bevy/examples/2d/sprite_flipping.rs
2021-07-24 16:43:37 -07:00

28 lines
757 B
Rust

use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_startup_system(setup)
.run();
}
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
let texture_handle = asset_server.load("branding/icon.png");
commands.spawn_bundle(OrthographicCameraBundle::new_2d());
commands.spawn_bundle(SpriteBundle {
material: materials.add(texture_handle.into()),
sprite: Sprite {
// Flip the logo to the left
flip_x: true,
// And don't flip it upside-down ( the default )
flip_y: false,
..Default::default()
},
..Default::default()
});
}