mirror of
https://github.com/bevyengine/bevy
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308e092153
Add a method to get the focused window. Use this instead of `WindowFocused` events in `close_on_esc`. Seems that the OS/window manager might not always send focused events on application startup. Sadly, not a fix for #5646. Co-authored-by: devil-ira <justthecooldude@gmail.com>
999 lines
37 KiB
Rust
999 lines
37 KiB
Rust
use bevy_math::{DVec2, IVec2, UVec2, Vec2};
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use bevy_reflect::{FromReflect, Reflect};
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use bevy_utils::{tracing::warn, Uuid};
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, PartialOrd, Ord, Reflect, FromReflect)]
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#[reflect_value(PartialEq, Hash)]
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/// A unique ID for a [`Window`].
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#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
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pub struct WindowId(Uuid);
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/// Presentation mode for a window.
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///
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/// The presentation mode specifies when a frame is presented to the window. The `Fifo`
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/// option corresponds to a traditional `VSync`, where the framerate is capped by the
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/// display refresh rate. Both `Immediate` and `Mailbox` are low-latency and are not
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/// capped by the refresh rate, but may not be available on all platforms. Tearing
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/// may be observed with `Immediate` mode, but will not be observed with `Mailbox` or
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/// `Fifo`.
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///
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/// `AutoVsync` or `AutoNoVsync` will gracefully fallback to `Fifo` when unavailable.
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///
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/// `Immediate` or `Mailbox` will panic if not supported by the platform.
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///
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/// The presentation mode may be declared in the [`WindowDescriptor`](WindowDescriptor) using [`WindowDescriptor::present_mode`](WindowDescriptor::present_mode)
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/// or updated on a [`Window`](Window) using [`set_present_mode`](Window::set_present_mode).
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#[repr(C)]
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
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#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
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#[doc(alias = "vsync")]
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pub enum PresentMode {
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/// Chooses FifoRelaxed -> Fifo based on availability.
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///
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/// Because of the fallback behavior, it is supported everywhere.
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AutoVsync = 0,
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/// Chooses Immediate -> Mailbox -> Fifo (on web) based on availability.
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///
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/// Because of the fallback behavior, it is supported everywhere.
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AutoNoVsync = 1,
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/// The presentation engine does **not** wait for a vertical blanking period and
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/// the request is presented immediately. This is a low-latency presentation mode,
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/// but visible tearing may be observed. Not optimal for mobile.
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///
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/// Selecting this variant will panic if not supported, it is preferred to use
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/// [`PresentMode::AutoNoVsync`].
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Immediate = 2,
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/// The presentation engine waits for the next vertical blanking period to update
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/// the current image, but frames may be submitted without delay. This is a low-latency
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/// presentation mode and visible tearing will **not** be observed. Not optimal for mobile.
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///
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/// Selecting this variant will panic if not supported, it is preferred to use
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/// [`PresentMode::AutoNoVsync`].
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Mailbox = 3,
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/// The presentation engine waits for the next vertical blanking period to update
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/// the current image. The framerate will be capped at the display refresh rate,
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/// corresponding to the `VSync`. Tearing cannot be observed. Optimal for mobile.
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Fifo = 4, // NOTE: The explicit ordinal values mirror wgpu.
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}
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/// Specifies how the alpha channel of the textures should be handled during compositing.
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#[repr(C)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
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pub enum CompositeAlphaMode {
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/// Chooses either `Opaque` or `Inherit` automatically,depending on the
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/// `alpha_mode` that the current surface can support.
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Auto = 0,
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/// The alpha channel, if it exists, of the textures is ignored in the
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/// compositing process. Instead, the textures is treated as if it has a
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/// constant alpha of 1.0.
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Opaque = 1,
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/// The alpha channel, if it exists, of the textures is respected in the
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/// compositing process. The non-alpha channels of the textures are
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/// expected to already be multiplied by the alpha channel by the
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/// application.
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PreMultiplied = 2,
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/// The alpha channel, if it exists, of the textures is respected in the
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/// compositing process. The non-alpha channels of the textures are not
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/// expected to already be multiplied by the alpha channel by the
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/// application; instead, the compositor will multiply the non-alpha
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/// channels of the texture by the alpha channel during compositing.
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PostMultiplied = 3,
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/// The alpha channel, if it exists, of the textures is unknown for processing
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/// during compositing. Instead, the application is responsible for setting
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/// the composite alpha blending mode using native WSI command. If not set,
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/// then a platform-specific default will be used.
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Inherit = 4,
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}
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impl WindowId {
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/// Creates a new [`WindowId`].
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pub fn new() -> Self {
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WindowId(Uuid::new_v4())
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}
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/// The [`WindowId`] for the primary window.
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pub fn primary() -> Self {
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WindowId(Uuid::from_u128(0))
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}
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/// Get whether or not this [`WindowId`] is for the primary window.
