mirror of
https://github.com/bevyengine/bevy
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# Objective - Handle dangling entity references inside scenes - Handle references to entities with generation > 0 inside scenes - Fix a latent bug in `Parent`'s `MapEntities` implementation, which would, if the parent was outside the scene, cause the scene to be loaded into the new world with a parent reference potentially pointing to some random entity in that new world. - Fixes #4793 and addresses #7235 ## Solution - DynamicScenes now identify entities with a `Entity` instead of a u32, therefore including generation - `World` exposes a new `reserve_generations` function that despawns an entity and advances its generation by some extra amount. - `MapEntities` implementations have a new `get_or_reserve` function available that will always return an `Entity`, establishing a new mapping to a dead entity when the entity they are called with is not in the `EntityMap`. Subsequent calls with that same `Entity` will return the same newly created dead entity reference, preserving equality semantics. - As a result, after loading a scene containing references to dead entities (or entities otherwise outside the scene), those references will all point to different generations on a single entity id in the new world. --- ## Changelog ### Changed - In serialized scenes, entities are now identified by a u64 instead of a u32. - In serialized scenes, components with entity references now have those references serialize as u64s instead of structs. ### Fixed - Scenes containing components with entity references will now deserialize and add to a world reliably. ## Migration Guide - `MapEntities` implementations must change from a `&EntityMap` parameter to a `&mut EntityMapper` parameter and can no longer return a `Result`. Finally, they should switch from calling `EntityMap::get` to calling `EntityMapper::get_or_reserve`. --------- Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
45 lines
1.1 KiB
TOML
45 lines
1.1 KiB
TOML
[package]
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name = "bevy_ecs"
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version = "0.11.0-dev"
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edition = "2021"
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description = "Bevy Engine's entity component system"
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT OR Apache-2.0"
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keywords = ["ecs", "game", "bevy"]
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categories = ["game-engines", "data-structures"]
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[features]
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trace = []
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default = ["bevy_reflect"]
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[dependencies]
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bevy_ptr = { path = "../bevy_ptr", version = "0.11.0-dev" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.11.0-dev", optional = true }
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bevy_tasks = { path = "../bevy_tasks", version = "0.11.0-dev" }
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bevy_utils = { path = "../bevy_utils", version = "0.11.0-dev" }
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bevy_ecs_macros = { path = "macros", version = "0.11.0-dev" }
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async-channel = "1.4"
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event-listener = "2.5"
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thread_local = "1.1.4"
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fixedbitset = "0.4.2"
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rustc-hash = "1.1"
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downcast-rs = "1.2"
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serde = "1"
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thiserror = "1.0"
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[dev-dependencies]
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rand = "0.8"
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[[example]]
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name = "events"
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path = "examples/events.rs"
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[[example]]
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name = "resources"
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path = "examples/resources.rs"
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[[example]]
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name = "change_detection"
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path = "examples/change_detection.rs"
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