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# Objective - Environment maps use these formats, and in the future rendering LUTs will need textures loaded by default in the engine ## Solution - Make ktx2 and zstd part of the default feature - Let examples assume these features are enabled --- ## Changelog - `ktx2` and `zstd` are now party of bevy's default enabled features ## Migration Guide - If you used the `ktx2` or `zstd` features, you no longer need to explicitly enable them, as they are now part of bevy's default enabled features |
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scene_viewer | ||
gamepad_viewer.rs |