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pub fn is_primary(&self) -> bool {
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*self == WindowId::primary()
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}
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}
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use crate::CursorIcon;
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use std::fmt;
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use crate::raw_handle::RawHandleWrapper;
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impl fmt::Display for WindowId {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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self.0.as_simple().fmt(f)
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}
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}
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impl Default for WindowId {
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fn default() -> Self {
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WindowId::primary()
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}
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}
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/// The size limits on a window.
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///
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/// These values are measured in logical pixels, so the user's
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/// scale factor does affect the size limits on the window.
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/// Please note that if the window is resizable, then when the window is
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/// maximized it may have a size outside of these limits. The functionality
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/// required to disable maximizing is not yet exposed by winit.
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#[derive(Debug, Clone, Copy, PartialEq)]
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#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
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pub struct WindowResizeConstraints {
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pub min_width: f32,
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pub min_height: f32,
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pub max_width: f32,
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pub max_height: f32,
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}
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impl Default for WindowResizeConstraints {
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fn default() -> Self {
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Self {
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min_width: 180.,
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min_height: 120.,
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max_width: f32::INFINITY,
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max_height: f32::INFINITY,
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}
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}
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}
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impl WindowResizeConstraints {
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#[must_use]
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pub fn check_constraints(&self) -> Self {
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let WindowResizeConstraints {
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mut min_width,
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mut min_height,
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mut max_width,
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mut max_height,
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} = self;
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min_width = min_width.max(1.);
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min_height = min_height.max(1.);
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if max_width < min_width {
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warn!(
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"The given maximum width {} is smaller than the minimum width {}",
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max_width, min_width
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);
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max_width = min_width;
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}
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if max_height < min_height {
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warn!(
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"The given maximum height {} is smaller than the minimum height {}",
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max_height, min_height
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);
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max_height = min_height;
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}
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WindowResizeConstraints {
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min_width,
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min_height,
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max_width,
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max_height,
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}
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}
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}
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/// An operating system window that can present content and receive user input.
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///
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/// To create a window, use a [`EventWriter<CreateWindow>`](`crate::CreateWindow`).
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///
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/// ## Window Sizes
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///
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/// There are three sizes associated with a window. The physical size which is
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/// the height and width in physical pixels on the monitor. The logical size
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/// which is the physical size scaled by an operating system provided factor to
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/// account for monitors with differing pixel densities or user preference. And
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/// the requested size, measured in logical pixels, which is the value submitted
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/// to the API when creating the window, or requesting that it be resized.
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///
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/// The actual size, in logical pixels, of the window may not match the
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/// requested size due to operating system limits on the window size, or the
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/// quantization of the logical size when converting the physical size to the
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/// logical size through the scaling factor.
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///
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/// ## Accessing a `Window` from a system
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///
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/// To access a `Window` from a system, use [`bevy_ecs::change_detection::ResMut`]`<`[`crate::Windows`]`>`.
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///
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/// ### Example
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/// ```no_run
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/// # use bevy_app::App;
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/// # use bevy_window::Windows;
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/// # use bevy_ecs::change_detection::ResMut;
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/// # fn main(){
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/// # App::new().add_system(access_window_system).run();
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/// # }
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/// fn access_window_system(mut windows: ResMut<Windows>){
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/// for mut window in windows.iter_mut() {
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/// window.set_title(String::from("Yay, I'm a window!"));
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/// }
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/// }
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/// ```
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/// To test code that uses `Window`s, one can test it with varying `Window` parameters by
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/// creating `WindowResizeConstraints` or `WindowDescriptor` structures.
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/// values by setting
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///
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/// ```
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/// # use bevy_utils::default;
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/// # use bevy_window::{Window, WindowCommand, WindowDescriptor, WindowId, WindowResizeConstraints};
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/// # fn compute_window_area(w: &Window) -> f32 {
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/// # w.width() * w.height()
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/// # }
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/// # fn grow_window_to_text_size(_window: &mut Window, _text: &str) {}
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/// # fn set_new_title(window: &mut Window, text: String) { window.set_title(text); }
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/// # fn a_window_resize_test() {
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/// let resize_constraints = WindowResizeConstraints {
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/// min_width: 400.0,
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/// min_height: 300.0,
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/// max_width: 1280.0,
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/// max_height: 1024.0,
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/// };
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/// let window_descriptor = WindowDescriptor {
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/// width: 800.0,
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/// height: 600.0,
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/// resizable: true,
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/// resize_constraints,
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/// ..default()
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/// };
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/// let mut window = Window::new(
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/// WindowId::new(),
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/// &window_descriptor,
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/// 100, // physical_width
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/// 100, // physical_height
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/// 1.0, // scale_factor
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/// None, None);
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///
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/// let area = compute_window_area(&window);
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/// assert_eq!(area, 100.0 * 100.0);
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///
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/// grow_window_to_text_size(&mut window, "very long text that does not wrap");
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/// assert_eq!(window.physical_width(), window.requested_width() as u32);
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/// grow_window_to_text_size(&mut window, "very long text that does wrap, creating a maximum width window");
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/// assert_eq!(window.physical_width(), window.requested_width() as u32);
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///
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/// set_new_title(&mut window, "new title".to_string());
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/// let mut found_command = false;
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/// for command in window.drain_commands() {
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/// if command == (WindowCommand::SetTitle{ title: "new title".to_string() }) {
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/// found_command = true;
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/// break;
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/// }
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/// }
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/// assert_eq!(found_command, true);
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/// }
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/// ```
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#[derive(Debug)]
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pub struct Window {
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id: WindowId,
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requested_width: f32,
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requested_height: f32,
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physical_width: u32,
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physical_height: u32,
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resize_constraints: WindowResizeConstraints,
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position: Option<IVec2>,
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scale_factor_override: Option<f64>,
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backend_scale_factor: f64,
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title: String,
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present_mode: PresentMode,
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resizable: bool,
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decorations: bool,
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cursor_icon: CursorIcon,
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cursor_visible: bool,
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cursor_grab_mode: CursorGrabMode,
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physical_cursor_position: Option<DVec2>,
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raw_handle: Option<RawHandleWrapper>,
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focused: bool,
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mode: WindowMode,
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canvas: Option<String>,
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fit_canvas_to_parent: bool,
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command_queue: Vec<WindowCommand>,
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alpha_mode: CompositeAlphaMode,
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}
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/// A command to be sent to a window.
