bevy/crates/bevy_render
NiseVoid 38c8dc27c7
Use u32 for resolution/subdivision in primitive meshing (#13930)
# Objective

- Make primitive meshing behavior consisten across platforms
- Avoid using sizes bigger than `u32` since these aren't even supported
for meshes

## Solution

- Use `u32` instead of `usize` for resolution/subdivisions/segments/etc
fields

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## Changelog

- Change resolutions in primitive mesh builders from `usize` to `u32`

## Migration Guide

- All primitive mesh builders now take `u32` instead of `usize` for
their resolution/subdivision/segment counts
2024-06-20 00:58:21 +00:00
..
macros Consolidate Render(Ui)Materials(2d) into RenderAssets (#12827) 2024-04-09 13:26:34 +00:00
src Use u32 for resolution/subdivision in primitive meshing (#13930) 2024-06-20 00:58:21 +00:00
Cargo.toml Wgpu 0.20 (#13186) 2024-06-14 18:39:31 +00:00
README.md Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00

Bevy Render

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