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# Objective - Make primitive meshing behavior consisten across platforms - Avoid using sizes bigger than `u32` since these aren't even supported for meshes ## Solution - Use `u32` instead of `usize` for resolution/subdivisions/segments/etc fields --- ## Changelog - Change resolutions in primitive mesh builders from `usize` to `u32` ## Migration Guide - All primitive mesh builders now take `u32` instead of `usize` for their resolution/subdivision/segment counts |
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