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///
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/// Bevy apps don't interact with this `enum` directly. Instead, they should use the methods on [`Window`].
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/// This `enum` is meant for authors of windowing plugins. See the documentation on [`crate::WindowPlugin`] for more information.
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#[derive(Debug, PartialEq)]
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#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
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pub enum WindowCommand {
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/// Set the window's [`WindowMode`].
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SetWindowMode {
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mode: WindowMode,
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resolution: UVec2,
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},
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/// Set the window's title.
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SetTitle {
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title: String,
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},
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/// Set the window's scale factor.
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SetScaleFactor {
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scale_factor: f64,
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},
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/// Set the window's resolution.
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SetResolution {
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logical_resolution: Vec2,
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scale_factor: f64,
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},
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/// Set the window's [`PresentMode`].
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SetPresentMode {
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present_mode: PresentMode,
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},
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/// Set whether or not the window is resizable.
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SetResizable {
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resizable: bool,
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},
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/// Set whether or not the window has decorations.
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///
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/// Examples of decorations include the close, full screen, and minimize buttons
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SetDecorations {
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decorations: bool,
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},
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/// Set whether or not the cursor's position is locked.
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SetCursorGrabMode {
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grab_mode: CursorGrabMode,
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},
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/// Set the cursor's [`CursorIcon`].
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SetCursorIcon {
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icon: CursorIcon,
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},
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/// Set whether or not the cursor is visible.
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SetCursorVisibility {
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visible: bool,
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},
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/// Set the cursor's position.
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SetCursorPosition {
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position: Vec2,
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},
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/// Set whether or not the window is maximized.
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SetMaximized {
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maximized: bool,
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},
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/// Set whether or not the window is minimized.
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SetMinimized {
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minimized: bool,
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},
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/// Set the window's position on the selected monitor.
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SetPosition {
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monitor_selection: MonitorSelection,
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position: IVec2,
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},
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/// Sets the position of the window to be in the center of the selected monitor.
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Center(MonitorSelection),
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/// Set the window's [`WindowResizeConstraints`]
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SetResizeConstraints {
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resize_constraints: WindowResizeConstraints,
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},
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Close,
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}
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/// Defines if and how the cursor is grabbed.
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///
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/// Use this enum with [`Window::set_cursor_grab_mode`] to grab the cursor.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
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pub enum CursorGrabMode {
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/// The cursor can freely leave the window.
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None,
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/// The cursor is confined to the window area.
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Confined,
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/// The cursor is locked inside the window area to a certain position.
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Locked,
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}
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/// Defines the way a window is displayed.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
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pub enum WindowMode {
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/// Creates a window that uses the given size.
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Windowed,
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/// Creates a borderless window that uses the full size of the screen.
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BorderlessFullscreen,
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/// Creates a fullscreen window that will render at desktop resolution.
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///
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/// The app will use the closest supported size from the given size and scale it to fit the screen.
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SizedFullscreen,
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/// Creates a fullscreen window that uses the maximum supported size.
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Fullscreen,
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}
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impl Window {
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/// Creates a new [`Window`].
