bevy/crates
Mark Nokalt 306c1ac617 Rename Handle::as_weak() to cast_weak() (#5321)
# Objective

Following discussion on #3536 and #3522, `Handle::as_weak()` takes a type `U`, reinterpreting the handle as of another asset type while keeping the same ID. This is mainly used today in font atlas code. This PR does two things:

- Rename the method to `cast_weak()` to make its intent more clear
- Actually change the type uuid in the handle if it's not an asset path variant.

## Migration Guide

- Rename `Handle::as_weak` uses to `Handle::cast_weak`

    The method now properly sets the associated type uuid if the handle is a direct reference (e.g. not a reference to an `AssetPath`), so adjust you code accordingly if you relied on the previous behavior.
2022-10-28 22:43:14 +00:00
..
bevy_animation add ReflectAsset and ReflectHandle (#5923) 2022-10-28 20:42:33 +00:00
bevy_app add ReflectAsset and ReflectHandle (#5923) 2022-10-28 20:42:33 +00:00
bevy_asset Rename Handle::as_weak() to cast_weak() (#5321) 2022-10-28 22:43:14 +00:00
bevy_audio Expose rodio's Source and Sample traits in bevy_audio (#6374) 2022-10-27 12:34:38 +00:00
bevy_core add ReflectAsset and ReflectHandle (#5923) 2022-10-28 20:42:33 +00:00
bevy_core_pipeline Support arbitrary RenderTarget texture formats (#6380) 2022-10-26 23:12:12 +00:00
bevy_derive Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_diagnostic Add Exponential Moving Average into diagnostics (#4992) 2022-10-24 13:46:37 +00:00
bevy_dylib Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_dynamic_plugin Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_ecs Use default serde impls for Entity (#6194) 2022-10-28 22:21:30 +00:00
bevy_ecs_compile_fail_tests fix: specify required trybuild patch version (#6333) 2022-10-25 10:21:31 +00:00
bevy_encase_derive Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_gilrs feat: add GamepadInfo, expose gamepad names (#6342) 2022-10-24 14:33:50 +00:00
bevy_gltf fix nightly clippy warnings (#6395) 2022-10-28 21:03:01 +00:00
bevy_hierarchy Add set_parent and remove_parent to EntityCommands (#6189) 2022-10-24 14:33:49 +00:00
bevy_input Derive Reflect + FromReflect for input types (#6232) 2022-10-26 19:52:20 +00:00
bevy_internal Use plugin setup for resource only used at setup time (#6360) 2022-10-25 22:19:34 +00:00
bevy_log Update tracing-chrome to 0.6.0 (#6398) 2022-10-28 21:51:38 +00:00
bevy_macro_utils fix nightly clippy warnings (#6395) 2022-10-28 21:03:01 +00:00
bevy_math Add Camera::viewport_to_world (#6126) 2022-10-05 22:16:26 +00:00
bevy_mikktspace Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_pbr fix nightly clippy warnings (#6395) 2022-10-28 21:03:01 +00:00
bevy_ptr Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_reflect fix nightly clippy warnings (#6395) 2022-10-28 21:03:01 +00:00
bevy_render fix nightly clippy warnings (#6395) 2022-10-28 21:03:01 +00:00
bevy_scene fix nightly clippy warnings (#6395) 2022-10-28 21:03:01 +00:00
bevy_sprite fix nightly clippy warnings (#6395) 2022-10-28 21:03:01 +00:00
bevy_tasks fix nightly clippy warnings (#6395) 2022-10-28 21:03:01 +00:00
bevy_text Rename Handle::as_weak() to cast_weak() (#5321) 2022-10-28 22:43:14 +00:00
bevy_time elaborate on Timer docs (#6385) 2022-10-27 15:48:29 +00:00
bevy_transform Fix documentation for looking_at/look_at (#4696) 2022-10-12 20:18:20 +00:00
bevy_ui fix nightly clippy warnings (#6395) 2022-10-28 21:03:01 +00:00
bevy_utils Remove Sync bound from Local (#5483) 2022-09-12 04:15:55 +00:00
bevy_window Plugins own their settings. Rework PluginGroup trait. (#6336) 2022-10-24 21:20:33 +00:00
bevy_winit fix nightly clippy warnings (#6395) 2022-10-28 21:03:01 +00:00