world.get::<PreviousParent>(child4).unwrap(),
PreviousParent(parent)
);
}
#[test]
fn regression_push_children_same_archetype() {
let mut world = World::new();
let child = world.spawn().id();
world.spawn().push_children(&[child]);
}
}