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pub fn new(
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id: WindowId,
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window_descriptor: &WindowDescriptor,
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physical_width: u32,
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physical_height: u32,
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scale_factor: f64,
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position: Option<IVec2>,
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raw_handle: Option<RawHandleWrapper>,
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) -> Self {
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Window {
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id,
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requested_width: window_descriptor.width,
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requested_height: window_descriptor.height,
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position,
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physical_width,
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physical_height,
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resize_constraints: window_descriptor.resize_constraints,
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scale_factor_override: window_descriptor.scale_factor_override,
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backend_scale_factor: scale_factor,
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title: window_descriptor.title.clone(),
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present_mode: window_descriptor.present_mode,
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resizable: window_descriptor.resizable,
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decorations: window_descriptor.decorations,
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cursor_visible: window_descriptor.cursor_visible,
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cursor_grab_mode: window_descriptor.cursor_grab_mode,
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cursor_icon: CursorIcon::Default,
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physical_cursor_position: None,
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raw_handle,
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focused: false,
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mode: window_descriptor.mode,
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canvas: window_descriptor.canvas.clone(),
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fit_canvas_to_parent: window_descriptor.fit_canvas_to_parent,
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command_queue: Vec::new(),
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alpha_mode: window_descriptor.alpha_mode,
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}
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}
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/// Get the window's [`WindowId`].
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#[inline]
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pub fn id(&self) -> WindowId {
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self.id
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}
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/// The current logical width of the window's client area.
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#[inline]
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pub fn width(&self) -> f32 {
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(self.physical_width as f64 / self.scale_factor()) as f32
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}
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/// The current logical height of the window's client area.
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#[inline]
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pub fn height(&self) -> f32 {
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(self.physical_height as f64 / self.scale_factor()) as f32
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}
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/// The requested window client area width in logical pixels from window
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/// creation or the last call to [`set_resolution`](Window::set_resolution).
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///
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/// This may differ from the actual width depending on OS size limits and
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/// the scaling factor for high DPI monitors.
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#[inline]
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pub fn requested_width(&self) -> f32 {
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self.requested_width
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}
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/// The requested window client area height in logical pixels from window
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/// creation or the last call to [`set_resolution`](Window::set_resolution).
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///
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/// This may differ from the actual width depending on OS size limits and
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/// the scaling factor for high DPI monitors.
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#[inline]
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pub fn requested_height(&self) -> f32 {
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self.requested_height
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}
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/// The window's client area width in physical pixels.
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#[inline]
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pub fn physical_width(&self) -> u32 {
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self.physical_width
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}
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/// The window's client area height in physical pixels.
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#[inline]
|
||
pub fn physical_height(&self) -> u32 {
|
||
self.physical_height
|
||
}
|
||
|
||
/// The window's client resize constraint in logical pixels.
|
||
#[inline]
|
||
pub fn resize_constraints(&self) -> WindowResizeConstraints {
|
||
self.resize_constraints
|
||
}
|
||
|
||
/// The window's client position in physical pixels.
|
||
#[inline]
|
||
pub fn position(&self) -> Option<IVec2> {
|
||
self.position
|
||
}
|
||
/// Set whether or not the window is maximized.
|
||
#[inline]
|
||
pub fn set_maximized(&mut self, maximized: bool) {
|
||
self.command_queue
|
||
.push(WindowCommand::SetMaximized { maximized });
|
||
}
|
||
|
||
/// Sets the window to minimized or back.
|
||
///
|
||
/// # Platform-specific
|
||
/// - iOS / Android / Web: Unsupported.
|
||
/// - Wayland: Un-minimize is unsupported.
|
||
#[inline]
|
||
pub fn set_minimized(&mut self, minimized: bool) {
|
||
self.command_queue
|
||
.push(WindowCommand::SetMinimized { minimized });
|
||
}
|
||
|
||
/// Sets the `position` of the window on the selected `monitor` in physical pixels.
|
||
///
|
||
/// This automatically un-maximizes the window if it's maximized.
|
||
///
|
||
/// # Platform-specific
|
||
///
|
||
/// - iOS: Can only be called on the main thread. Sets the top left coordinates of the window in
|
||
/// the screen space coordinate system.
|
||
/// - Web: Sets the top-left coordinates relative to the viewport.
|
||
/// - Android / Wayland: Unsupported.
|
||
#[inline]
|
||
pub fn set_position(&mut self, monitor: MonitorSelection, position: IVec2) {
|
||
self.command_queue.push(WindowCommand::SetPosition {
|
||
monitor_selection: monitor,
|
||
position,
|
||
});
|
||
}
|
||
|
||
/// Modifies the position of the window to be in the center of the current monitor
|
||
///
|
||
/// # Platform-specific
|
||
/// - iOS: Can only be called on the main thread.
|
||
/// - Web / Android / Wayland: Unsupported.
|
||
#[inline]
|
||
pub fn center_window(&mut self, monitor_selection: MonitorSelection) {
|
||
self.command_queue
|
||
.push(WindowCommand::Center(monitor_selection));
|
||
}
|
||
|
||
/// Modifies the minimum and maximum window bounds for resizing in logical pixels.
|
||
#[inline]
|
||
pub fn set_resize_constraints(&mut self, resize_constraints: WindowResizeConstraints) {
|
||
self.command_queue
|
||
.push(WindowCommand::SetResizeConstraints { resize_constraints });
|
||
}
|
||
|
||
/// Request the OS to resize the window such the client area matches the specified
|
||
/// width and height.
