bevy/examples/ecs/system_param.rs
Carter Anderson 11b41206eb Add upstream bevy_ecs and prepare for custom-shaders merge (#2815)
This updates the `pipelined-rendering` branch to use the latest `bevy_ecs` from `main`. This accomplishes a couple of goals:

1. prepares for upcoming `custom-shaders` branch changes, which were what drove many of the recent bevy_ecs changes on `main`
2. prepares for the soon-to-happen merge of `pipelined-rendering` into `main`. By including bevy_ecs changes now, we make that merge simpler / easier to review. 

I split this up into 3 commits:

1. **add upstream bevy_ecs**: please don't bother reviewing this content. it has already received thorough review on `main` and is a literal copy/paste of the relevant folders (the old folders were deleted so the directories are literally exactly the same as `main`).
2. **support manual buffer application in stages**: this is used to enable the Extract step. we've already reviewed this once on the `pipelined-rendering` branch, but its worth looking at one more time in the new context of (1).
3. **support manual archetype updates in QueryState**: same situation as (2).
2021-09-14 06:14:19 +00:00

43 lines
1.1 KiB
Rust

use bevy::{ecs::system::SystemParam, prelude::*};
/// This example creates a SystemParam struct that counts the number of players
fn main() {
App::new()
.insert_resource(PlayerCount(0))
.add_startup_system(spawn)
.add_system(count_players)
.run();
}
pub struct Player;
pub struct PlayerCount(usize);
/// The SystemParam struct can contain any types that can also be included in a
/// system function signature.
///
/// In this example, it includes a query and a mutable resource.
#[derive(SystemParam)]
struct PlayerCounter<'w, 's> {
players: Query<'w, 's, &'static Player>,
count: ResMut<'w, PlayerCount>,
}
impl<'w, 's> PlayerCounter<'w, 's> {
fn count(&mut self) {
self.count.0 = self.players.iter().len();
}
}
/// Spawn some players to count
fn spawn(mut commands: Commands) {
commands.spawn().insert(Player);
commands.spawn().insert(Player);
commands.spawn().insert(Player);
}
/// The SystemParam can be used directly in a system argument.
fn count_players(mut counter: PlayerCounter) {
counter.count();
println!("{} players in the game", counter.count.0);
}