bevy/examples/2d
charlotte 99ab0285e4
Fix mesh2_manual exapmle. (#14831)
Fix `mesh2d_manual` example from changes in #13069.

```
wgpu error: Validation Error

Caused by:
  In RenderPass::end
    In a set_pipeline command
      Render pipeline targets are incompatible with render pass
        Incompatible depth-stencil attachment format: the RenderPass uses a texture with format Some(Depth32Float) but the RenderPipeline with 'colored_mesh2d_pipeline' label uses an attachment with format None
```
2024-08-20 00:51:15 +00:00
..
2d_shapes.rs Disabled usage of the POLYGON_MODE_LINE gpu feature in the examples (#14402) 2024-07-29 23:40:39 +00:00
2d_viewport_to_world.rs Fix error when closing window in 2d_viewport_to_world example (#14804) 2024-08-19 21:48:32 +00:00
bloom_2d.rs Updates default Text font size to 24px (#13603) 2024-05-31 16:41:27 +00:00
bounding_2d.rs Refactor Bounded2d/Bounded3d to use isometries (#14485) 2024-07-29 23:37:02 +00:00
custom_gltf_vertex_attribute.rs Highlight dependency on shader files in examples (#13824) 2024-06-12 14:16:01 +00:00
mesh2d.rs Fix some doc warnings (#12961) 2024-04-14 15:23:44 +00:00
mesh2d_alpha_mode.rs Add AlphaMask2d phase (#14724) 2024-08-15 14:10:37 +00:00
mesh2d_arcs.rs Refactor Bounded2d/Bounded3d to use isometries (#14485) 2024-07-29 23:37:02 +00:00
mesh2d_manual.rs Fix mesh2_manual exapmle. (#14831) 2024-08-20 00:51:15 +00:00
mesh2d_vertex_color_texture.rs Fix some doc warnings (#12961) 2024-04-14 15:23:44 +00:00
move_sprite.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
pixel_grid_snap.rs Move Msaa to component (#14273) 2024-07-22 18:28:23 +00:00
rotation.rs Move close_on_esc to bevy_dev_tools (#12855) 2024-04-03 01:29:06 +00:00
sprite.rs Update color and naming for consistency (#10367) 2023-11-04 02:09:23 +00:00
sprite_animation.rs Updates default Text font size to 24px (#13603) 2024-05-31 16:41:27 +00:00
sprite_flipping.rs Update color and naming for consistency (#10367) 2023-11-04 02:09:23 +00:00
sprite_sheet.rs Deprecate SpriteSheetBundle and AtlasImageBundle (#12218) 2024-03-03 20:11:15 +00:00
sprite_slice.rs Use default window and font sizes in sprite_slice example (#13951) 2024-06-20 19:40:38 +00:00
sprite_tile.rs Optional ImageScaleMode (#11780) 2024-02-09 20:36:32 +00:00
text2d.rs Cosmic text (#10193) 2024-07-04 20:41:08 +00:00
texture_atlas.rs More idiomatic texture atlas builder (#13238) 2024-06-03 12:43:50 +00:00
transparency_2d.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
wireframe_2d.rs Consistency between Wireframe2d and Wireframe (#14720) 2024-08-13 18:57:47 +00:00