|
||
#[allow(clippy::float_cmp)]
|
||
pub fn set_resolution(&mut self, width: f32, height: f32) {
|
||
if self.requested_width == width && self.requested_height == height {
|
||
return;
|
||
}
|
||
|
||
self.requested_width = width;
|
||
self.requested_height = height;
|
||
self.command_queue.push(WindowCommand::SetResolution {
|
||
logical_resolution: Vec2::new(self.requested_width, self.requested_height),
|
||
scale_factor: self.scale_factor(),
|
||
});
|
||
}
|
||
|
||
/// Override the os-reported scaling factor.
|
||
#[allow(clippy::float_cmp)]
|
||
pub fn set_scale_factor_override(&mut self, scale_factor: Option<f64>) {
|
||
if self.scale_factor_override == scale_factor {
|
||
return;
|
||
}
|
||
|
||
self.scale_factor_override = scale_factor;
|
||
self.command_queue.push(WindowCommand::SetScaleFactor {
|
||
scale_factor: self.scale_factor(),
|
||
});
|
||
self.command_queue.push(WindowCommand::SetResolution {
|
||
logical_resolution: Vec2::new(self.requested_width, self.requested_height),
|
||
scale_factor: self.scale_factor(),
|
||
});
|
||
}
|
||
|
||
#[allow(missing_docs)]
|
||
#[inline]
|
||
pub fn update_scale_factor_from_backend(&mut self, scale_factor: f64) {
|
||
self.backend_scale_factor = scale_factor;
|
||
}
|
||
|
||
#[allow(missing_docs)]
|
||
#[inline]
|
||
pub fn update_actual_size_from_backend(&mut self, physical_width: u32, physical_height: u32) {
|
||
self.physical_width = physical_width;
|
||
self.physical_height = physical_height;
|
||
}
|
||
|
||
#[allow(missing_docs)]
|
||
#[inline]
|
||
pub fn update_actual_position_from_backend(&mut self, position: IVec2) {
|
||
self.position = Some(position);
|
||
}
|
||
|
||
/// The ratio of physical pixels to logical pixels
|
||
///
|
||
/// `physical_pixels = logical_pixels * scale_factor`
|
||
pub fn scale_factor(&self) -> f64 {
|
||
self.scale_factor_override
|
||
.unwrap_or(self.backend_scale_factor)
|
||
}
|
||
|
||
/// The window scale factor as reported by the window backend.
|
||
///
|
||
/// This value is unaffected by [`scale_factor_override`](Window::scale_factor_override).
|
||
#[inline]
|
||
pub fn backend_scale_factor(&self) -> f64 {
|
||
self.backend_scale_factor
|
||
}
|
||
/// The scale factor set with [`set_scale_factor_override`](Window::set_scale_factor_override).
|
||
///
|
||
/// This value may be different from the scale factor reported by the window backend.
|
||
#[inline]
|
||
pub fn scale_factor_override(&self) -> Option<f64> {
|
||
self.scale_factor_override
|
||
}
|
||
/// Get the window's title.
|
||
#[inline]
|
||
pub fn title(&self) -> &str {
|
||
&self.title
|
||
}
|
||
/// Set the window's title.
|
||
pub fn set_title(&mut self, title: String) {
|
||
self.title = title.to_string();
|
||
self.command_queue.push(WindowCommand::SetTitle { title });
|
||
}
|
||
|
||
#[inline]
|
||
#[doc(alias = "vsync")]
|
||
/// Get the window's [`PresentMode`].
|
||
pub fn present_mode(&self) -> PresentMode {
|
||
self.present_mode
|
||
}
|
||
|
||
#[inline]
|
||
/// Get the window's [`CompositeAlphaMode`].
|
||
pub fn alpha_mode(&self) -> CompositeAlphaMode {
|
||
self.alpha_mode
|
||
}
|
||
|
||
#[inline]
|
||
#[doc(alias = "set_vsync")]
|
||
/// Set the window's [`PresentMode`].
|
||
pub fn set_present_mode(&mut self, present_mode: PresentMode) {
|
||
self.present_mode = present_mode;
|
||
self.command_queue
|
||
.push(WindowCommand::SetPresentMode { present_mode });
|
||
}
|
||
/// Get whether or not the window is resizable.
|
||
#[inline]
|
||
pub fn resizable(&self) -> bool {
|
||
self.resizable
|
||
}
|
||
/// Set whether or not the window is resizable.
|
||
pub fn set_resizable(&mut self, resizable: bool) {
|
||
self.resizable = resizable;
|
||
self.command_queue
|
||
.push(WindowCommand::SetResizable { resizable });
|
||
}
|
||
/// Get whether or not decorations are enabled.
|
||
///
|
||
/// (Decorations are the minimize, maximize, and close buttons on desktop apps)
|
||
///
|
||
/// ## Platform-specific
|
||
///
|
||
/// **`iOS`**, **`Android`**, and the **`Web`** do not have decorations.
