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# Objective - Closes #9384. ## Solution - Make the movement speed of the `CameraController` adjustable with the scroll wheel as mentioned [here](https://github.com/bevyengine/bevy/issues/9384#issuecomment-1668957931). The speed use an exponential progression (10% increase per scroll tick by default) to allow adapting the speed to different scales. - For the `scene_viewer` example, make the default speed proportional to the size of the scene using what's computed for the default camera placement. This gives a good enough default to fly over the scene from the outside. I don't think there's a good way to get a default speed fitting for all scenes since some are meant to be viewed from outside while other are traversable environments. |
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scene_viewer | ||
gamepad_viewer.rs |