bevy/examples/3d/lightmaps.rs
François Mockers 5559632977
glTF labels: add enum to avoid misspelling and keep up-to-date list documented (#13586)
# Objective

- Followup to #13548
- It added a list of all possible labels to documentation. This seems
hard to keep up and doesn't stop people from making spelling mistake

## Solution

- Add an enum that can create all the labels possible, and encourage its
use rather than manually typed labels

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Rob Parrett <robparrett@gmail.com>
2024-05-31 23:25:57 +00:00

66 lines
2 KiB
Rust

//! Rendering a scene with baked lightmaps.
use bevy::pbr::Lightmap;
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.insert_resource(AmbientLight::NONE)
.add_systems(Startup, setup)
.add_systems(Update, add_lightmaps_to_meshes)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(SceneBundle {
scene: asset_server
.load(GltfAssetLabel::Scene(0).from_asset("models/CornellBox/CornellBox.glb")),
..default()
});
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(-278.0, 273.0, 800.0),
..default()
});
}
fn add_lightmaps_to_meshes(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut materials: ResMut<Assets<StandardMaterial>>,
meshes: Query<
(Entity, &Name, &Handle<StandardMaterial>),
(With<Handle<Mesh>>, Without<Lightmap>),
>,
) {
let exposure = 250.0;
for (entity, name, material) in meshes.iter() {
if &**name == "large_box" {
materials.get_mut(material).unwrap().lightmap_exposure = exposure;
commands.entity(entity).insert(Lightmap {
image: asset_server.load("lightmaps/CornellBox-Large.zstd.ktx2"),
..default()
});
continue;
}
if &**name == "small_box" {
materials.get_mut(material).unwrap().lightmap_exposure = exposure;
commands.entity(entity).insert(Lightmap {
image: asset_server.load("lightmaps/CornellBox-Small.zstd.ktx2"),
..default()
});
continue;
}
if name.starts_with("cornell_box") {
materials.get_mut(material).unwrap().lightmap_exposure = exposure;
commands.entity(entity).insert(Lightmap {
image: asset_server.load("lightmaps/CornellBox-Box.zstd.ktx2"),
..default()
});
continue;
}
}
}