|
||
#[inline]
|
||
pub fn decorations(&self) -> bool {
|
||
self.decorations
|
||
}
|
||
/// Set whether or not decorations are enabled.
|
||
///
|
||
/// (Decorations are the minimize, maximize, and close buttons on desktop apps)
|
||
///
|
||
/// ## Platform-specific
|
||
///
|
||
/// **`iOS`**, **`Android`**, and the **`Web`** do not have decorations.
|
||
pub fn set_decorations(&mut self, decorations: bool) {
|
||
self.decorations = decorations;
|
||
self.command_queue
|
||
.push(WindowCommand::SetDecorations { decorations });
|
||
}
|
||
/// Get whether or how the cursor is grabbed.
|
||
///
|
||
/// ## Platform-specific
|
||
///
|
||
/// - **`macOS`** doesn't support cursor grab, but most windowing plugins can emulate it. See [issue #4875](https://github.com/bevyengine/bevy/issues/4875#issuecomment-1153977546) for more information.
|
||
/// - **`iOS/Android`** don't have cursors.
|
||
#[inline]
|
||
pub fn cursor_grab_mode(&self) -> CursorGrabMode {
|
||
self.cursor_grab_mode
|
||
}
|
||
/// Set whether and how the cursor is grabbed.
|
||
///
|
||
/// This doesn't hide the cursor. For that, use [`set_cursor_visibility`](Window::set_cursor_visibility)
|
||
///
|
||
/// ## Platform-specific
|
||
///
|
||
/// - **`macOS`** doesn't support cursor grab, but most windowing plugins can emulate it. See [issue #4875](https://github.com/bevyengine/bevy/issues/4875#issuecomment-1153977546) for more information.
|
||
/// - **`iOS/Android`** don't have cursors.
|
||
pub fn set_cursor_grab_mode(&mut self, grab_mode: CursorGrabMode) {
|
||
self.cursor_grab_mode = grab_mode;
|
||
self.command_queue
|
||
.push(WindowCommand::SetCursorGrabMode { grab_mode });
|
||
}
|
||
/// Get whether or not the cursor is visible.
|
||
///
|
||
/// ## Platform-specific
|
||
///
|
||
/// - **`Windows`**, **`X11`**, and **`Wayland`**: The cursor is hidden only when inside the window. To stop the cursor from leaving the window, use [`set_cursor_grab_mode`](Window::set_cursor_grab_mode).
|
||
/// - **`macOS`**: The cursor is hidden only when the window is focused.
|
||
/// - **`iOS`** and **`Android`** do not have cursors
|
||
#[inline]
|
||
pub fn cursor_visible(&self) -> bool {
|
||
self.cursor_visible
|
||
}
|
||
/// Set whether or not the cursor is visible.
|
||
///
|
||
/// ## Platform-specific
|
||
///
|
||
/// - **`Windows`**, **`X11`**, and **`Wayland`**: The cursor is hidden only when inside the window. To stop the cursor from leaving the window, use [`set_cursor_grab_mode`](Window::set_cursor_grab_mode).
|
||
/// - **`macOS`**: The cursor is hidden only when the window is focused.
|
||
/// - **`iOS`** and **`Android`** do not have cursors
|
||
pub fn set_cursor_visibility(&mut self, visible_mode: bool) {
|
||
self.cursor_visible = visible_mode;
|
||
self.command_queue.push(WindowCommand::SetCursorVisibility {
|
||
visible: visible_mode,
|
||
});
|
||
}
|
||
/// Get the current [`CursorIcon`]
|
||
#[inline]
|
||
pub fn cursor_icon(&self) -> CursorIcon {
|
||
self.cursor_icon
|
||
}
|
||
/// Set the [`CursorIcon`]
|
||
pub fn set_cursor_icon(&mut self, icon: CursorIcon) {
|
||
self.command_queue
|
||
.push(WindowCommand::SetCursorIcon { icon });
|
||
}
|
||
|
||
/// The current mouse position, in physical pixels.
|
||
#[inline]
|
||
pub fn physical_cursor_position(&self) -> Option<DVec2> {
|
||
self.physical_cursor_position
|
||
}
|
||
|
||
/// The current mouse position, in logical pixels, taking into account the screen scale factor.
|
||
#[inline]
|
||
#[doc(alias = "mouse position")]
|
||
pub fn cursor_position(&self) -> Option<Vec2> {
|
||
self.physical_cursor_position
|
||
.map(|p| (p / self.scale_factor()).as_vec2())
|
||
}
|
||
/// Set the cursor's position
|
||
pub fn set_cursor_position(&mut self, position: Vec2) {
|
||
self.command_queue
|
||
.push(WindowCommand::SetCursorPosition { position });
|
||
}
|
||
|
||
#[allow(missing_docs)]
|
||
#[inline]
|
||
pub fn update_focused_status_from_backend(&mut self, focused: bool) {
|
||
self.focused = focused;
|
||
}
|
||
|
||
#[allow(missing_docs)]
|
||
#[inline]
|
||
pub fn update_cursor_physical_position_from_backend(&mut self, cursor_position: Option<DVec2>) {
|
||
self.physical_cursor_position = cursor_position;
|
||
}
|
||
/// Get the window's [`WindowMode`]
|
||
#[inline]
|
||
pub fn mode(&self) -> WindowMode {
|
||
self.mode
|
||
}
|
||
/// Set the window's [`WindowMode`]
|
||
pub fn set_mode(&mut self, mode: WindowMode) {
|
||
self.mode = mode;
|
||
self.command_queue.push(WindowCommand::SetWindowMode {
|
||
mode,
|
||
resolution: UVec2::new(self.physical_width, self.physical_height),
|
||
});
|
||
}
|
||
/// Close the operating system window corresponding to this [`Window`].
