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https://github.com/bevyengine/bevy
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1ba7429371
# Objective Provide a starting point for #3951, or a partial solution. Providing a few comment blocks to discuss, and hopefully find better one in the process. ## Solution Since I am pretty new to pretty much anything in this context, I figured I'd just start with a draft for some file level doc blocks. For some of them I found more relevant details (or at least things I considered interessting), for some others there is less. ## Changelog - Moved some existing comments from main() functions in the 2d examples to the file header level - Wrote some more comment blocks for most other 2d examples TODO: - [x] 2d/sprite_sheet, wasnt able to come up with something good yet - [x] all other example groups... Also: Please let me know if the commit style is okay, or to verbose. I could certainly squash these things, or add more details if needed. I also hope its okay to raise this PR this early, with just a few files changed. Took me long enough and I dont wanted to let it go to waste because I lost motivation to do the whole thing. Additionally I am somewhat uncertain over the style and contents of the commets. So let me know what you thing please.
43 lines
1.1 KiB
Rust
43 lines
1.1 KiB
Rust
//! This example only enables a minimal set of plugins required for bevy to run.
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//! You can also completely remove rendering / windowing Plugin code from bevy
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//! by making your import look like this in your Cargo.toml.
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//!
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//! [dependencies]
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//! bevy = { version = "*", default-features = false }
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//! # replace "*" with the most recent version of bevy
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use bevy::{app::ScheduleRunnerSettings, prelude::*, utils::Duration};
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fn main() {
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// this app runs once
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App::new()
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.insert_resource(ScheduleRunnerSettings::run_once())
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.add_plugins(MinimalPlugins)
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.add_system(hello_world_system)
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.run();
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// this app loops forever at 60 fps
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App::new()
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.insert_resource(ScheduleRunnerSettings::run_loop(Duration::from_secs_f64(
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1.0 / 60.0,
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)))
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.add_plugins(MinimalPlugins)
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.add_system(counter)
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.run();
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}
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fn hello_world_system() {
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println!("hello world");
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}
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fn counter(mut state: Local<CounterState>) {
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if state.count % 60 == 0 {
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println!("{}", state.count);
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}
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state.count += 1;
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}
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#[derive(Default)]
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struct CounterState {
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count: u32,
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}
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