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# Objective Add labels to GltfNode and GltfMesh - they are missing from the assets even though they are need if one wants to write a custom Gltf spawning logic. Eg AnimationPlayer relies on Name component of the node entities to control the animation. There is no way to actually get names of the gltf nodes, thus you can't manually spawn subtree from the scene and animate it. ## Solution - Add label field and make use of existing label creation logic to store it there. ## Testing - Ran all tests - Fixed tests for node_hierarchy to use lable now --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: François Mockers <francois.mockers@vleue.com> |
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README.md |