|
||
///
|
||
/// This will also lead to this [`Window`] being removed from the
|
||
/// [`Windows`] resource.
|
||
///
|
||
/// If the default [`WindowPlugin`] is used, when no windows are
|
||
/// open, the [app will exit](bevy_app::AppExit).
|
||
/// To disable this behaviour, set `exit_on_all_closed` on the [`WindowPlugin`]
|
||
/// to `false`
|
||
///
|
||
/// [`Windows`]: crate::Windows
|
||
/// [`WindowPlugin`]: crate::WindowPlugin
|
||
pub fn close(&mut self) {
|
||
self.command_queue.push(WindowCommand::Close);
|
||
}
|
||
#[inline]
|
||
pub fn drain_commands(&mut self) -> impl Iterator<Item = WindowCommand> + '_ {
|
||
self.command_queue.drain(..)
|
||
}
|
||
/// Get whether or not the window has focus.
|
||
///
|
||
/// A window loses focus when the user switches to another window, and regains focus when the user uses the window again
|
||
#[inline]
|
||
pub fn is_focused(&self) -> bool {
|
||
self.focused
|
||
}
|
||
/// Get the [`RawHandleWrapper`] corresponding to this window if set.
|
||
///
|
||
/// During normal use, this can be safely unwrapped; the value should only be [`None`] when synthetically constructed for tests.
|
||
pub fn raw_handle(&self) -> Option<RawHandleWrapper> {
|
||
self.raw_handle.as_ref().cloned()
|
||
}
|
||
|
||
/// The "html canvas" element selector.
|
||
///
|
||
/// If set, this selector will be used to find a matching html canvas element,
|
||
/// rather than creating a new one.
|
||
/// Uses the [CSS selector format](https://developer.mozilla.org/en-US/docs/Web/API/Document/querySelector).
|
||
///
|
||
/// This value has no effect on non-web platforms.
|
||
#[inline]
|
||
pub fn canvas(&self) -> Option<&str> {
|
||
self.canvas.as_deref()
|
||
}
|
||
|
||
/// Whether or not to fit the canvas element's size to its parent element's size.
|
||
///
|
||
/// **Warning**: this will not behave as expected for parents that set their size according to the size of their
|
||
/// children. This creates a "feedback loop" that will result in the canvas growing on each resize. When using this
|
||
/// feature, ensure the parent's size is not affected by its children.
|
||
///
|
||
/// This value has no effect on non-web platforms.
|
||
#[inline]
|
||
pub fn fit_canvas_to_parent(&self) -> bool {
|
||
self.fit_canvas_to_parent
|
||
}
|
||
}
|
||
|
||
/// Defines where window should be placed at on creation.
|
||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
|
||
pub enum WindowPosition {
|
||
/// The position will be set by the window manager.
|
||
Automatic,
|
||
/// Center the window on the monitor.
|
||
///
|
||
/// The monitor to center the window on can be selected with the `monitor` field in `WindowDescriptor`.
|
||
Centered,
|
||
/// The window's top-left corner will be placed at the specified position in pixels.
|
||
///
|
||
/// (0,0) represents top-left corner of the monitor.
|
||
///
|
||
/// The monitor to position the window on can be selected with the `monitor` field in `WindowDescriptor`.
|
||
At(Vec2),
|
||
}
|
||
|
||
/// Defines which monitor to use.
|
||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
|
||
pub enum MonitorSelection {
|
||
/// Uses current monitor of the window.
|
||
///
|
||
/// Will fall back to the system default if the window has not yet been created.
|
||
Current,
|
||
/// Uses primary monitor of the system.
|
||
Primary,
|
||
/// Uses monitor with the specified index.
|
||
Index(usize),
|
||
}
|
||
|
||
/// Describes the information needed for creating a window.
|
||
///
|
||
/// This should be set up before adding the [`WindowPlugin`](crate::WindowPlugin).
|
||
/// Most of these settings can also later be configured through the [`Window`](crate::Window) resource.
|
||
///
|
||
/// See [`examples/window/window_settings.rs`] for usage.
|
||
///
|
||
/// [`examples/window/window_settings.rs`]: https://github.com/bevyengine/bevy/blob/latest/examples/window/window_settings.rs
|
||
#[derive(Debug, Clone, PartialEq)]
|
||
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
|
||
pub struct WindowDescriptor {
|
||
/// The requested logical width of the window's client area.
|
||
///
|
||
/// May vary from the physical width due to different pixel density on different monitors.
|
||
pub width: f32,
|
||
/// The requested logical height of the window's client area.
|
||
///
|
||
/// May vary from the physical height due to different pixel density on different monitors.
|
||
pub height: f32,
|
||
/// The position on the screen that the window will be placed at.
|
||
///
|
||
/// The monitor to place the window on can be selected with the `monitor` field.
|
||
///
|
||
/// Ignored if `mode` is set to something other than [`WindowMode::Windowed`]
|
||
///
|
||
/// `WindowPosition::Automatic` will be overridden with `WindowPosition::At(Vec2::ZERO)` if a specific monitor is selected.
|
||
pub position: WindowPosition,
|
||
/// The monitor to place the window on.
|
||
pub monitor: MonitorSelection,
|
||
/// Sets minimum and maximum resize limits.
|
||
pub resize_constraints: WindowResizeConstraints,
|
||
/// Overrides the window's ratio of physical pixels to logical pixels.
|
||
///
|
||
/// If there are some scaling problems on X11 try to set this option to `Some(1.0)`.
|
||
pub scale_factor_override: Option<f64>,
|
||
/// Sets the title that displays on the window top bar, on the system task bar and other OS specific places.
|
||
///
|
||
/// ## Platform-specific
|
||
/// - Web: Unsupported.
|
||
pub title: String,
|
||
/// Controls when a frame is presented to the screen.
|
||
#[doc(alias = "vsync")]
|
||
/// The window's [`PresentMode`].
|
||
///
|
||
/// Used to select whether or not VSync is used
|
||
pub present_mode: PresentMode,
|
||
/// Sets whether the window is resizable.
|
||
///
|
||
/// ## Platform-specific
|
||
/// - iOS / Android / Web: Unsupported.
|
||
pub resizable: bool,
|
||
/// Sets whether the window should have borders and bars.
|
||
pub decorations: bool,
|
||
/// Sets whether the cursor is visible when the window has focus.
|
||
pub cursor_visible: bool,
|
||
/// Sets whether and how the window grabs the cursor.
|
||
pub cursor_grab_mode: CursorGrabMode,
|
||
/// Sets the [`WindowMode`](crate::WindowMode).
|
||
///
|
||
/// The monitor to go fullscreen on can be selected with the `monitor` field.
|
||
pub mode: WindowMode,
|
||
/// Sets whether the background of the window should be transparent.
|
||
///
|
||
/// ## Platform-specific
|
||
/// - iOS / Android / Web: Unsupported.
|
||
/// - macOS: Not working as expected. See [Bevy #6330](https://github.com/bevyengine/bevy/issues/6330).
|
||
/// - Linux (Wayland): Not working as expected. See [Bevy #5779](https://github.com/bevyengine/bevy/issues/5779).
|
||
pub transparent: bool,
|
||
/// The "html canvas" element selector.
|
||
///
|
||
/// If set, this selector will be used to find a matching html canvas element,
|
||
/// rather than creating a new one.
|
||
/// Uses the [CSS selector format](https://developer.mozilla.org/en-US/docs/Web/API/Document/querySelector).
|
||
///
|
||
/// This value has no effect on non-web platforms.
|
||
pub canvas: Option<String>,
|
||
/// Whether or not to fit the canvas element's size to its parent element's size.
|
||
///
|
||
/// **Warning**: this will not behave as expected for parents that set their size according to the size of their
|
||
/// children. This creates a "feedback loop" that will result in the canvas growing on each resize. When using this
|
||
/// feature, ensure the parent's size is not affected by its children.
|
||
///
|
||
/// This value has no effect on non-web platforms.
|
||
pub fit_canvas_to_parent: bool,
|
||
/// Specifies how the alpha channel of the textures should be handled during compositing.
|
||
pub alpha_mode: CompositeAlphaMode,
|
||
}
|
||
|
||
impl Default for WindowDescriptor {
|
||
fn default() -> Self {
|
||
WindowDescriptor {
|
||
title: "app".to_string(),
|
||
width: 1280.,
|
||
height: 720.,
|
||
position: WindowPosition::Automatic,
|
||
monitor: MonitorSelection::Current,
|
||
resize_constraints: WindowResizeConstraints::default(),
|
||
scale_factor_override: None,
|
||
present_mode: PresentMode::Fifo,
|
||
resizable: true,
|
||
decorations: true,
|
||
cursor_grab_mode: CursorGrabMode::None,
|
||
cursor_visible: true,
|
||
mode: WindowMode::Windowed,
|
||
transparent: false,
|
||
canvas: None,
|
||
fit_canvas_to_parent: false,
|
||
alpha_mode: CompositeAlphaMode::Auto,
|
||
}
|
||
}
|
||
}
|